Powerful Nothing

#35 - Bloomburrow Cube Set Review

Too Sweet MTG Season 1 Episode 35

Our cube set review for the most adorable set in years, Bloomburrow.

00:00:32 - Vintage Cube Live News
00:03:36 - Set Review Intro
00:07:25 - White
00:15:37 - Blue
00:38:44 - Black
00:58:40 - Red
01:13:47 - Green
01:32:57 - Multicoloured

Video Version: https://youtu.be/8O-DRvyS_PM

My Cube: https://cubecobra.com/cube/list/sweet
James Cube: https://cubecobra.com/cube/list/ba642a54-a6c7-4587-b97e-1d95429c59b5
MTGO Vintage Cube: https://cubecobra.com/cube/list/modovintage
Randy Buehler's Necro - Pro Tour Chicago: https://www.mtggoldfish.com/deck/403367#paper

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Hello everyone, and welcome back to Powerful Nothing and Magic The Gathering Cube podcast. I'm your host Dan and on Internet2 with MTG. And as always, I'm joined by my co-host James. How's it going, dude? Yes, Ken. Good scan. Good. Marvelous. We're back up. Okay, first off, the eagle eyed amongst you may have noticed that this is in fact another set review. After the last episode where we said we're going to be doing a regular episode next. Basically timings and holidays of May. We need to push this up a little bit, but we have some awesome episodes planned in the future, so do make sure you follow the podcast. Before we jump into on Bloomberg, I set of you just a little bit of news you want to talk about. James, tell us a little bit about the Vintage Cube Live thing that's going on now, because it does sound pretty cool. Yeah, this is sick. we don't normally do news on our set of. But I was too excited about this, so I made that as a segment fire. so this is a new tournament series that is being run by Ultimate Gods in collaboration with Dave, that games guys who run Magic online. so basically it's a tournament series mostly run on Magic Online, but be the prize pool for this. This qualifies you for a in person eight play, vintage cube that will be one at Magical Las Vegas, but you get to draft this vintage cube for keeps. If you open up Black Lotus, you get to keep for Black Cloud. Assuming you take for Black Lotus, you what you should take for Black Lotus. In this spot, you open an ancestral. You're walking away with an ancestral. I feel like if someone had designed a tournament series to get me to give them my money, this is this is what they would have built. I'm pretty excited for this. it's obviously hard to get there. and the demand is pretty high, as you can imagine. As a, so you've got, if you free a feeder league, you got to enter a 64 player draft, you win. That's you go to a eight player draft, which, you need to be able to get to Vegas. So not easy to get there, but, what a what a payoff. Drafting vintage group of keeps. And the, the price pool of that draft is the drafting a 540 card powered cube. The prize pool will be whichever 180 cards were not drafted in the draft. Are going to be the prize pool. They're winning the draft. this is sick. I'm psyched about it. I'll say one. Congratulations. Firetruck friend of a show for, taking down his first 64 player draft. I saw a message last night of him saying. I've just started drafting as he. As we went to bed and then woke up at the. But I think his last message was like 6:30 a.m. our time or something like that. Yeah, that's two draft fees. I will say the only issue I have for this on that series is that the timings are not currently reasonable. if you have a job that you need to wake up for in the morning, I really hope they fix that because I'm very excited to do some of these six, 4 or 5 draft. I've got my entries. but I need some of them at times, but, well, I don't have to skip days of work in order to draft that. Yeah, yeah it does sounds like. Yeah. Looking for that. Look for yourself, James. And yeah. Good luck. The fire truck. Hope you guys bring home. I want you both there. I got one representing the UK. Love that for us. Oh yeah for sure. I've got to represent the podcast if you want to get a magic online account. now is the time. That is a very easy way for me to just give other people my money. James, as much as I love, I would get. Yeah, that's all right. Awesome. So today, as we mentioned, is our cube set review for Bloomberg. So let's chat a little bit about Bloomberg and the set as itself. Before we jump into the set of you, first thing to mention is that as I said, this has a lot of creature type matters cards in it. There's a lot of cards that care about having a certain creature up in play. And because of that, this is a bit of you, a bit more of a unique set, because we've had kind of beast on a typo matters, which matter sets in the past, but normally they roll around things like elves and goblins and humans that you see in a lot of cubes. The creature types this is revolving around. It's things like squirrels and frogs. So kind of like the pure creature type matters cards in this set. We're not be touching as much because generally they won't see much play and a wider range of cues just because this creature type matters isn't really there. Yeah, it's basically yeah, for sure. That magic is a game has focused a lot more around elves and goblins than spells and badges. We'll see how. We'll see how well this set does. I never I'm on horizon. So you might just be Badger. Badger is about to become a tribal staple, I think. Yeah. That does nicely bring us onto how we're going to be evaluating the cards and what we're going to be talking about today. So first and foremost, with all of our set reviews, we are comparing every card in the set to every card that has ever been printed before it. So if we don't mention a card, that doesn't mean it's bad and that you shouldn't run it in your own particular group. It just means that we think it's going to find a place in the majority of cubes out there. In terms of those cubes is probably worth us breaking down how we're going to be talking about the cards, and importantly, the types of cubes out there. When we talk about how cards go into cubes, we're generally talking about cubes in terms of things like power level restriction and size. For power level, we're basically trying to describe the pool of cards the rest of the cube is picked from. So an entry level cube we often describe as low powered or budget. There's a lot of cool cards that you might run, but generally they're looking for fun games rather than doing broken things really, really quickly. Think of these somewhere in power level between a regular set draft and a master set. You then have your kind of mid powered cubes. The games are getting a little faster, there's better fixing. You start seeing more stable cards from other formats, so you see things like Lightning Bolt and Counterspell and maybe some fetch lands. Previously, these might also been known as standard modern or legacy cubes. You then have the real high power cubes. They're generally the environments that are optimized to run the best cards possible. The games are powerful when the decks need to be more focused. Also, in the decks, you have to be doing a thing in terms of speed. If you go land, go for three turns in a row, you've probably lost the game. But the best example of a high powered level cube is I'm About to Go or the Modo Vintage Cube. When it comes to restrictions, the most popular, things like proper, which is a cube using only commons, and you have peasant, which is cube. The only use is uncommon. There are others out there, but they don't really have an effect on upset with you in terms of size. The general idea is that with smaller cubes, the average card quality is higher, like in a 360 cube, for example, whereas with larger cubes like a 540 or 720, there is room for less optimal cards and you often looking for duplicates of effects. So if we say a card could see play in a 720 cube, it probably means that there are cards that do something similar, but already you might see cube play, but you can run this in a larger cube where there is more room, or you might want an extra version of that effect. Yeah for sure. And often I think the differences we see when we talk about this card is good. But for a lower powered level cube, let our level cubes be fair. That's still doing powerful things. They just tend to happen often a little bit later in the game, and you have a bit more time to set up for them. So things like a powerful five mana creature often struggles in something like powered Vincent's cube just because, well, they might sell out faster and you're way behind on mana, or they might have the you over already. Whereas in that slightly lower power level cube, it just means you get a little bit more time to set up, and you can deal with playing some slightly less efficient cards. Okay, so with that out of the way, James, don't take it away with our first card of the day. Sure. So starting off in white we have basa for bounding string. This is two white white for a 4 or 5 legendary creature. Elemental Elk says when base of a bounding spring enters, create a treasure token. If an opponent controls more lands than you, you gain for life. If an opponent has more life than you and you create to run one blue fish creature tokens. If an opponent controls more creatures than you, and finally you draw a card. If an opponent has more cards in hand for you. And this is kind of like a big and more powerful timely reinforcement, it's, kind of it's a very nice way to stabilize when you're behind, your probably not going to be triggering all of these most of the time, because if you're building your deck in a way where you're behind on life cards, creatures and yeah, lands, then you're probably just throwing it, building a deck first, losing most of the time. Yeah, there are other issues. Yeah, yeah. But I don't think you need to get all of them first cards be pretty good. I'd say this is probably at its best in, like, a controlling white back. So probably like a blue y x control, I think, is the natural home. because in that tech you're mostly going to have fewer creatures in your opponent. And then if you're just getting a creature thing, it's, you know, it's six power over three bodies, but for mana, that's already a pretty good start to be behind in life. A lot of the times, you're not slashing your opponents life totals. That's coming with to life. You're already at the point of having a really good stabilizing creature. I wouldn't want to play this so much in a white, aggressive deck, because in that deck you're hoping to have more creatures, more life. so you're probably trying to just get the cards and four mana, 4 or 5 cantrip creature while solid is is better for drops available. And, you know, sometimes you won't even get the card right. I feel of, if you got stuck for a few cards in your hand and didn't carve out that well, so yeah, I think this is like a very good way to, stabilize and hopefully turn the corner and a slow wave like X controlling that. Yeah, I agree with that. I think you're very welcome. But most of the time you're going to be getting I wanted two of these effects like the yeah you're never getting all of them and you're never really going to get none of them. You always going to get something obviously as a as it's probably worth mentioning that it does get better with flicker, that kind of stuff. for me the bigger thing is more I just, I want like, I know why it doesn't have a keyword. I'm assuming just because there is enough room on the bloody card. But if this like, like eight of this had like vigilance or something like that, I think I would like it a lot more. Like obviously flying would be nuts, but like white fours is very competitive. Like this is not Palace Dracula, this is not Gideon allies and the card. This isn't Sarah Paragon. I think there's there's kind of other other things that fold. They're going to just give you better value. Like like in the in the higher power level cubes anyway I think. Yeah. Yeah, yeah. In more kind of like mid power level cubes in what kind of mid-range cubes this could see. More like, you have a bit more time to get your value out of this. That kind of thing. And kind of like maybe you have to play it straight away. You can maybe wait a turn and do something else, that kind of thing. I think it's okay. I'm done. I think it's a solid start to that. Is is that review? I'm just not, like, super excited by it, if that makes sense. I think it's just like a it's a white folder that kind of gives you a little bit of value. And I'm kind of like, yeah, I'm not super high on that. But it is a solid card. Yeah. I think I'm not slamming this into, the super, super powerful cubes, but, I think it feels fine to push white in as being more than just an aggressive color. If you want to give a bit of a boost to blue white control, say, I think the placing say, hero blade hold or whatever with this card kind of changes that balance little bit. I think it does have the power level, but the VI deck will. Well, that will want this and it will be good. Yeah. That's fair. I will also say that I hate blue. blue I control so I'm, I'm, I listen to James on this one rather than me. I think. All right but a card this. Oh yeah. Yeah I'm a bit more on board with. Next up we have Jack rabbit. This is x one and a white A12 creature rabbit warrior. It has a ravenous which is. This creature enters the battlefield with X plus one was on comes on it. If X is five or more, draw a card when it enters and it also has whenever Jack rabbit attacks. Greater number one one white rabbit creature tokens equal to Jack rabbits power. So good to see ravenous back after the Warhammer set. This time as in white when last time it was representing the two and it horde. I think this is pretty good. this is basically, Rebel Master, but in white. So if you just play this for two mana when it attacks, you get A11 each turn. That's fine. I think you're okay with that. three mana. I think it's solid. It's not as good as a rabble master. Because as well, just like if it itself gets bigger and you just make generally more tokens. the bigger drawback with this is the fact the tokens aren't tapped and attacking. compared to some of the other rabbit masters side effects, the tokens come in you you get your damage earlier with those. Whereas this I kind of I have to wait a turn to get your combat damage in with the white rabbits, but the main thing with this for me is that the fact that it just scales really well into the late game, like this is a great top deck later in the game, to to put a bunch of manner of this, make a make a bunch of tokens. Yes, you do need to get in an