
Powerful Nothing
A Magic the Gathering Cube podcast hosted by Dan and James. Talking Cube and other magical goodness.
Powerful Nothing
#36 - Food In Cube
In this episode we discuss what would go into making Food work as an archtype in cube. We go over the cards that that cubes can run to make it work, long with how you can overlap it with other cards and decks in your cube.
Food Core Package: https://cubecobra.com/packages/b841351c-32fe-4a01-ab9f-4631aed8e18b
Food Makers
Sam, Loyal Attendant
Frodo, Adventurous Hobbit
Astrid Peth
Tough Cookie
Tireless Provisioner
Samwise Gamgee
Ygra, Eater of All
Many Partings
Vinereap Mentor
Food Payoffs
Wicked Wolf
Peregrin Took
Trail of Crumbs
Pippin, Warden of Isengard
Merry, Warden of Isengard
Feasting Troll King
Greta, Sweettooth Scourge
Combo Cards
Cauldron Familiar
Witch's Oven
Experimental Confectioner
Camellia, the Seedmiser
00:00:14 - Introduction to food in cube
00:07:13 - Talking Food Cards in cube
00:08:08 - Best Food Makers
00:23:10 - Best Food Payoffs
00:37:16 - Crossover Payoffs
00:44:23 - Food Combos
00:58:28 - Overlapping Cards
01:05:26 - Overlapping Archetypes
01:13:02 - How many cards to run
01:17:25 - What have we been playing
Blue Nothing Cube: https://cubecobra.com/cube/list/DoNothingCube
My Cube: https://cubecobra.com/cube/list/sweet
James Cube: https://cubecobra.com/cube/list/ba642a54-a6c7-4587-b97e-1d95429c59b5
MTGO Vintage Cube: https://cubecobra.com/cube/list/modovintage
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Hello everyone, and welcome back to Powerful Nothing and Magic The Gathering Cube podcast. I'm your host, Dan , betterknow on the internet as too sweet MTG. And as always, I'm joined by my co-host James. How's it going, dude? Yes. Good good good good. Marvelous. We've got a fun episode for everyone today. This type of episode is something I've been looking forward to for a long time. when we were in the midst of the set reviews, I was like, the episode's coming. Don't worry, because today we're going to be building a cube archetype. This is something that we want to do for a while. Basically, the plan is over. The last couple of years, there's been a bunch of awesome cards printed, and there's a few kind of there's a few archetypes. They're kind of on the fringes of being playable that kind of haven't really been explored yet. And today we're going to be talking about one of those today. Me and James are going to try and build a cube archetype for food. So before we jump in, James, you want to tell us what a food is? Sure. So a food is an artifact where you can pay two mana tap and sacrifice it to gain free life. This is mostly in the form of food tokens, which, huge variety of cards now which create food tokens and just little non creature artifacts sit and play and at some point you can pay two mana tap inside of them to gain free. also a few cards which just are inherently food from selves. like so ginger which just have that text on them and have the side food. Then they see we're talking about creating food tokens. Exactly. And one of the reasons why I'm really excited to talk about this is it's just got so many cards over the last couple of years that has reached the point where we really need to start looking at it for cube, and we first saw food back in the original elder set, which is which is a famously fair and balanced magic set and nothing broken ever came out of that. But it's really been the last 18 months that have kind of pushed us into wanting to talk about it. We've had like the Lord of the rings set, which, was had food is one of the mechanics, is generally in the set and also had a full on command, the deck with a bunch of awesome food cards. We've even seen food cards and like the doctor who's, on product. And then obviously we've had a second elder set and also most recently Bloom Barrow that have really pushed this, to being an archetype that we wanted to kind of look at. So how this episode is going to work is we've kind of broken down the archetype into different sections. We're going to be taking in turns, recommending cards to go into those sections with the aim that by the end we have the base of an archetype or the package for food that we're happy with. and we think is going to work in a cube, but we're getting ahead of ourselves a little bit there. James, do you want to talk us a little bit about what the food deck is trying to do? First of all, before we start picking cards to go in it? Yeah for sure. So I think you can build it in a few different ways. I think the most common one is probably going to be you have, your base screen. I think this is a pretty solidly ABS on deck most of the time. But yeah, you're going to be base screen. the majority of the time, and you're going to be casting your mana talks and some interactive spells and some value features, and that value features like kind of where what is making our food. And a lot of them also have payoffs for getting that food waste to sacrifice that food from value or ways to, check and one way or another just generate value of having these this redundancy of artifacts in play. plus, I think it's fun. Say, who does have inherent value in itself, like especially when you play against aggressive decks, sometimes you don't need to have your whole engine going. Just sacking your food and gaining free life can be pretty good. I think in general, our game plan is like, get ahead a little bit on mana, play some value creatures, play some interaction, have a bit of a mid-range game plan, and have a food based engine which is going to put aside for the top. Yeah, exactly. I think you kind of nailed it a little bit with that last bit. So I was just going to summarize it. So it is more of like a mid-range deck potentially with a combo you finish kind of like this isn't really like a beat down deck. It's not really a control deck because either like, would you agree with that? Yeah, for sure. I think a lot of the creatures, like small creatures, they're not going to attack that well, but they're going to come up for board and they're going to give you some sort of advantage in a long game. So because it is a bit more mid-range, you kind of what kind of cubes do you think this would do? Well. And like like like in terms of power level, are we seeing this all the way up in the vintage cube, or is it kind of more like in under like in like unpowered cubes or maybe like legacy in modern cubes, that kind of thing. So I wouldn't say it's fair for like make vintage cube level just because that cube is so unforgiving and you have to be so fast and the food cards don't really help you do that. They help you find and set up a slightly longer a mansion and too much of a time in Vintage Cube. I think you're just going to beat that, but honestly, almost every power level below I think there's a pretty viable food tech, even down to like peasant actually looking through for, the cards in this episode. As far as like how many very good uncommon stuff I was saying. Just we don't talk about some of the food cars in this episode. Does not mean it's bad. There's a huge number of them. There's a lot of redundancy. Now, so yeah, I think anywhere damn from a really optimized one can be in sort of the powerful, streamlined, but not vintage power level cubes. And I think like for way down to peasants and, and budget cubes, I will just say the, probably how hard you commit to it depends a little bit on the power level as well. in the more powerful, more streamlined versions, you're probably going to want to stick more to the cards that are pretty good on their own and affect the board and give you a bit of upside when they work together. We feel for you Dungeons that are maybe a bit less all in on having a million food. Simply just because you don't necessarily have that time to set up, then your opponent is going to have more efficient ways to interact with you. you probably don't want to play, for example, in a really powerful, streamlined cube, something like Trail of Crumbs, which is a really cool engine. But, you maybe don't have time for that, but as soon as you go down the power level a little bit, all of that stuff becomes good. Yeah, definitely. I completely agree with that. And also actually what's kind of nice is kind of like like so, so I've only got the list of cards I've made in front of me. I haven't seen changes yet, but kind of from the ones I put together. Most of the core cards that I think you need for archetype aren't actually that expensive either. There's some overlap cards, which kind of we'll get to later on that that sea plate and other decks that are a bit pricier, but kind of the actual core of the deck isn't that pricey at all. So I kind of get from from peasant all the way up to streamlined power level cubes. Yeah, this could definitely see a place. Okay, so now on to the fun part. So as you mentioned, we both got a bunch of cards that we're going to put in and discuss. We will make a cube Cobra link to the package and put it down in the show notes. If you want to copy it and add it to your own queue. But obviously you might need to make some adjustments for a power level or number of cards, that kind of thing. This is just like the basically, we're going to put the cards that we like in that list and make it available to you. So firstly, we're going to start with the cards that we think are the anchor points for the archetype. Like the cards, we think that you need to run in order to make it work in your cube. And then we'll go over some ways that you can overlap into other archetypes and mention cards that we think can go into other decks. I don't know about you, James, but personally, when I was picking cards, I was really trying to look at cards that worked one on one. There's less in mind of like Big Mana. Come on, the type of cards in my list kind of. Are you kind of thinking along the same lines there? Yes, for sure. I found just because I thought of a base two viable, I ended up with a lot of very cheap, pretty efficient value creatures, which tend and most of them honestly enabled themselves pretty well. there are some of them are better at producing food, some of them are better at paying you all for having food, but most of them do enable themselves in some