attack with it to be happy. Like I could just eat a removal spell and then you've kind of lost all your value. But that's kind of the same with any creature without any. TBH. I think this is pretty solid. I could see white dex, but I can see white aggressive Dex wanting this as well as Dex that care about tokens. Being happy with this as well. Yeah, I quite like the card. I think there's a lot going on here. the challenge is obviously just having a good attack with this because whilst it does scale with the game and that you have more mana, it's bigger. It is also understated at every point in the curve. Right? So if it's just the game where you play creatures on curve and your opponent plays creatures on curve, and this is rarely going to have a good attack, you're going to need to prioritize waiters to get their blockers out of the way to actually get your attack in. having said that, if this is fairly big, then the attack with this is scary enough that your opponent's really going to have to expect that you could for move for blockers, I think you'll get a lot of free like points off your opponent just not wanting to attack you in order to have, say, two blockers back because they're scared of you moving their blocker, getting in with this and creating a bunch of tokens, because you really don't want to be in this scenario where you're like, racing against this card, but you don't want to be in attack you, and then you attack midfield jackrabbit because you're going to make a whole bunch of tokens. And those tokens convention block for your attacker. I think the other place I really like this is just if you can run it out on turn two and then have a bunch of ways to buff its power later. Yeah, I like the other platforms on counters or like equipment or something like that. Seems pretty good for this. Yeah for sure. Like, say just play this into like Illumina arc or something. Yeah. And you're getting in your attack. You're going to and it's, you know, for every turn it's getting bigger, you're getting more tokens. It's really going to snowball from there. I can't really move that. yeah, very solid card. I think it's, you know, for white aggro Dex to just have very strong creatures at all points on the curve where you want them. So it's not I think it's also included in the self-powered queue, but if you have any sort of token stuff going on on this, even if you've got some platform, some counter stuff going on, this is kind of just a nice payoff that, you got to buffer power later. yeah. I think really very solid inclusion. Yeah. Like this solid that. okay. Moving on to blue. We have a port mage. This is one a blue for a one of creature thug wizard at there it has whenever one or more of a creatures you control leave for battlefield without dying, you draw a card. So that could be flicker, that could be bounce, that could be exile, and also has an activated ability of one, a blue and tap for Port Mage to the ten. Another target creature you control to its own hand off to trigger the starting ability and draw you a card. so I mostly see this is a bit of a build around for Flick Attack. it's basically going to tack all of a card onto every one of your flicker effects. If you have any sort of the pizza sticker effects, that's going to be pretty nice. It is one or more. So it's not like you. You're when you're bored and you draw five cards, you'll just get one. But, but you can trigger that a few times and be pretty happy with that. I think the this activates ability is also just pretty powerful. When you have the mana to leave it up. so I think it does get a bit better if you have other stuff to your instance beast, then you can leave up the option of this and then not waste your mana if you don't want to use it. But, you know, if when you've got this up, I can't really play spot removal on any of your other creatures, and you can, just like block with your creature line up of what would otherwise be a bad trump block, and then just return the creature to your hand, get a card, get some value, and see if you have any features. We've got. You can just throw active. Leave the ten base creatures. Your hand does all the card V cast, then get that ETB again. You're on a nice value train at that point. This card in a long game is when you have a lot of mana available. Is going to offer you a tremendous amount of value, but it is all pretty slow and I mean, it can be powerful, but you need ways to make sure you get to the long game so you have that mana around to actually start using this. it is not a great card at keeping you alive on its own. It's just a one free and yeah, you need you need a bit of of a defensive speed, and obviously it's an engine that they can just kill. But I think in the right deck this will be a creature they have to kill. And that's quite good. And I definitely I mean, what's it about. It is great. I mean, is there a world where you just grief them twice in attack with this? Like with the secondary trigger on the stack? Bring it back to your and draw. Draw another black card to pitch to the grief again. Something like that. Oh, you're speaking my language. That's pretty vibey. That's pretty. yeah. No, I agree with that thing that the only other place I could see this things in play is actually like, a lot of kind of more mid-range. I mean, power up gives, like, I've definitely tried, like, the Ninja deck in the past. Could be pretty good there because, the draw card will trigger off of ninjutsu when you bring something back to your hand. Sometimes you do just end up with the ninja stuck in play, not able to attack because your opponent can block them. So this can also return the ninjas back to your hand so you can ninjutsu them into play for an unblocked, creature. yeah, kind of like that is a bit more of an issue of an archetype. Is not seen in as many cubes as it as it was around the time, like Modern Horizons. One game out, but it is a fun archetype. yeah. Like like if you're doing ninjas, but like, if you're doing ninjas and probably like, blink and flicker and kind of the same kind of cube, then I would consider this as like a nice overlap card. Basically. Yeah, that makes sense. All right. Next up we have Kisa Otter Ball Elite. It is one and a blue for a 1 or 3 legendary creature Otter wizard. It has vigilance prowess and tap drawcard. Then discard a card. So it's a looter. And then pay two and tap it to copy target instead. Or sorcery spell. You control. You may choose new targets for the copy. Activate if Kit says power is three or greater, but you think this is pretty cool, it kind of feels like somewhere a cross between like a regular merfolk looter and a looter. Something like a looter record that draws you a card when you when I mean, it does combat damage. Kind of like kind of you feel like you get the best of both because, like, I like the vigilance, which means it can attack and then you can do the looting artists as well, all in one turn. You can get your value. The prowess, like the my test prowess, means it's going to be quite proactive attacker as well. And the one three body means it can block quite well as well. And then the prowess also kind of plays into the bottom ability. Like I'm assuming this like as prowess is a cast trigger, you can basically copy the second spell you've cast in a turn, because the first one will pop its power up to, the second one will open it up to three. but you can do that before this battle resolves. Because. Because it's a cost you get. So you. So you can copy your second spell and a turn. Is that right, James? Yeah, exactly. Plus my partner. Coffee, my time log. Good game. Perfect. Yeah. like, for me, this seems quite strong and, like, I mean this in a good way when I say this, but like, the most generic is it deck you could imagine like an a deck that's kind of full of. But like I do mean this, I do mean that in a good way. But it's a deck that's kind of like it's basically full of prowess creatures and all your spells are counter spells, ops and lightning bolts. Like it does actually seem pretty solid that, like like like like as a base level. But yeah. So I would say, yeah, obviously copying some baked, spells, it's also going to be very different. Like. Yeah like, yeah, like your time walks and the like, oh, I'm going to be very solid as well. what do you think of Kizza James. Yeah, I think this card fairly solid. I'm not very used to just putting glitter in, like how it. Cuz it was very good, you know, we're a long way past that. yeah. This is this is kind of just a pretty pushed card, I think. two men at one, three looters already and just not bad. and one three is a really nice stat line for power. it's low power, high toughness. Power. Screech does actually play a lot better than the other way around because think this was a free one. You can just pretty confidently block it with A22, or attack into it with A22, because they'd have to have two spells to have it. That creature was a one free, but it's a real like, threatened activation thing. You will, and you'll get a lot of value off this way. You didn't even have the spell just because they won't want to attack into it. Because if you have a random consider, then you get to just seeds that creature. but you should also for that, I guess my opponent probably consider Trump attacking sometimes where you actually can't do the thing. because they'll be scared of it. yeah. So you get in some nice free damage, you'll save some damage or for blocks just in that stat line, you don't have to give up for looting to do that, because it has vigilance. And then on top of that, you have this nice, copy ability later in the game when you have a little bit more mana. So you're probably looking at like, I mean, for mana, it's like the first time you can realistically do that, right? That's with two one mana spells till you go like play a cantrip lightning bolt. Copy it. save the issue. Then you're going to have it's like, well, probably had to give up something to get there because you had to save your cantrip or your lightning bolt to make this work. Right. If you just played your cards out naturally, you've probably cast those cards before you got there. and there is, I think, a little bit of tension between a mana sink and a looter, and that often a lot of what looters do is discard excess land. so I'll see. You can certainly feel got to fall, but if you're trying to copy more expensive stuff, it's like, well, what were you discarding then? Because, are you actually going to keep extra lands over spells that you could cast to try and get to that copy ability? Or are you just going to cast spells? But, I'm think that's a big knock on the cards. Just worth mentioning. yeah, this is basically a very strong card, but there's a lot of competition at the Blue two dwarf spot at this point. Got a lot of, like, really nice cards in that slot in the last few years. Even like fairy mastermind, duelist of the mind, basically like people winning for world championships and wanting to manage blue creatures and smart cards. and like obviously going back a bit. Jace Finn's prodigy, I think his is kind of best in class and the, method clusters, but, I would certainly give this a test maybe over some of those cards and see how it plays. Yeah, yeah, I'd agree with that. I just had a look. Merfolk looter only came out to my cube three years ago. 2021 at my. How time to change. For what it's worth, it was replaced with thought Carrier, which is another looter, but it's a human gems. and then that came out a month later, but yeah. yeah, it's kind of wild how far these cards have come in the last couple of years. yeah. Yeah, yeah, yeah, I think it's a it's a pretty solid card. Yeah. As you mentioned, the the competition is pretty high, but I could see people testing this and I wouldn't bat an eyelid with it. Yeah. It could be a very strong card. Okay. Next up we have Season of weaving. This is for blue. Blue for a sorcery at mythic where it says you may choose up to I don't know what to call this. It says you may choose up to five pulls. What as we call for pulls if I name them. This is a bit of a weird mechanic. they have said the the mechanic will come back again, but like like the symbol on the card is literally a pull. You get five pulls. Think of it like an energy you can only use on this card. Basically. they have said that this mechanic will return, but they're going to change this little symbol to match other set. So if they're back on of it could be like a cog or something like that. for this because it's the cute animal said it's a little paw. Okay. I'm just going to call from pause for now. Okay. Yeah. Good, good. She's up to five paws worth of notes. You may choose the same mode more than once. For one paw, you may draw a card for two paws. You may choose an artifact or creature you control and create a token that's a copy of it. And for five paws you may return each non land non token permanent to its owner's hand. So she has bunch combinations you can do here. You could just draw five cards. You can create a copy of something and then bounce all the non land on tokens. You could create a copy and for three cards this is obviously very powerful. I think the mode for kind of jumps out to me is creator token. It's a copy of your best thing and then bounce all the non tokens because that actually lets you get ahead on board a little bit. Yeah that seems great. If you're at parity I kind of want to break a board store wide open. Yeah yeah for sure. but I've seen the right scenario. We'll just do a five and that's great too. I don't have any kind of a downside for bounce. Everything thing is just by default, you know the opponent does get to replay their stuff first, though. Unless that token was really powerful, they're probably going to be able to get ahead again on that turn. Having said all that, if you got to a ton of money, you can kind of do the thing like you do with Upheaval Ops. It's a lot less powerful to not bouncing lands that you could say you got to add like nine mana. You could cast this and then cast a free 12 again. That's pretty good. overall, like the flexibility is great for, it can get you ahead a little bit on board. The question is just does your the the blue decks in your cube 1A6 mana sorcery that doesn't like end for game. or isn't Treasure cruise. Yeah, like but it actually just cost six mana. yeah. I sort of compare this to maybe something like Sublime Epiphany. If you want to add real top end like expensive non creature spell, that's the one. Yeah. So epiphany is the one I have written down, but that