way. Okay, fantastic. Cool. I'm generally looking forward to this one. All right. Let's kick off. Our first section is what do we think are the best cards to actually create food? Kind of as we discussed, food is going to be a resource in this that we need cards that make food. James, what's your first pick for a good card that makes food? Okay, so I've came to system here. I have two cards came together and my fence packed right away okay I love that. Nice. Yeah. so we've got a pair of partners here. So partner is a full of, some of the older commander that's actually not even older. Some of the commander decks. where if your card partners with another specific card in your deck when you play one of them, if you have the other half, you can go into it from your library. if I mean to, actually, you. But I think partner with was battle bond. Maybe now I'm doubting myself, actually. But this one says Lord of Rings Tales of Midlife commander. I guess some material. Good, good. Cracked on, cracked up. so my first set of cards, Sam loyal attendant and Frodo adventurous hobbits. These are from the Lord of the Rings commander decks. Sam is for one. I'm really, I think is best. I think Sam is really strong. Sam is, one green white for a two for legendary creature. Halfling peasant. It has partner with Frodo. Adventurous hobbit. So you cast it, you're going out, Frodo, and have a beginning of combat. On your turn. You create a food no manner of acquired, so you just get one for free every ten and activated abilities of food to control costs one less to activate so you can crack your food to one mana instead of two mana. This just seems like exactly what you want. Get your engine going! And I very like fast for toughness as well, and insulating it from a cheap set burn spell seems like a very big deal, because you are going to want ways to get that mass of food. You don't just want 1 or 2, you hopefully one creating a bunch here for a cast of a game. And this just lets you do that on its own, and having the extra abilities cost one less a very big deal. It's not just for gaining life, because we have a lot of things that pay us off the sacking, the foods. This is going to let you sack twice as many foods in a time. Frodo, I probably wouldn't put in. We didn't have to partner with that. I got so kind. But it is a like is definitely a card. I would play in a food deck, and I kind of feel like it's a bit of a trap to have both partners. So I think I would put them both in. Frodo adventurous hell that is a white and a black for one free partner with Sam as petulance and whenever attacked, if you can feel more like this 1080 sacks of food, the ring temp to. And then if Frodo is your ring bearer and the ring attempts at you two or more times this game, you draw a card. so a nice little value engine. This one's for crafting those foods and synergize really well with Sam. Yeah, definitely. I agree with that. Yeah. So the partner stuff specifically is interesting in Q because it's almost kind of like a sort of a two card combo because like effectively, if you have both of these in your deck, they both they basically say when you cast 1 to 2 for the other one, they all of them draw a card. And that is that is pretty good. And and yeah, kind of like in theory, if you're in the food that you shouldn't be fighting people too much for these cards. I guess it is a, I guess, skill. This thing up kind of like like like if you see one wheel, then, you know, that's open basically, because no one's taking it. So. Yeah. So that's interesting. Yeah. Yeah, yeah, I completely agree in terms of I think Sam is the card that you want. And if you're including a card with partner, you should just include his partner just because of the effectively it's kind of if one of them is really good and one of them is a bit weaker, the one that's a bit weaker is a tutor for the one that's good. So therefore it's worth it. And also just like like this is probably the one of the best ring bearers. And this Frodo will let you churn through, the, the levels of the ring and the bottom level of the ring is whenever it deals damage to a player, each opponent loses three life. But at the point you're also. It can't be blocked. And you also looting every time. I think those are real abilities. They're kind of like, if you can stack that up, is a good little value engine that I could see actually working in this slower, grinding kind of deck. So yeah, yeah, I'm a big fan of these two. I do like them. Yeah, for sure. If you've not played much with the ring tend to be because the first ability gives it sculk. Essentially it can't be blocked by creatures with more power. And the subsequent abilities, on attack triggers or on hit triggers, that makes low power, high toughness creatures very, very good. Removing barriers. So one three is kind of perfect. And yeah, it does seem like a nice little value card. Nice nice cool. All right. So you've doubled up on your first one. I'm going to be double dipping a bit later on. But my first pick in terms of a card I think is really good and will make you some food is Kylie Minogue otherwise known