you just really get to your opponent with that because there's also a counter spell that they're invest like normally if you're casting a six, 6 or 7 to spell, they, you are getting like a lot of value out. Like, like you are casting something quite impactful at that point in the game and then all the other modes of the moment before they're just kind of back breaking as well, where sort seasons have seen waving, they're all good. I don't think any of those are bad, but they're all just good and fine. Whereas like if you activate every mode of sublime epiphany like get your opponent a body bag, you have, you have ruined them. Yeah. And it's also with the surviving 50. It's like they've just tapped the funds for mana to play that spell. You get them. There's not a bunch of bad stuff happening to you before you untap most of the time. Whereas the it's like, yeah, you get a ton of value. Then you just say, go, your shields are down and your opponent can do their worst to you. I think it's cool card. I'm I think this needs to be in a slightly slower cube to actually, actually be a card. You want to include. Know exactly how would you feel about it in a deck that's trying to, like, cheat cast big spells like, like since we've been doing the dream hall stuff, and and physics mastery each and I cast big spells for free. I have just been going on Skyfall typing the word instant sorcery and like, doing mana value descending a lot, just looking for big spells. This is like like, I'm not saying it's like, oh, it's legitimately a draw five and but like, this does seem like fine in a dream halls that get them honest with you. Like it's like there aren't as many big impactful spells as you as I kind of you think there are actually, like like it does kind of dry up once you get past like the ultimatums and sublime epiphany and that kind of stuff like, I could see a world where this is fine in that deck, like, like especially if you're doing it in kind of like a more like, yeah, yeah, maybe not in the higher power level, but kind of like if you don't have you don't have wheels basically if you're on support that I don't have wheels. I think this could be solid. Yeah. Cool idea. because yeah, you you do need to draw a lot of cards in that deck. And around that many draw fives. And it's not like an ultimatum where you could never cast it right. You will get to think about it sometimes. it's kind of unfortunate that B bounce mode bounces your dream halls. Yes, but, that is an issue. Yeah, yeah, but, you know, you can just do all five and kill them with the five cards. You try. yeah. That's cool. Idea five. that's like the only other thing I've just thought of is we should, What did you come do you call them? Pause. The golden pause. I call it from pause. You can. I think whatever you like. I think we should rename them beans. James, you get five beans. But I would argue for each poll has five beans. That that, That's true. okay. in which case, you and two of the 25 beans. Yeah, yeah, you get five lots of five beans. The first one is five beans. Draws a card. There we go. Perfect. This won't be confusing at all in the slightest. All right, let's move on. Next up, we have storm chasers talent. This is a single Blu ray enchantment. Class losses are back. I think we first saw them in. I'm guessing one of the DNA sets. the first level is when storm stages. Talent enters trait A11 blue and red otter creature token with prowess. You can level it up. Once it's in place, you can pay a three and a blue to level up to level two. When this class becomes level two, return target instead of sorcery card from your graveyard to your hand and then to level. That's level three. On top of that, everything you've done so far, you have to pay five and a blue, and then it gets the ability. Whenever you cast an instant or sorcery spell greater, one one blue and red. Also creature token with prowess. So this is another. So for me this is another card. But this is a deck that is caring about ops and lightning bolts. one manner to make a prowess creature is a fine base in those you get something off the straight away and the fight is an enchantment means it will trigger all the prowess effects you have. prowess. Prowess is non creature spell, I believe. So this being enchantment will trigger prowess on your other creatures. Which is nice for me. One of the bigger drawbacks of this card is the fact that you can only level up at sorcery speed when this is going in a deck specifically that wants to be playing instanced, to react to what your opponent is doing like it wants to hold up counter magic. It wants to hold up that lightning bolt as a deck. One of its main benefits is being able to interact at high speed. This means you have to kind of tap out on your turn. That's not as good, but I guess really late game when you have 6 or 7 lands in play, you all kind of find it to level this up to level two and get back a key spell, like like maybe on like turn six, you put this up to level four, you bring back a counterspell and they just know whatever they cast is getting hard countered like, that could be quite nice. and then being honest, I don't think you're ever going to go to level three, six mana to get, ultimate prowess when you cast so instant sorcery isn't good enough in a world where Shock Typhoon exists. but level one and two, I think are fine in lower power level cubes. Like like if you are pushing that prowess kind of like a is a more proactive deck, like you are turning your creature sideways a lot more in those those guys just want to critical density of power switches and just the the utility of level two could be just good enough to get in. Basically like like treat this as a one man or one one prowess with upside. Basically. I think you do. You might be all right with that. Yeah, I think that's the spot where this would be good if it was just a deck where you were happy with a one man and one one power. I'm sure I've had this been on this soapbox before, but, let's do it again for the issue I always have for these two power stacks. I do like aggressive power stacks. And the reason I find they don't tend to come together that often is that you're a synergy deck that relies on you getting a bunch of good, very cheap spells. The thing is, everyone else already wants the good, cheap spells. That's not a, It's not like I'm not going to take this ponder because I'm not in focus on this. Just like the cantrip, the cheap cantrip tend to just be good. The cheap removal spells tend to just be good. so it's just really hard to get enough of them to actually want a one man, A11 power in your deck. And most of the time, that is kind of what this is that, you know, you're five mana deep by the time you've, got a spell back. and yeah, it being a non feature is nice. If you're really trying to push that theme, then maybe this could be good. I guess you could lean into it by playing a bunch of cheap spells. Lot of the decks don't want. But, Yeah, I think in general, I've found this list theme a little bit hard to get to work. And honestly, if you're doing this thing, there are kind of higher power level payoffs available. Not so much at one mana, but, you know, if you start looking for two and three mana, you know, you've got your fight Dragons stomping entity. That sort of stuff is is kind of a lot feels like a much more viable payoff for doing that thing than, in this card. Yeah, yeah, I'd agree, I, I really agree. Yeah. Yeah, I agree with that. Yeah. I, I've tried a couple of times to get like and I'm like, oh I struggle just in general in my cubing kind of like what is, is it trying to do. Because like so many of the cards that it's gotten is good at is kind of this kind of spell slinger kind of deck. But you're right. People like people splash, lightning bolt people splash, ramen, that kind of stuff. Like it's. Yeah, it's tricky for the deck to come together. Yeah. For sure. Okay. Next up we have Thunder Trap trainer. This is one a blue for A12 creature Otter wizard. It has offspring for four mana. It was the first time we've had offspring. So offspring is basically a kicker. Cost you can pay. And if you pay it, then you get a token. That's a copy of this creature, except for one one. So you can pay two mana for A12, total of six mana for A12 and A11 sound great so far, but it's got an ATP. When this creature enters, you could look at the top four cards of your life. You may feel a non creature non land card from among them and put it into your hand. But for this on the bottom of field, live in a random order. so it's kind of like an old growth playlist, but quite a lot better because you're getting to look at the top four cards whether, oh, God only looks at three and get sick any non-Christian on land, whereas as the OG only takes into sorceries, that means you're just way more likely to hit in my opinion. Okay, invite people. Oh, I feel like it crops up in a lot of cubes. And then often people put it in that deck and it's mostly look at the bottom three cards of your library. very much so. This is way easier to really squeeze maps, getting the, the extra card and it's just way easier to have like 15 hits this in your deck. Not it also hits artifacts. It also hits enchantments. It also hits plains walkers. it's not good enough in the white cube, I think. Yes, in the light deck, it's nice to blink, get some good value. yeah. Really late into the game. You can pay that off in cost, but I don't think that most of what the card's about. But if at any point, you know, you're looking at the top eight, you get, I'm going to hit some good stuff. yeah. Probably one for like, flicker deck for carrying that ETB value or for maybe a wizard's tribal deck. They tend to have a lot of non, non feature spells. And this is a wizard. obviously if you're just going for maximum power level, they're better to do two tops available. But, this certainly has some applications I think. Yeah I agree just yeah I just yeah just four cards is is quite a lot there. Like like like it was only like there's only like a year or two ago I was running watch it for tomorrow. That takes you three cards. But it has like hideaway. So you have to wait for it to die before you get the card or something like that. And that card was fine. And I like this is. Yeah, four cards is a lot. You eight. You definitely get something. And I think just basically at that point you're kind of just fine just having this as a little blocker like like I think is a this is a perfectly fine roll player. In the end. There's no decks. I'm not super excited by it, but I think it's pretty solid. the only kind of thing I was thinking of when you reminded me it was a wizard. What's that land that bounces that bounces a wizard to a riptide laboratory? That's pretty vibey. That kind. Better from this, actually. Now I think I could play an A to double your wizard game. Okay, there we go. yeah. I mean, some cards don't obviously don't put it in attack with, like, 15 creatures. your mess way too often. But outside of that, I think this is solid. Yeah, I agree, all right, we're moving on to black now. Next up, we have Dark Star. Oh, good. It is two in a black. I. Okay okay okay. All right. It is. Next up we have Dark Star. Okay. It's like that's what I said. Are you saying it? Oh, God. No. You do. You know how you say, is it all good I did? Okay, okay. Next up we have Dark Star ogre. It is two and a black three, two three creature. Bad warlock. It has offspring for a single black. It also has flying. And importantly, at the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. So this is effectively one extra mana for a flying confident, that can also come in with A11 copy of itself. The flying on this in the token I do actually think is very relevant. It means they can actually get in for some damage. It can actually attack. Whereas Bob I think is A21, which kind of dies pretty easily. This having three toughness means it's yes, it's like a lightning bolt, but it won't die to shock. That's at least something. having played this, I've actually played this already. having two Bob's in play is very strong. You do lose a lot of life very quickly, but they don't. It's not called rightness at some cost. when I have this in play, I go down to sub eight life exceptionally quickly, actually, you know, just on a regular limited deck. and at that point, I was looking for ways of trading off the token. I could actually see the offspring part, meaning that this is actually pretty good and like an aristocrat kind of deck one because the, like, total though, the life loss isn't as bad, in those decks because you have, like, drain effects to get some life back, which is nice. And then two, because you can sack the token when you need to so you don't just die from the top of your deck. as a card though, a three mana outcome from with flying is just good. if I want is this is probably just the this probably just be the most cubed cards in the set just off the bat. Anyway, just because people know that that dark confident is good, this is a second dark, confident. it's a little sad you can't have this in a lowest companion deck. That's the only major downside I have with this. But I still really like this card. I think it's just going to say a wide amount of can you play? Basically, yeah. Ever since. Cool. My notes from this just say make two bulbs, you coward. Do it, do it. Don't other people about this card for like saying like I, you know, you never kick this card because see, prophecies, you kind of die too quickly. I think if your opponent and that's your opponent actually putting you under a bunch of pressure, your default, if you can kick this, it's really good to do so. That's mostly when you play a ball to your opponent really wants to kill the bulb. And just killing one half of this is really not very effective. If you can get that all manner and kick it. Yeah. and it's just going to be this massive stream of cards advantage. And because it has flying your you can if your opponent does get to a point where they're putting you under pressure, this can block any effect features. It's actually you can get your cards out of it and then just block if your opponent's attacking you. If your opponent isn't attacking you. But you probably don't need to get these off the board because you can just write your wave of cards advantage to give a win. obviously this is, the caveat of your deck has to be relatively low curve but not goes over random people. Yeah, that's that's not part our kind of guilty in this stack. but outside of that, I think this card's very strong. I would still say that the difference between 2 and 3 mana, this sort of effect is huge, because it's a creature, but even at the amount of two three flight, it's still not massively affecting the board. and it's is much easier to take ten two off affecting the bottom ten three. so I'd still probably have got confident and probably caustic Vanko ahead of this card a little bit, but, not by a lot. I think the cards fairly strong. and if you play against like an attrition match up by opponents just trying to kill all your creatures, they're going to have an absolute nightmare of this. You're putting performance. You're putting two creatures into play, and they really feel like they need to move. Both of them. Yeah, definitely. Yeah, yeah, yeah. I'm generally expecting this card to be yeah. Pretty good. And just the most played card from this day if I'm honest with you. Although actually I, I quite like the next one. James, I want to talk about a little lizard assassin we have coming up. Yeah. So next up we have iridescent vine Lasher. This is a single black mana for A12 creature lizard assassin with offspring for two. And so you can pay, black for one, 2 or 2, and a black for A12 and A11 copy of it. And it has a lantern full ability. So whenever the land enters a battlefield under your control, this creature deals one damage to target opponent. let's see if you run this out in turn, Walnut is going to get in for some damage, assuming you continue to hit your laptop subsidy of fetch lands. Then it gets him for two. I think that's going to struggle to be high impact enough. And in most game that's the thing is, for a Dex that are really good at continuing to hit their land tops later in the game tend to not be as aggressive. I mean, even if you manage to get two of these out and you play it for the off thing while you're not really having a big impact, some of the bottom back turn and just getting in for two off each of your land drops while your opponent's probably going to be hitting you back for more damage than that by just attacking with that creatures. if you get to make a bunch of land drops in a turn, it gets a bit more interesting. There is a little bit of combo potential here with, that. Say it. For example, if you have a fast band in play, you can ram and probably the best thing to do this, but obviously if you're doing any other fast bond Crucible seven alt stuff, it will just kill your opponent. That's great. although normally you win those games anyway. you can also potentially kill your opponent with just like this fast bond and bounce land. So like, Grove Chamber, that sort of thing. So you can just that bounce lands can continue to bounce itself. And basically you're paying a life for your fast bond and dealing that one damage. If you just have one of this. So if you're already ahead on life, you can just kill your opponent on the spot you're not already ahead on life. Might find to find a way to gain some life, or deal some extra damage, or get two of these and to play with the off thing. And then each land swap deal is two to them and only one to you. So you can probably kill them from that. you could obviously do find do like shapeshift stuff with this as well. That's another way to put a lot of land into play. And 110. But honestly, at that point, like turning your shapeshift into a deal seven or something like those Dex don't tend to get him much of a damage. So that I think, is often not going to be enough to kill your opponent. And you should probably look more towards the darker triad stuff to enable that. So I think it's got some like kind of interesting potential, but I think it is probably a bit niche. I'm definitely a little higher on this than are than I think you are. And like, I think it's just because I, I'm really liking the look of the land deck, but kind of in go gallery kind of try and pushing it more that way with things like the Get Rogue Monster, we'd like to take any of that kind of stuff. I'm just like, yeah, I just think of like, this is a solid roll player in that kind of deck. But like, like, like if you have two of these, it just turns effects round into four damage. And that's that is a lot. And like it gets you know, as you mentioned with the Crucible stuff, which kind of like is more in the Gold gallery kind of realm of things of like the South Mill playing stuff from graveyard, like, I think this is just this is going to be more doable in the gold gallery builds rather, because like the landscape right now is kind of it's more like the it's basically, like a four color ominous deck that has land stuff around it baked into it, but I think kind of like an actual land. Sea graveyard deck does exist in Gold Gallery, and I think this is a pretty solid role play there. And like I put it in my cube, I'm kind of interested to see how it goes. And like, yeah, it is basically, I want this with like bounce lands and fast and all other things that I, that, that, that, that let you play multiple lands in the turn. So, like a Zeus, exploration, that kind of stuff. Like that's kind of where you can do a bit more broken things with this one. It's kind of like when you're two or following them every turn. That's where I like this a little bit more than just like, yeah, just one in the mid turn isn't gonna get, I think kind of juiced up a bit. That's that's what I'm here for it. I could see that as my concern is but it's past faults where it's a little bit when more like often if you're making a ton of land drops in those stacks, like, you know, going off with a titanium or setting land supply or whatever, when your already winning the game, and if you don't have another one of those payoffs, then and that's you're killing them on the spot. It's you know, you can do a bunch of damage to them, but it doesn't help you stay alive. So that's, I think, I think remind it's more of a redundancy thing than, here is like, the best thing this deck is doing is because even though we've had so many sets and, like, falls being available, there still isn't like the that deck is still a work in progress. We haven't found like like, like I don't think there's like a set deck that kind of like this is the land stacking cube. This is the what it's doing. Because like because like people are still trying things like that. Like I've tried that a couple of times. Scope shift. I don't feel like it's not there personally yet. I guess kind of the closest we've got now is like the people are trying the domain deck, that kind of stuff, like, like it's like other decks. Maybe that is the way of taking it, but like, like, like I think there's room to explore with this and kind of like, yeah, I am open to this as being a bit underwhelming, but I just having more of these effects for me, I think will at least make my book, will make my cube drafters more open to trying this deck and then like how you're going to test it properly. A little bit of that makes sense for sure. I can definitely see I could be underwriting this a lot that I think it doesn't have to be one of the other with the valve. So I think the Valiquette to the thing I like about that is if you have Balakot, Prismatic Omen or Falcon triad, then you don't need to scape chest all the time. Like obviously you want to get shift in your deck, but the valve is still doing something like you play a flat land and crack a flat land without a falcon, omen. Then you get to deal feedback, feature deal each of a creature and it keeps you alive, right? Whereas this only kills them. And if it doesn't kill them, then it doesn't help you stay alive. I guess it just doesn't talk sense. Play if you need it to know that. Yeah. let's move like that. This next card is a little bit more in your face about what it's up to. Next up we have Maha. It's feathers night. It is three black. Black for A65 legendary creature. Elemental bird. It has flying trample ward. Discard a card and creatures your opponents control have base toughness. One so it looks miserable. Like to play against. This looks awful. So just a five minus six five blam with Ward discarded card is already just fantastic. I just like a beater. your opponent has a two for one themselves most of the time to kill this thing. That's pretty good. And yeah, I just, I just, I feel this is going to play out really miserably about like like, like it almost feels like a stack C card in some way. Kind of like just just as the possibility giving away opponents features, toughness one is just immensely oppressive. And like it's been a while since I've seen that I've seen a pestilence in cube outside of a peasant cube, but that does feel kind of dirty, like a single black could do one damage to each creature with this out. It's just dreadful. the main downside, obviously, is that most cube. This is just a big idiot. it doesn't give you any value in any kind of other way, but it will probably be pretty solid. And like if you land this gonna be hard to remove. Like pretty solid card, but for sure, I think it's, it's got a lot of good stuff going on for, it does certainly have that issue of kind of clunky five mana creature, but for what does help their vibe, because the issue with big five mana creature without a powerful ETP is that your opponent points to 1 or 2 mana removal, spell out it, and got a huge advantage and you got no nothing back for it. but is this at least you all to flooding yourself in that if they are to flooding themselves in that scenario? still, maybe not a great exchange for you, but it helps. the ability is interesting. Obviously, it's, you know, next level. It just means any block that is made is at worst, trade for you. That's that's certainly not bad. there are ways you can make it though. Something easily. You could even guys, you know, you could play a card like end of festivities and then it's just that's just a play when for one mana with s in play. I even just Daily Drinker one. Yeah, but I've seen those cards. so not Kovac, is they? Not? They can have a creature in play. That's a bit narrow. Thank you. This of. I think that is a command. That thing, isn't it? The cube, you know, just imagine you have this in play and it has the fury of a pyro kinesis, and you just cancel effect reaches. I mean, just like an orchestra. Bow masters can now kill anything. or obviously any repeatable ping effect is, is kind of gross. yeah. Seems like seems like a solid card has for five mana creature problem a little bit. That may be still worth trying. Games when like demons used to have downsides. Yeah, it's not like we anymore, right? Look at this thing. But it's maddening. Oh my God. All right, we have a school friend. Next game is going to take it away with our next black card. Yeah. Next up we have osteo Mansour Adap. This is one a black for a tutu creature. Squirrel warlock. It has deft touch and you can tap it to until end of turn. You may cast creature spells from your graveyard by foraging in addition to paying that other costs. If you cast a spell this way, that creature enters with a sign. Now to account on it and to forage, you have to either exile fee cards from your graveyard or sacrifice a food. this card seems pretty powerful to me, actually. I'm thirsty. The fact they put Tufts on it means it's just a lot less embarrassing when the vacation part of it isn't good. even if you're to go around outside stuff, you know, FL will be times where you've not set that up, and going to trade best for anything on the ground is quite nice. and that vacation thing is quite powerful because it's not a like sockets, and you have to play a bunch of stuff out of your yard in one turn. You can just keep doing this and casting one creature every turn, and that's pretty good. that's a lot of value you can get it going to cost is exiling three cards from graveyard. Each turn is going to be very tough. So I think this is probably at its best in a food deck with a little bit of self mettle. Hopefully. And you just got a lot of tools recently. It seems like every, every season we just get some interesting food cards and I'm kind of bound to just put them all in a cube and see what happens, because I think there's some pretty powerful stuff there actually. Like you see the food stuff working well in formats like Canadian Highlander. which is has a lot of similarities, actually, in terms of which cards work compared to cube. yeah. I've, I've not really I've often one thought to five cube I've, I've not played a cube with a big food theme yet. I've been toying around with putting it in Power Cube, but I think it's it's a bit tough for Power Cube, but I think for any, anything below that on the sort of power level scale, I think my food stuff could be really cool at this point. I'm kind of keen to try it. Yeah, yeah, I think maybe you should have a chat about the the food deck at some point because. Yeah. Cause like, like from my end, I guess I was about better than just, like, in the vacuum, the ice cube right now, where, where we don't really have that. And like, I, I think this card is pretty, pretty solid that it's not like like I think one thing kind of like if you have enough cards in your graveyard, this is to say you make cast creature spells when you go. So you can, in theory, cast multiple in a time with this as long as you have enough fuel in your graveyard. I kind of like I think. Yeah, without the food stuff it is a little bit tricky. Just because, I mean, we just had or Emperor of Bones, which kind of does a it feels like it does a similar thing to this and like different ways of doing it. But the roundabout way is kind of like the end result is you get a creature back from the grave into play, which I think is kind of the main thing with this. yeah. Yeah, it's being annoying. Block. I think this is going to be a very solid cutting. Yeah, I am interested to try the food stuff. I think that's yeah, we can actually have a chat about that at some point. Yeah for sure. Kind of second or lower stack as well right. Yeah. So stacks you know like facsimile self milling. Anyway a lot of the time and already have good stuff to occur. Yeah exactly like that. The supply just keeps getting better James. All right let's move on to our next card. Next up we have thought stalker Warlock. It is two and a black for A22 creature lizard Warlock it has menace. And when enters choose stalking opponents. If they lost like this turn they would be able to hand. You choose an online card match and they discard that card. Otherwise they discard a card. so this is an uncommon and I think off the bat that is, that like this is a peasant card is probably the only place