as Asteroid Path from the doctor who said this is one to wait for a legendary creature human. It is A22 that when it enters or attacks, creates a food token, and then it also has brand new sky, which is whenever you sacrifice a clue or food asteroid path explores. So this is just a real. Yeah. Similar to what James said about Sam. It's just a self-contained engine. It comes in, it makes you that food straight away, and it's then just a decent, aggressive creature that can grow throughout the game. this one, in theory, this could be in like an overlap kind of role as well, because there's other decks that kind of look like an Academy deck will probably be fine running this just as a way of boosting up the amount of artifacts. And it's kind of like in the food deck this effectively by the time it's attacking on turn three. Well, it made you two food tokens for two mana. That's pretty good. And I think that's a very good, good place. And then yeah, if it's not answered, it can grow as you sacrifice your clues or your food specifically in this deck. it gets bigger, gives you a bit of card advantage in the explore. And yeah, I think Astrid path is just a pretty solid little card. Yeah. For sure. Can't argue with that. for my second one, I went for Tough cookie. This is one a green for a two to a fact creature food column. At times when Tough Cookie enters the battlefield, creates a food token, it has the all the universal food activated ability to sack and gain free life. But it also has for two in a green target non creature artifact two control becomes a fourth on till end of turn. this is I think it's two foods for two mana. Straight up. It's a food itself. Plus it's a pretty legit win condition. Later in the game, you can just start pumping manor into this, animating your food and hitting them with it. there's a few ways we're going to discuss this later on where you can make extra mana off your food, so you can potentially activate this a lot of times. And I'm kind of just in for two foods for two money. And I'm, also, I think a pretty reasonable overlap card for the Blue Green Academy artifact. SeaTac. this is just been put in cubes quite a lot for, you has a lot of non features artifacts lying around. Yes, similar to artifacts. James, I've never seen this card in my life. I like it was. Yeah, it's very, very cute. So while and was saying like these cubes. Well, I must say I don't think it's good enough of how it cube, but it's. Yeah, I mean, it's at least in that ballpark. I have seen it be okay at Power Tea. but this specifically, I think it's perfect, but. Yeah. Yeah, I have never seen this card, so. Yeah, we did a set review on this, and I have never seen this. A thousand miles of rain limit set. Not and not, Yeah. Make some photos on that. Okay, I love that. All right. My next card, goes all the way back to Modern Horizons two. My next card is Tyler's provisioner. This is two and a green three three, two creature elf scout. It has landfall whenever a land you control enters, create a food token or a treasure token. So the part that we really care about here is the food token part. So this is just another, creature that effectively can make you at least a food every turn. Obviously it gets better if you have fetch lands, it gets better if you're on a deck that has multiple, it has ways of doing multiple land drops in a turn. it's already seen some queue play because it does actually go infinite with fast bond, which we do love because, for every three lands you play a fast ball and you make one food and two treasure. The food gains you the life back, the treasure pay for the food. that's pretty vibey and that's kind of where it's seen play already, but just instantly in this deck. Yeah, it three minus three two is not a terrible body, but. Yeah, just we're here for that landfall. Just make some food every turn. And it also has a nice overlap with those landscapes as well, which is why I think it's a solid including this archetype. Yeah for sure. For sure. Already crops up in some cubes that aren't even pushing this right. So it seems like an absolute slam dunk if you're trying to push through spin. my next one, I am going back to Middle-Earth with Samwise Gamgee. Yep, a lot of mine from the. Yeah, yeah, the hobbits do love fruit. Samwise Gamgee is a green and a white for a two to legendary creature halfling peasant as whenever another non token creature enters the battlefield under your control, creating a huge token and you can stack free foods to return historic card meal gravy graveyard to your hand. I think this is much more a food creator than a way to use food. Like, of course it will come up. We have a lot of legendary creatures in this deck, so it we will have spots later in the game where we just have free food and we want to get something back, and that'll be very good. I think the main thing to set for is just being a very efficient engine for creating food. This isn't gated to on a ten, so you can potentially make a lot of food very, very quickly. It also have some combo potential. I think this is kind of a slam dunk for food. Nice. Yeah, yeah yeah, Samwise was the next one on my list. I do like it. Yeah, yeah, I, I could see a world where the return historic from your graveyard to your battlefield could be relevant. Like like like that. Like it doesn't just have to be legendaries. It can be like other artifacts and like, sagas, you're not really going to bring back with it. But like, yeah, yeah, I yeah, I like them I think sound pretty solid and yeah yeah yeah. We'll get onto the combo stuff a little bit later on in the episode. my next one is a card I haven't got notes on, but I just made a deck take on it so it's fresh in my memory. Next up, I want to talk about Yeager eater of all, this is three black and a green for A66 legendary creature elemental cat. It has ward sacrifice of food. And here's the cool part. Other creatures are food artifacts. In addition to that other types and have the food ability. So you pay two generic tap and stack them. you gain three life as well as having whenever a food is put into a graveyard on the battlefield, put two puzzles and counters on Yeager eater of all. So why I put this in this section? In the section. That's kind of how best to create food. Basically, this turns every creature in play into food flavor. That's fantastic. oh, you'll have it become food for your big cat. But, the cat sees only food with cat owners and DeSantis. Oh, yes, 100%. But like you'd like, there is like that. That effect is just very unique. Like turning all your creatures into artifacts at a base level is a very strong and very powerful effect. Kind of like think about all the artifact specific synergies that are out. That Giga now makes all your creatures work with them as well. I'm thinking like, Kasai loops and that kind of stuff, but specifically with food stuff. There are there are combos that work with this. But just like like this why I like Giga is that basically tons, cause kind of like scoop swarm. What? Kind of like just like just general token makers. It turns all the token makers into food. If you can get Yeager out as well. it's also a five man, A66 with a decent water ability that can grow and why I think I like it is a fair amount. I just kind of gone over a lot of the, cards that make food, like halflings, that they're kind of like two fours and one threes or two twos. This is a five man, A66. And like, mid-range Dex can definitely run a five, six, six. And I think this would be good. There is a bit of top end to kind of just like push your deck over the edge, as it were. And and yet the combos with this card are quite cool as well, which we don't get on to a little bit later on. Yeah, for sure. I like Cat. I hadn't even thought of taking five. I bet you could do some really spicy stuff there with like, you know, eternal witnesses. Now an artifact. is it Jaeger or IGA? Because I've definitely recorded a video where I say Yaga and I've committed to that. That's uploaded, but I'm not recording. I'm going with just picking a different foundation every time I say it. So, you know why? Love that. Oh, nice. Cool. Yeah. I think we're kind of coming to the end of the section of just, making footage. James, have you got one more in you? I do, for my last one. I'm going to go for a super simple card. Many partings. This is a green for sorcery. Such a library for basic land card. Violet. Put it into your hand and shuffle. Create a food token. I like this just because it is so low cost to include in your cube. Like people just put this in their taxes by functional fixing that doesn't cost you that much. And getting getting a random food on top of that just helps you get that critical mass of foods into your deck. Yeah, I do like this effect. Kind of like the initiative has showed us just kind of, just having a bit of fixing or a bit of filtering on turn one is quite it's quite helpful. It can make a like, like this is a three color deck in theory. Like, like like I think most like, as we mentioned, had been green or white, but but obviously you grew up being, being a go Gary card later in the curve means this is I mean, there's more splash able. That's kind of where like, many parties kind of help you find that land to fix you a bit later on in the game. Yeah, yeah, yeah, very solid card. It's a card that that you're probably fine running anyway and just get the additional food is going to be very nice for you. Yeah for sure. Just before we move on I do, I do, I do want to mention if you're doing the more peasant thing, there is a very solid card in vine reap mentor. it's kind of like one of the signposted cards from, bloom. Burrow. It's, black in a green three, three, two creature. Squirrel, druid with when it enters or dies, create a food token. This is just this isn't the most exciting cards in the world, but it is a very cheap, aggressive body. Like two out of three. Two we do quite like. Which makes you have food on the way in and on and on the way out. it's also super cheap and super budget. It is an uncommon. I think it's just if you're looking to test this in more budget cubes, then this is a very, very solid creature that doesn't really ask you much to put in your cube. Yeah for