where this is going to see play. but in those cubes, menace is a very real keyword. And having an opponent lose life in an aggressive deck is not that hard. it's also it's also not combat damage. it can be loss of life and blood, our taste of a drain effect, that kind of stuff. And then you basically get a free dress. I think that's pretty good. the, the. Otherwise, I just got a card part. Ideally, you do want to be able to trigger this so you can pick the card you're stealing from them. Otherwise they're just going to pick your land or the most like either an impactful spell or the card, but kind of like it's better this way from being cast. But like, if you can facilitate this, I think it's a decent pay for an ego deck in those moments. Just because like like if you in for damage on turn three, you play this and you take their board, right? Or the thing that's going to stabilize them. You're very happy with that. And like yeah, yeah, not a higher power level cuz. But I think just a solid card in a peasant keeps if I'm honest. Yeah for sure. It's basically if you have a good chance of dealing damage from on the third turn of a game, this is probably going to be pretty solid for you and your Peasant Cube deck. so it's just about trying to get some good one two mana creatures into your deck. Ideally some evasive ones. so you can get that forces effect more of the time for than just make them discard a card of their choice. but really, if it works, you know, if 60% of the time, if you probably pretty happy with that because two mana, two, two minutes later start a card, it's like, yeah, it's not great, but it's not completely embarrassing when it doesn't work. And when it does, I think it's pretty slow. Nice, nice. All right, we're on to Red James. Yeah, we have another lizard warning sure to mess up in red. We have the gate I gate. I'm going to go with the gate instigator. Yeah. Okay. a gate instigator is one event for a one free creature. Lizard folk. It has offspring for one event. So before manner you can get this plus A11 copy of itself. And it has. Whenever another creature enters a battlefield under your control, this creature deals one damage to each opponent. so as just a two drop feature in a generic red aggressive deck, I think this isn't great because it doesn't really attack very well, and I think you would mostly get more damage by having a creature, but it's more likely to be able to attack than you will guess off these triggers. I've got building around that. This can get pretty scary into the late game, especially if you pay on Thor and get that offspring mode, because then the, the triggers do really stack up. Yeah, it's also worth noting you will get if you pay the offspring costs will get one damage on the way in because this creature itself enters first, then the token enters. So the creature will see the token entering. but yeah, if you got two of these out there in a token stack, that is starting to look pretty scary because then each each token is, is two damage. You know, you you holding out this with two of these in play? It's just dealing. Six. that's kind of interesting. Probably not one for super high power level cube, but for kind of a mid power level cube with a tokens theme going on. They fight both tokens. Like I could see this being being a pretty good cop. Yeah, yeah, I agree with all that. I think the thing I like about this card is that, because it can be cast for like 2 or 4 manner, there's a kind of the perfect points effectively, like around your Rebel Masters, there's the cards I really want to play this with. Kind of like if you had nothing to do on turn two, but you have a rubber monster in hand, play this on turn to play the Rebel Master on turn three. If you have something to do in turn to play the Rubber Monster on turn three, then play this on turn four and then swing with your rebel master and I'll take a bunch of damage from all the tokens. Yeah, so that interesting card. yeah, I do agree. Probably not there for the more high power level, cuz kind of like we've had similar effects to this in the past and they've not really seen that super amount of play and things like impact tremors per for us. Like recently we've had Molten Gatekeeper as well. they yeah they haven't really seen that amount of play. But but this having the flexibility of being a two drop that does one damage or afford to produce two damage I think is a nice spot. And yeah, yeah, I wouldn't be surprised if it's if they saw play. But yeah, not for every cube I think kind of like yeah, if you have a heavy token deck and I think you want this more. Yeah. Makes sense. All right. Moving on. Next we have Jesus. Conversation mage. That sounded like a word. Yeah, yeah. Cool. We'll go with that. We have corrugation mage is an adorable otter wizard. It is one. And a red ray tutu. It has offspring for two generic mana. And it says whenever you cast a non creature spell, this creature does one damage to each opponent. So this is also an uncommon. Importantly, and this could be the best body that we've seen on this effect at present. Like in those kind of environments, you have cards like Firebrand Archer and Cassius Flame Breather. They don't have as good stats as this. Like one is a two, one one is A13. I like two to a bit more there. Like, I'm honest with you. and like those is dealing one damage. Whenever you cast a non creature spell, if you then pay for mana, you're starting deal two damage with each. I'm going to spell and that is pretty solid. the issue with kind of that aspect is that three manner at present you already have got a snipe and that's a three manner two that is two damage when you cut sense of sorceries. So that is a little bit different that this will trigger off of artifacts. For example. But most of the time in the decks running these cards, it's effectively the same line of text, like you're trying to get them off of incense or sorceries. if you want one of these effects in your cube. If I'm honest, like at present, I think you're probably still running snipe over this. But if you want multiple, maybe for a bigger cube and you're really trying to support that kind of spells in a style of deck, then this would probably be the next one down on my list. I think I like it more than five by not drink as a flame breather, because it has the option of being a two drop or a four drop. Basically, I don't like it because it's just one red pit. It's like, yes, it's splash of all, but this is going in. It is a deck and nothing else really, I think. Yeah, that makes sense. I myself learned that confiscation can mean either a gleam or flash of light, or a certain or striking display of brilliance or wit. Oh, yeah. So it's a brilliant and witty offer. yeah, I, I pretty much agree with all that. I, I think it might be a little bit better. I think that's a snipe. But I do think that the snipe sucks. Is that the visor for that? just not just because this can be a two manner, 2 or 4 manner for, yeah. two bodies. Right. but yeah, I do kind of think that snipe sucks. Just it's like, so fragile and, as a wink, I don't know. It doesn't affect the bot enough. Whereas this at least can be a two man, a two to, But, yeah, I'm, I'm kind of not a huge believer in this, but yeah, I feel really pushing that spell, saying a thing that maybe even though, you know. Yeah. Like like at at peasant, like like I'm looking at a few peasant cubes, kind of like if you have the more popular ones and they are running like gutter snipe in Young Pyromancer, you would assume entirely for that. Yeah, they're running Sprite Dragon. Like, this is all purely for that, is it? Spells deck. And this is again with this like like like like like like in this set again this. But I like these kind of red and blue and is it cards we're going to come to revolving around like the traditional is it deck and kind of yeah. They're all solid role players in those. Yeah. The shop talk I'm talking of it. Is it card games. We have another one a red card that's mainly for an is it deck. You want to take it away with Ember Heart challenger shuffle set. And the challenger is one a red for A22 creature mouse warrior. It has haste and powers. At which point I'm kind of already in. Honestly. it also has a valiant ability. So this first time we've seen valiant, it's pretty similar to her. Voic. but with the difference that it can trigger off abilities as well as spells, but I don't know any triggers. One each turn. So violent ability here is whenever Ember Heart challenger becomes a targets. The spell ability you control the first time each turn, you may exile the top card of your library and so on. Defense. You may play that card. I think this is kind of just a pretty strong word. Aggressive beta actually. Like two minute, two two power space and a kind of infested already, you know, I think if you have, say, 3 to 4 ways of targeting this in your back, then it becomes, I think comparable to something like Volvo, for which, okay. Because, you know, that power is pretty strong, right? Like, even if you're not a power stack, you still just like, have some lightning bolts and stuff. I'm kind of in in most of that burn spell that's on steam. And maybe you try and get a piece or two of equipment about, to target this and get your value trigger, because if you trigger that once, it's big. Good. You know, yeah, I kind of just don't think you're paying that much, but this card knew I had to to haste fast because it's it's got the thing of like, you know, you get to this and you play it next turn your attacking the like, oh, can I really block it with my 2 to 50? Not, and then two mana hasty guys. I like. I agree with that. I do like this card. I think my issue is that if this card have been printed more than six months ago, I would be quite a bit higher on it. It's just in the last, literally in the last six months we've had slick shot show off. We from Outlaws of Thunder Junction. That's a cinematic ask for a flying heist. And yes, it's A12, but it also has plot so you can spend it so you can do it over multiple turns and also gives it plus two plus oh, which is just a better aggressive body. And then the set before that we had fugitive codebreaker from Call of Mana, which is A21 prowess haste, but it has disguise. And when it, when it steps up you can discard your hand. Draw three. And I think there's probably a better aggressive body than that. But this I think is the bit. But the future code break I think is better giving you a bit of card advantage. I think this is trying to do. but for me I think this kind of luck. So for those reasons, I think it's a tricky in like the higher power level ones because like if you want it's like even like it's like short sharp, which I think is a very good aggressive magic card isn't really saying much play in like high power level cubes right now. for me, this is kind of like a perfect card. If you're doing that kind of feather, the redeem kind of combat tricks matters style of deck. we're kind of. You're moving combat tricks around from, like, your hand to the stack to the graveyard, back again and getting multiple things out of them. if you're doing that kind of take that, then I like this more than code. It definitely. Yeah. Yeah, I like this card. I'm high on it. I just think the issue is just there have been just a couple very recently that kind of, I think do this better, if I'm honest with you or in a way that I like more personally. Yeah, I think that's totally fair. I guess I see those two as the clearing a little bit more work because they're a bit more about actually getting the force figure. That's why I'm saying the more in the I'll say it again, the is it's deck where it's like, yeah, this is just like yeah, yeah, yeah, yeah. As you said, this with just a lightning bolt killing one of your punch creatures is probably still quite good. Yeah. Yes. I see this much more as a mono red card. I will say that I think in, like, vintage YouTube that has become a bit less about, like Goblin Guides to Power, Hastur Burn You out and more of about. I've got Fethullah from Baker and Gus and Layla and all these busted free drops, you know. So maybe this, doesn't have as natural a home as it might have done at one point now. Yeah, I guess this doesn't make you like a real treasure to stick to a gut or a bombardier or something like that. Yeah. yeah. Yeah. Form wise, it's it needs like, five more lines of text. What are you doing exactly? Yeah. Yeah, yeah. You like to go into just a just keyword valiant so we can add some more abilities to it. Come on. Yeah, yeah. I mean, there was room for the mind to text sunflower. That means you could have added more text to get rid of that. Yeah, if. Well. All right, moving on now. Next up we have our last red card of the day. Next up we have hired claw. This is a single red for a one to feature. Lizard mercenary. It has. Whenever you attack with one or more lizards, either claw deals one damage to target opponent. It also has. You can pay one red. Put it to put one on counter on hired claw. Activate only if an opponent lost life this time. So, I'll be honest, I didn't even look at my cube. this is only going to trigger itself. I can't think, like, please grab me if I'm wrong, but I can't think of any other lizards that are easily getting into my cube. Especially since they are rotted lizards. dinosaurs to be dinosaurs and not lizards. Museum also saw this lizard. As always. Yes, yes. Good, good. but I think this is one man, that kind of effectively attacks as a two to when it's dealing combat damage to your opponent. If they block it, you are guaranteeing that point of damage, which is nice. and also the threat of activation on this is quite high, but you can play this on turn one, attack on turn two, you deal with damage and then you can activate. But to counter it at any point during the combat phase. Oh, actually I guess for the rest of turn. But it, it we're going to do it in the combat phase. If you're going to do it that turn, because you're going to do it when they blocked or you're going to do it after damage if you have nothing to play that turn. I think that is good. The issue is, I think I want to be doing more on turn two than putting a counter on this card. Jen. generally, and there was a time a while ago where, like, mana sinks were really, really good. And people used to like, oh, if you have spare man, you can do this. But like cards are just good. Like cards come with other cards, comments come with other effects. You get other advantage. You kind of you're not really struggling for red man. I like the main place I can say is being a bit better is kind of like later in a game when you have spare mana, but kind of like if you were a red aggressive, like you don't really want to be going later in the game because your pace will just go bigger than you. Like, like if this didn't say once a turn, if you could just basically make this into like a expo, which kind of was just, just put all your mana into it. But but only if they'd lost damage. I would be quite I would be much higher on this because then it's kind of it has use late game as well. But like if you draw this late game you're just not going to. But like like my issue with this card is like kind of like for it to do its thing, you need to play it on turn one. But then I want to be doing other things with my mana the rest of the game. So kind of like it's not going to get that much bigger. Like, like like this could easily be like A34 by like turn six, but then you've put a lot of manner into it. And then I'd rather play like a four drop or five drop at that point or something like that, I don't know. But like, yeah, I think it's, I actually yeah, I'm not super high on this card. I think it's probably a pass for me if I'm honest. I think I'm a little bit higher on that venue. basically, I think this ability is best if you never have to activate it. because I, I think the way I see this feature playing, like is you play it on turn one, you attack into that creature, you get the damage from the trigger. I don't kind of block it. And that's they can possibly block A23, so they don't block because they're not just going to punch away that two two and let you activate this, Nita. And then you just get in for your damage. So you got two points total, one off trigger, one from combat, and then you play your two mana creature based combat. They. Yeah, I think it's kind of kind of feel ultimate passive activation ability. thanks. I've, I don't think it's great for anything. I think it's it's pretty medium, but, like, if you're in for just that 112 creatures that attack for two damage from ten two, then I think it's this is a totally sensible one, but maybe I'm judging it a bit harshly, but kind of. If there's more than one other lizard in my cube, I will be higher on this. Let's have a quick look. How many do you think? Are you on? Zero, James? Or, I would assume so. The one lizard in my cube is iridescent divine Lasher from the set because I already added it. Sure. So okay, but that does have offspring that counts as two. Okay, good. Good says yes. Yes it does. Okay. All right, let's move hastily on. Don't take it away with our first green card. And Jesus, this is a big lad. Oh, yeah. I was looking for a green card. yes it is, I agree. so first off, in green, we have gale wind mousse. This is for green. Green for A66 feature. Elemental elk. I kind of feel like it should be elemental. I have the same thing. Yeah, actually. Yeah. You know, annoyed by this card? yeah. But anyway, six minus six six elk. it has flash vigilant reach and trample. And it's an uncommon, it seems like solid top end and hasn't keep I would say, colossal dread Moore has has finally been outvoted. I think, especially I think blue green is maybe its best. So might get some nice blue green flash action that seems pretty good. Leave up your counterspell and play into it. And you've got A66. That's pretty good. And you just. Or you can just ambush that creature even if it flies. Seems fairly solid. Yeah, yeah, I, I'm not too much for that. But yeah. Yeah. If I'm not sure if the flash stick exists in Peasant Cube as I kind of know it, but like Wilderness rec is an uncommon, I kind of just like Mystic Snake for sure. Is not uncommon. That's true, I like that. Could get them, but not like I don't think you need the flash deck for this to be good, because it is just a wall of stats and cool abilities. But like if there is a flash deck, that is. I think this is very, very good because like, my main question with this is how recently was this with this card have been a rare I'm kind of going back like I'm going to say Amon cats. I think this would have been oh my God. Yeah, yeah, yeah. Like Jesus, this is that's just really, really big. Like sure is hasn't cube is not what it used to be I guess. Yeah. No. Yeah. Yeah. Very cool. God. I'll die to this in limited, I'm assuming. Right. Next up, we have innkeeper's talent. It is another class. It is one and a green for another enchantment class. So it comes in on level one, which says at the beginning of combat on your turn. Proposals on counter on target creature. You can draw. You can pay a single green to bring it up to level two, which says permanents you control with counters on them have Ward one, and then you can level up to level three for three and a green. And it says if you would put one or more counters on the permanent or player, put twice that many of those counters on that permanent or player instead. So I think this is okay. two mana for a counter. Every combat is nice. you do need a creature in play with this, which means you might not end up playing this on curve because I don't want to put a counter on a mana dork, but if I don't turn one, I want to be putting this on a creature that can attack me. But the fact that kind of, level two is also kind of appealing. It just makes up your opponent's mana for for their removal spells. also, oddly, I think it's makes your opponent have to pay Ward one to strip your dark debts, which is kind of funny. but I've been messing around with the personal counters deck recently, and I. So there's two issues to the deck. Firstly, no one's bloody drafting it. Secondly, that deck doesn't want, like, like in general, cubes don't want too many artifacts and enchantments in your green section. And just for the counters deck, we've recently got bristly Bill. Oh, and Weaver of Hope and ornery tumble whack as creatures that that that that that that deck kind of once and for non creatures we have things like horn scales also with the Shattered Spire and Court of Game and bring it down I think probably better like like yes, yes. When you level this up to level four, you're probably happy with it. But then effectively it's kind of just like a build your own, hardened scales and hardened scales just comes in and does it and costs a single mana, in more budget or maybe cubes. I think that could be a solid roll player just because, like some of the random hydras I'm running in my personal counters deck are random, expensive, like like I'm running cut out paper proxy of an elephant Hydra because that thought is randomly more than I want to spend on it. Because I'm testing it. But like if innkeepers talent is quite cheap, I could see it being solid. This is like another card for that deck. but yeah, outside of the counters like this doesn't. I don't think this will say much play. Yeah, I kind of agree with that. There's just creatures that do this to this point. And, you know, the creature can account for itself. It doesn't ask anything else of you. Yeah. This is, as you say, unless you have a one top. This is not really a good job because again, you're not getting the counter and the next turn. listen, I think it's fine. I think if you put it in and someone was doing the counters thing, they would put this card in the back and it would be strong. But there are just better options available. And how many of this effect do you need? Across every episode we've done since we talked about bristly? Well, Mr.. Oh, I love smells. Yeah, festivals suck. All right. What about our next little, trash pounder here, James. Next up we have Keen Eyed curator. This is a green and a green for a beefy creature. The scouts says as long as there are four or more card types among cards exiled with keen eyed curator, it gets plus four plus four and has trample taken on A77. And you can pay a single generic mana to exile target card from a graveyard. so this is kind of reminiscent of scavenging is a bit of a cube staple, really. although maybe less so than it used to be. If you can easily cast face, ten two. I think this is just that. Seven scavenging is, it starts off big, and it's not that difficult middle of the game to, get this up to being A77 trample, which is just huge. Like getting that trample keyword is great. the thing is, that goes kind of just goes in a whole bunch of mid-range decks with a bunch of colors. And, and this obviously asked you to be very pretty heavy green, because you do want to be able to cast this on to, to, to take advantage of the fact that it's just a pretty oversize body. and I guess the other thing to say is that scavenging use for sort of first vaccination of it, growing instance beads is a bit easier from this because that you get one counter at a time. So if you have the one, the two, two version that you haven't activated, you just exile it twice, use it twice, get up for a full fall and you're there. Why? Because this just goes straight from a three 3 to 7 seven. It's like it's all on board. You can even get A77. Or you can and your opponent can make blocks accordingly. but yeah, I think if you're heavy green I think miss cards very good. obviously with the caveat that often green decks are trying to do, you know, wanting to free. They're trying to get more expensive cards, but not always in for random two top creatures. But I think I play this in like basically every heavy green deck. I'm probably not going to cut scavenging use, but in my cube I'm fish, I soft skills and just because I think this is going to go in so many few attacks and scavenging is I think green. Green on turn two is a bit tough and I'd rather just have the one that you can put in basically every green deck. But once it and when you want it, it's good out of the board against graveyard people. And this is like, you know, if you're in a still tight control deck, you still not going to board then because you still can't cast it, right? Yeah. Yeah, I completely agree. yeah. Kind of. Most cubes will have spots or kind of some drapes, some graveyard height, kind of like most of them won't run dedicated graveyard like, like a rest in peace or something like that. They're normally on a creature that can also attack or do something I kind of like. Yeah, I kind of like the ones I see play. Yeah. We, we discuss scavenging areas, but you also have like, cause like unlicensed. so just to weed out is pretty solid and also endurance and more kind of like high power level cubes because it can also be this does it I think it has flash. So it can be at instant speed and also can be free. because I think I like those three more, they're all either one more powerful or two easier to cast. I think I like the more than this kind of like like this. I see more as if you are actually doing like I'm gonna say mono green aggro here, James, that no is not a thing that we normally talk about. it's something I would talk about in a moment with our next card, but, that's kind of the only real place I see this getting in over, though. Specifically when you want this as a two, three, three and then the other ability is upside basically. Yeah, absolutely. I think if you are trying to do for like green stompy faking, you know, maybe you're like steel leaf champion, pelt collector, all that stuff. Then you do just want like oversize betas. have to point in the curve. And this definitely does that while doing incidental graveyard hate, which is great and threatening to become huge later in the game. Yeah, exactly. I completely agree. let's talk about a aggressive green card. Let's talk about Paw Patch Recruit. This is a single green or A21 creature rabbit warrior. It has offspring for two generic and it has trample along with whenever which you can draw becomes the target of a spell or ability the opponent controls. But I put some stone counter on target, which you control. Other than that creature. So again this is very it's it's a one minute to one. this is an aggressive creature that you really only want in an aggressive leaning deck, which isn't normally where you see green, like it's not something that green normally does. It's interesting that they're doing it. And I like that. Like whenever they bring give me new options with decks I haven't supported before, I get a little bit excited like this. Like like like extra in cases play. That card is very good because it can grow. But, there are other kind of one minor pike is in green that you could look at running if you want to do something like this. some of the ones we haven't mentioned are classics Prowler and Ascendant Pack Leader. They're just good, aggressive bodies. in that, in that deck. I think this is nice. Kind of like, I. I don't think you off springing this that much, if I'm honest with you. Like, the ability on this is nice. Kind of like, it means that if an opponent burns one of your creatures or doom blades one of your creatures, that kind of stuff, another one will get bigger. And in theory, like, could replace it, I guess it's kind of the idea it with this card a a new creature steps up to be recruited. I think that the I think the main thing is, is mono green aggro is not there in high power level cubes. I could see it being that in lower power level cubes like, I could, I could sing it as something that people try and, try. And it does get there in cubes aren't as honest tunes. I think this would be an interesting card there, but I think mainly you're paying this as a 1 to 1 with trample, that kind of thing, rather than it being rather than for the ability rather than for any of the other abilities. If I'm honest with you. Yeah. I'd agree, with all of that. it's nice that it tramples because if you're pushing green aggro, then there's a decent chance for pump spells. a reasonably big part of that. And the champ obviously plays very nicely with pump spells. But yeah, in general, if you want green for two one, then it's a good option. Otherwise probably not. Yeah, I do agree. I mean people like rabbits also HP okay next up in green we have ten wild guide. This is one a green for A22 creature possum. Two. It has offspring. For two you can tap it to add one manner of any color or you can tap it, put a put a plus one plus one counter on this creature. we have a lot of two mana adults with pretty good upside at this point. There's basically one in each set now, isn't there? Yeah. Pretty much. it's not a bad one though. Like basically any ten, you don't tap it for mana. You guys just put a counter on it. That's pretty good. And if you have full mana and nothing better to do, then sure, you can make two of them, but that's, I think, not really what you're here for. as I think the fact that if you play it on ten two, then it'll be a couple of times you don't want to use it for mana, and it grows a little bit, and then at least it kind of fell off. And in the late game, that's fine. if you draw it late of it's still not good, but you at least getting two bodies, taking all of them their potential to grow up. But they're probably better options. Like I think Sylvan carry it. It's phenomenal. The hex proof is just exactly what you want on this sort of dark. and I think if the bonus from the last set is really good, even like Paradise be the hex proof point on top, this means you always get to use it once and makes that fixing a lot more reliable. how many two adults you want is the thing. Like, there's nothing wrong with this card. It's a pretty fine option. But, I think in a lot of cubes, it'll just get edged out by a couple of better two mana dogs. Yeah, exactly. Like like, generally I am. If I am a fan of mana dorks, that can become betas. Like I was a fan of, just two mana for no. Three that taps to add a color of mana. and when it comes to exile, a card from a graveyard always been tapped three times, it becomes A33. And I'm also a fan of dogs that I can put counters on things I'm a fan of. bio Vegas. That kind of taps for a man of any color. If it's for a creature, you put a counter on it. The thing with both of those is they do the counter thing or they make the threat while also making you mana. And this is either all. And I think that's kind of the. But you can't do both on the same turn. And that's kind of the main drawback. Well, it's kind of like like the one place I could see this because because like we're at a point with Maddox, especially at two manor, which is similar to like lightning bolts and chocolate lights, basically, you can customize them now to match what your cube is doing. And I there is a point where I like the one place I think this is better than other mana docs is if you're doing like an opposition style of deck, because this is like this, because this is two bodies and those decks just want like they want amount of dorks and they want things that produce multiple bodies. And that's kind of the main place I could say it's kind of like, but then you opposition, I think it's fallen out of favor and more and more right out of the cubes a while ago, probably hanging on a bit longer than it should have been. But opposition is a very cool archetype for for like more budget cubes, because opposition is really cheap and it is a powerful, unique effect. You don't get that often. And that may be where I think I see this bottom. Same play. I still have opposition in my power cube. No, let's stop. Everyone is long. can I ask you a serious question? Have. Yeah. Have you ever seen a possum? No, no, I don't know. Like, I think for an American lion. Yeah, yeah, I exist and yeah, they do not. Yeah. That's kind of why I'm like, yeah, I like it because like, I don't, I don't think I've even seen one at a zoo or anything like that. And that looks like a pretty underwhelming zoo animal, to be honest. Made by one zoo. And that's like, yeah, it has a possum. It's just like, yeah, right. Nice, Yeah, yeah. If I'm like, yeah, it's very much this Central and Eastern America. Yeah. Okay. Cool. Nice I love that. All right. We have our last green card of the day. Next up we have root cast apprenticeship. This is three in a green for a sorcery. Choose three. You may choose the same mode. More than once. Weirdly, this doesn't have the, beans for things on it, despite the fact it definitely could have the beans pausing on it. But never mind. Your choices are put two puzzles on counters on target creature Creator Token this a copy of Target Token you control. One target player creates A11 green squirrel creature. Token and target opponent sacrifices a non token artifact. This is so it's a modal card. Obviously it's flexible. I mean I'm kind of here for four mana. Put six counters on to a creature and your big green back like that's actually kind of good. obviously if it gets bolted off gets killed in response that it kind of sucks. But then effectively you cast an aura at that point and then you're probably going to kill it anyway. So the middle ability is a bit like the first time I read that, I didn't realize it was quite a token credit token. There's a copy of target token you control because my notes were make three boba contaminates or three stencil. Of the nine cities of you already have the. The token means I am a little bit lower on this. There will be a token deck in green, but kind of like generally those decks are making like smaller tokens like like they're making one one square rules, they're making like oh ones, they're not making like three threes or kind of like cool tokens. Although I guess there was like the Golem. it was like a sand splice or something that it made A33 golem. sandstorm salvaged. Yeah. Like, if you can get three copies of that off this, then I quite like it. But that isn't your most common use case for this. yeah. I think you're generally here for putting the characters on multiple creatures. Like. Yeah, that think is quite strong. especially if you have if you have hardened scales, that gets a bit more interesting with this kind of things to put a lot of counters on your creatures. I'm assuming this might only get better in Power Cube games where you have like where there's more powerful artifacts running around, like where you can on some rocks and and solving with this fun card. I haven't got too much more to say about it. I guess that's fair. Yeah. I think the things that I would give, like by the time you're casting your thoughts up there, Mox solving things have done a lot of fair work, right? honestly, you have kind of the most powerful mode at a level that's like just put tons of counters on a creature and kill them. yeah. Because, yeah, make a copy of a token light that'll come up if you have a couple of ways to make, like, decent tokens in your deck, and then I'll be nice. Hey, you've got, like, a random character that will. So whatever. or be maybe I can't remember, making. But one one's just pretty underwhelming. Like, you don't want to spend four mana to make three one bombs, then, in most cubes, but yeah, maybe getting the artifacts, I guess is really good when it comes up, but a bunch of matchups that won't be good. I think this is just a little bit underwhelming. It seems like. Yeah, the most powerful mode is putting a bunch of counters on a creature and yeah, this is just quite a lot of mana to spend on a big although and then get blown out. Name. Yeah, I, I going through mine. I'm just trying to look at what tokens. I wouldn't mind copying it like three constructs off of like another saga. It's quite vibey, but those decks are often in green I think is the issue with that. But yeah. Yeah, but a banner. Yeah, yeah. Because one is maybe a partnership, maybe not one for us. what do you think of our next card, James, this is a multicolored card. Oh, this is the first multicolor card of the day. Yeah. This one's. I think you're maybe higher on this than me. I am you want me to take it, actually, did I? Yeah. Yeah, I think so, but it's gone. Okay, nice. I want to come back for next time. Sounds good. Right. So first up in multicolored, we have GeV scaled scorch. This is a black and a red for A32 legendary creature. Lizard mercenary. It has ward pay to life. It has other creatures you control. Enter with an additional performance on counter on them for each opponent who lost. Like this turn. And whenever you cast a little spell, gave skull deals one damage you target opponent. So as we mentioned previously, I've just ignored the bottom line of text there. This, we're not here for that. so. Okay, so two mana for A32. We do like in ragdolls. It is an aggressive it is an aggressive color. The decks tend to be aggressive. putting counters on your creatures, you play post combat is nice, although a lot of them will have haste, which is a little bit annoying because you want me to get the counters on the turn. They attack if you're placing them in, but your other threat so you can put the counters on after you've dealt damage with this and three two will get three four damage, as well as a lot of other cards in the deck. Why I'm actually interested in within this card, and why I'm pretty positive on it, is that this is infinite with a scarlet and murderous red cap. modus Red cap is a two tiered goblin with Perseus that deals damaging with its power to any target when it comes in, and it has possessed. So if you have this and it's called in play, you cast the red crap, you pick your opponent for two, you then suck it. Your opponent has taken damage, so when it comes back in with a minus one minus one counter on it with the possessed give puts a counter on it which ends up meaning it resets everything and it has no columns on it, meaning that you can effectively do that infinitely. This is an effect that a lot of cubes already have. Like, I already have this combo in my cube, and one of the main issues with it is that black gives you outlets as there's read a little bit, but you normally have to go into green and white for the other parts of the combos. The parts that negate the minus one minus one count as being put on this. Also being a reckless card fitting in with your stack, this annual Motus red cap and some of your other possessed, which is just makes the manner of that deck a little bit easier. And it means that something in like a lower power or more midrange made power of cubes, they can support this easier, meaning you don't need like perfect Jund Man or perfect full color manner. To support this, you can just be a regular stack and have this combo in there. And I think that is one of the reasons I like this card. Basically kind of like like outside of that, I'm not high on it, but kind of like in that kind of I quite like it because also importantly, it will like, so that combo will work with with another possessed creature. If you also have a blood artist in play, because they'll get drained when the creature dies as well. And that's kind of it all kind of fits quite nicely in that package. And that's kind of why I'm here for it. Yeah. No, I hadn't thought of that, actually. That's, That's cool. I think getting those nameless invite them back is nice. it even works. Like if you even have a blood artist, if you have just any of a test creature but your stack out, there's like a goblin bombardment, say, that's dealing damage or even if none of it deals damage. But you just got in for one with a creature and even ten, you know, you just have to deal one deal damage once. And this card is on for that, this combo for the rest of the turn. yeah, this seems very cool. Like, I think I would put this in if I was doing combos. That makes a lot of sense. Yeah, yeah, I'm probably going to test this in mind specifically for that because like, yeah, I know I've tried like that like Good Fortune unicorn and keep track of what was before. And that's a green white card. And the other combo bits are like red black. And that's just very tricky on you. Yeah yeah yeah yeah yeah I'm kind of here for this. That's. Yeah. Makes sense. moving on for a second. For the access card of the day, we have the infamous full claw. This is one a black and a red for A33 legendary creature. Weasel, mercenary. It has menace. And whenever the infamous full claw deals combat damage to a player, XL cards from the top of your library until you exile a non land card, you may cast that card by discarding a card rather than paying its mana cost. This card seems powerful. yeah yeah, I like this monster hustling cards without paying their mana costs. Historically a very strong thing to do in magic. I will say that it's a free mana creature you need to untap of and get super damage. so I wouldn't be relying on this. It's not like, you know, a flash of animators. Pick it up. You're just going to get the key to big thing and to play reliably. I would more view this as a solid free drop with a really powerful hit figure. And you don't have to be hitting the world every time for this to be good. just getting to play a free of a full drop without paying its mana cost as you got to do something else that turn as well is really strong. it's also great that you get to see the card before you decide whether you discard that. That makes this so much better, because otherwise you'd be in this scenario of like, I discards my cards, but then I hit like a full season. You have no cards in your hand like, the middle spell of how good targets? whereas it kind of feels like if you can just get this through, then you'll have a very good chance of getting a lot of good value. And even if you miss. Yeah, it's kind of okay. Your guys. So like, hopefully you guys do it again. Next gen, so you don't have to keep giant things into play. But if still, you know, practice to you've animates a pretty well. And often though that takes three animates. stuff is like I have a solid beat down plan and some of the animation spells. unless you're in that space, then obviously you have out to hit something big, and that's nice. plus, if you were playing like, damp stuff, then it gets really good because you can just, you can even, like, on the trigger on the stack. So, you know, you're getting your trigger. They can't kill your guy. And in response, stamp for my reanimation target and do it that way. And that's pretty nice. but yeah, I mostly just see this as like a strong mid-range beta with a powerful trigger when it hits them. They're definitely. Yeah, I'm a big fan of the ragdolls. Aggressive, like kind of mid-range vibe down deck that has the ability to reanimate something big, like like like like it doesn't have to be a aggressive around. It can be like a chaos to fight or something like that. But like, yeah, the fact that in this kind of like, yeah, you can get through the damage and then randomly flip your guys around and cause it for free, or if you have your reanimation thing in your hand, you could flip your reanimation spell. This lets you put it into the graveyard, and then you cast the animation spell for free and bring it back into play. The end result is the same. You have a big thing. the thing. I also kind of like this in like I think I like this in the madness deck. And that's primarily because the madness deck has to run a lot of bad cards to make it work. And I don't think this is a bad card, like the base level for this is a three mana three three with menace that when it connects lets you cast up a three like that is a very good base level. And like I think I like that more than, like a lot of other than some of the, madness cards I have tried to run in the past, basically. Like, I think this is a yeah, yeah, I pretty solid base level to start with. I feel like you're throwing aspersions on Wild Mongrel. Yeah, I, I love Wild Mongo. I built a proper deck around it, but I am I'm willing to admit I shouldn't have been running it in my cube, in my relatively powerful cube up until like six months ago. Yeah, I think that's probably true. It wasn't just it wasn't just wild mongo games. It was winding constrictor as well. Let's not beat around the bush. It we ran them both. Didn't get that. Sure, sure. Yeah. not. I'm sure they're in the cube. I didn't see them on the battlefield very much. Yeah, yeah, that's because that was when you were winning a lot of cubes, and I was playing a lot of wild mongrels, and they. Oh, two bracket types. Thank you. Please. And thank you. I respect the commitment. I enjoyed myself, and that's what mattered. That's true. All right. Let's move on to an exit card. Next up we have Raul crackling wit. This is the planeswalker of the set. It is two a blue and a red ray for starting loyalty. Legendary planeswalker round. There's a static ability of whenever you cast a non creature spell, but a loyalty counter on round crackling wit as a plus one of create A11 blue and red octo creature token with prowess as a minus three of three cards, then discard two cards and a minus ten of draw three cards. You get an emblem with instant and sorcery spells. You cast have storm. So as we mentioned earlier, making prowess creatures is a good base level. Obviously this comes in. It can protect itself with those little otter friends. this is an is it card. And again, we mentioned a bunch of it in this episode. This goes into the is it deck. you need to be casting a lot of instant sorcery spells to be happy with this. that's probably the only way that I'm going to be running this card if I'm really supporting that strategy. And, like, I'm going, like, really deep on it, like, I don't know if you know what, is is it something like keeping in, is it mage busy? It's like a playtest card. They're kind of like, it's, it's a hybrid blue read for an instant that just says, return the spell to your hand so you can just infinitely, you can just play it for as much like, that's where we're going with this. Like, you really need to be running all the ops and all things to do this, the ultimate for this deck is fun. if you're doing ritual storming your cube, but you're not going, like, super high power level with that. Like, like if you're not going for, like, you almost will. And tendrils win. This is a huge win. Gone like do this in the last card. Is lightning bolt cool. That would be fun. probably for lower or mid power level cubes. This one could be interesting. Yeah. Again, if they're trying to do storm, but outside of that it's just tricky. Kind of like I just don't think this is going to get there in a lot of cubes that there is a lot of. Is it payoffs for this kind of deck. And I don't think this and I don't think this is super strong one. Some questions about this card is, is fowl an otter now? because it looks like I got the planeswalker. Is the author not the. Yeah. Nobody else. No, I think I think I that didn't used to be an author, but I'm not. No, no, I think it's something that happens when you go to bloom. Burrow. I see, I just I'm open to being very wrong on that because I'm going to be very wrong on that because I haven't really met too much. I'm really read too much of the lore, but I believe that's what hap like when you go to the plane, you turn into a fursona, I guess, for the, for lack of a better word, that anomaly. Okay. I like that, unfair attacks of the cards. kind of the issue I have is Phoenix a home and a walker that doesn't really defend itself very well. The term new player. so probably not casting more spells for ten. You play a walker a lot of time. at which point you're just, like, playing it and slashing and making A11. seems very colorful. But if you do get to untap with this, a decent chunk of loyalty, it seems powerful because, Yes, you do have that density of just keep spells, ideally spells for draw you cards, because that lets you keep casting spells for, housekeeping is at least this is actually a great shout. I think, it feel like obviously if there's people who don't want to put, I thought, test cards in that queue for whatever kind of cards. But, if you're open to that, I think that's a very fun one. That would be very interesting in some caves. but yeah, I think if you can, on top of it and you just have a bunch of cheap spells like it seems kind of powerful because you can maybe get into the spot where you're just using the minus three over and over again and drawing enough cards and playing enough spells that you're not running out of stuff to do, and you're pressing it enough. Then the static each time that you're just going to keep using the minus three, the minus ten I don't think is really about. So I'm not a believer in like automating my planeswalker as a part of my system game plan, you know, because, yeah, it's just a lot of mana split ends do all in the same turn, and your thumb deck isn't generally going to be great at keeping plains walkers alive. I think she gets from minus ten and you're just like 2 or 3 cards. Play a bunch. Played lightning bolt by storm. You can probably win the game from there, you know? Yeah, I think it's like, could be a viable player in, like a mid power level cube if you have a deck, feel very pushing like I just have a ton of cheap. And since this it's kind of a different direction to go with that vibe than V teeth crows power screech. Yeah I think I'm on V like trigger. My slightly more expensive things and can have spell see direction. Yeah, yeah. There's things like just trying to do the math on this kind of like this actually feels like it wants to be with those with those control cards, but also with like ones that have like flashback and jump start, basically ways that you can cast the spells like twice that there is a world where you don't have enough sources in your deck to really get there with this. Like, like you need to be casting spells twice from the graveyard. And yeah, that's then. It's something to consider if you're thinking, thinking to put this in like like like like. But this with like deep analysis is kind of is where we're going with this maybe rather than just like a straight opt for sure. I will say I don't particularly believe in the mode of use. This makes some cheap, make some flower tokens and try and kill people with them just because. Generally, if you're trying to lead and to be aggressive flower stuff, what you want to be doing is playing creatures with powers and powers. Adjacent abilities early, and then later in the game you're just playing the non creature spells. Yeah. You have like one turn where you try and kill them but yeah with. Yeah with the prowess we mentioned then like I want like a king fiend or something like that. Oh you did the Cyclops James. Oh nice. Nice. All right. But we have we're not done with it yet. James. We have another is it card. You want to take it away with another little friend? You should do so. Next up we have storm catch. Mentor. This is a blue and a red for A11 creature. Otto. Wizard with haste and powers. And it has instant and sorcery spells you cast costs one less to cast. Cool. So it's like aggressively slanted. goblin electrum. Answer. I guess this is pretty good if you're just like, after a threat with our staff. and you have a bunch of like two CMC cards to enable, but then this sends them into one CMC cards to enable it, and all of a sudden they're all pretty good. Like you'll, you'll think twice your vertical ideas kind of thing to mind a little bit. I guess kind of it should have with. But for that aggressive policy that we get it to work often, you will rarely want as many one mana instant and sorceries as possible to enable it. And this obviously doesn't help with them. Yeah. and at that point, you know, there were a bunch of pretty good to manifest for that deck. and it's just maybe just not quite as aggressively slanted. yeah. You can make this like a slight dragon, for example. Like, that card just kills them very quickly in a way that this doesn't quite, it's certainly not a bad card, and it is kind of just better than a goblin like Phantom most of the time. Right. I think that, like, like, like golden electric mindset might as well be a wall for the amount of attacking that God does. Yeah, yeah. People do not. Yeah. They don't receive that card in combat. Whereas this I feel good. This this can rumble. Yeah. Yeah I guess like the only downside being like figures it's off by a, orcish bow Masters or Venom six or something, but, yeah, in general, like, yes, it's gets in more and goblin like monsters, but Dex would take on like two months and those two like storm decks that I really care about attacking anyway. Like, you know, even if she casts some spells in, it's, you know, killing them in one shot, and they can just trumpets and, you know, combo deck doesn't necessarily care about getting in for smaller amounts of damage. Right? So it's like, yes, it's an upgrade, but is it that much of a meaningful upgrade if what you're trying to do is storm off? Yeah. No, definitely. I think it's I, I think kind of like the the tailed off for me on this card is like if you're a runt like goblin electrons, it does. So you play in peasant group. And if you're running that, I would personally swap this out because I think this is just a strict upgrade. yeah. In hive out of a cuz like like we what we saw a recent barrel recently. So we saw, the Rouse Eric from One Rising three basically does this and we have barrel as well. I think those are both better than this. Yeah, yeah. If you if you want the reduction for storm basically yes I would agree I would agree. Violin has three otter form. No. Exactly. Yeah. There've been a lot of very adorable cards in this act. But the last one last up today we have you go to eater of all. It is three. A black and a green for A66 legendary creature elemental cat. It has ward sacrifice a food, and other creatures are food artifacts in addition to their other types, and have two generic to sacrifice permanent. You gain three life and whenever a food is put into a graveyard from the battlefield. But two this one's on counters on Negra eater of all. So why is the cat the big bad of the set? That's just outrageous. so the main important thing with this card, I think, is very interesting, is that it's not creatures you control. It's all creatures on the battlefield, including your opponent's, are food. otherwise, I'm not entirely sure. Like, like like I'm not sure if this is a build around, like, I, I'm. I don't know if this goes in the food deck. Games like the, the food deck does tend to be like that. Absentee colors. There is a world where you do this, but is this just not just a big, big beta that's kind of hard to deal with. And you have some artifact synergies in like like, yeah, the the part, the part where I'm struggling is kind of go isn't the isn't the artifact energy color regularly? maybe you are doing it with like marionette apprentice. Like because that drain when artifacts go to the graveyard, that kind of thing. Maybe that's kind of where this deck wants to be. But yeah, as is kind of like, there isn't really a place for this, but I'm intrigued by this card and I think it I think it's got cool and interesting. Like, I just I haven't worked out what I'm doing with it. Yeah, got some potential in the food stack. just because it makes all your sacrifice a food stuff trick of sacrifice thing. Any creature. say, for example, like, you know, even just your tile shack, I guess big of this accurate or whatever the variance. I think you can go a bit deeper than that. There is some combo potential here, like can I was I let's go. Okay. Called experimental Confectioner which I think has some other interesting combos with it as well actually. experimental confection. Yeah. Is is two in a black for two three when and some battlefields make a food. Whenever you sacrifice a food, you get A11 black that so if you have that and then you sack a food, you get a rat. That's a that's of all, say, food. So if you just have a white, sack outlet for your creatures and self fuel and you can go infinite, so say the black out, there's a goblin bombardment. You can just goblin bombardment now from there. which seems kind of interesting. And confectionary has some of a combo stuff with like, Peregrine took. I kind of think that, yeah, if you just mash all these food carts and attack, they'll come out with interesting you know. Yeah. Yeah, yeah. No. Nice. Okay. And like, maybe that's just like enough overlap between all of these little slightly janky combos where you've put them all together. Then something exciting happens, you know. No. That's cool. Yeah. Yeah, yeah. As you mentioned earlier, like, yeah, they keep printing food cards and I am kind of here for that. Yeah. Okay. Yeah. As we kind of mentioned at the start, we have ideas for some future episodes. And one of them might be us building the food deck. That could be quite cool. Yeah. Yeah, yeah. I feel like it's it's a bit of a hard one just chucking. So I think it's, I don't think it's a small package. I think it's like a lot of you add 40 cards type thing, you know? Yeah. that I think it could do some pretty cool stuff. No, definitely. But like, like, like in a cube, there's already supporting artifacts. I think it's definitely doable, but. Yeah. Yeah, I again, I think I think that is a conversation for another time. And that is where we are gonna leave it for today. Please remember to follow the podcast and give us a five star review. Tell a friend all that good stuff greatly helps us out. James. Pleasure as always. Thank you very much for today. Yeah, a lot of cool and interesting cards from possibly the most adorable set we've seen in in a hot minute. Oh, for sure. Yeah. Oh, it's a pleasure. Fantastic. If there's any cards that we missed, do let us know on Twitter at Powerful MTG again, we will definitely post there at some point in the future. If you are watching on YouTube, let us know down in the comments as well. But just leave me to thank you all very much for listening. It's goodbye for me. It's goodbye from James. And until next time, we'll see you all soon. Goodbye.