sure. Right. Awesome. So kind of those cards we just mentioned I think are pretty solid start at at the archetype, they're very much yeah, these are here to kind of like basically make us food tokens. These are here to make us the fuel for the deck. Let's go over some payoffs. Now these are going to be cards that make it worthwhile making those food. These are reasons for playing those cards in the first place. James, what do you have first for, food specific pay off card? Yeah. So the first one I've gone for is Withered Wolf. This will be well known to people who play the standard with the original owl train. This is two green green for A33 creature wolf. When wicked Wolf fancies for battlefield, it fights up to one target creature you don't control. And you can sacrifice a food, but a plus one plus one can turn, which will it gains indestructible until end of turn. And you tap it. So this is you kind of just get like a nice flame stone coffee type card up front. If and if you have a decent supply of food, it's going to kill almost everything. Really. plus it's then a just a very legit threat. You always have that threat of making it indestructible at any point, especially on attacks. It's very hard to kill. and it's also quite nice for some of the combo things. We just want ways to sacrifice food for free. And this does that. so I think, well, all of this is just going to do a lot for your deck, like most cubes, pretty creature centric at this point. We've seen the flame from Covid type cards just be pretty good. And I think if you're in the food deck, this is like flame tongue coffee plus plus, you know, I think it's it could be really strong. Now let's look at you. Yeah. Obviously with the indestructible old mode with tapping the food, you'll never trading when you do the fight of fun. If you have that food, you can always get to keep your creature around and you're going to get males. Kill nice things. Nice. Yeah, yeah, I realized I didn't actually even clock the the. Yeah, just a free sacrifice out with the food. There is stuff that that will care about that. yeah. So yeah. Yeah, I like Wicked Wolf. I think it's gonna be a pretty one. And also just to like, I do think you need at least a food, make it in your deck to run it, like outside of the food deck. But like, if you can make this A44. So by sacrificing one food, I think you'll find running the same like a girl monsters back or something like that. And like there are if you're putting food at food in a cube, that there will be kind of incidentally, it will exist in other people's decks as well. So yeah. So, so so the fact that could see play in some other decks I think is pretty solid. Oh yeah, for sure. And at the very least, try even if you have an attack with zero of a food, it would be a pretty legit sideboard card, I think. you know, like you're playing your green queen blue deck against White Weenie. You just bought this in because it kills that to two on the way and and then trades with something else. You know? Yes. Yeah, I like it. All right. My first pair of cod is Paragon took. This is two and a green for a two. Three. Legendary creature. Halfling citizen. it has if one or more tokens would be traded under your control, those tokens plus an additional food token are created instead. So actually, this could almost have been in a cards to make food tokens because it has that ability. It's kind of sort of like a, sort of like chatter fang, but instead of squirrels, it makes food. But what I think it could be a payoff is its other ability to sacrifice three foods and draw a card. so, yeah. Card draw. This turns your food into card advantage. And I think that's going to be a good thing. There is another version of this effect. I think it's called savvy Hunter, but that's a go gallery card. This just being green means it's going to be easier to fit into your decks. Going to be easier for you to cast. for me, this is just a really solid payoff for that deck because yeah, we're magic players. We like drawing cards. And if you can turn your additional resource that your deck is making into card draw, then I think you're going to be happy with that. Yes, for sure. Sims seems very solid. psych does double duty, creating and using the food, and it has, I think, some overlap application. If you're in a different green deck for speaking up on streamer tokens, it's nice. Scappoose along with them. Yeah. Nice. I've, my next one I went for Trail of Crumbs. This is one a green foreign enchantments and fell off crumbs. And since the battlefield create through token, and whenever you sacrifice a food, you may pay one. If you do, you look at the top two cards of your life. They may have a permanent from among them and add it into your hand. The rest on the bottom. this is just a very nice inevitability engine. If you'll be likely creating food because you check a first time, you find more food produces, you can really get rolling. And if you have one of those ways like Sam, Sam, loyal, whatever, that creates a food every turn, then you've got a proper engine going again, rewards you for having ways to sack food, but don't cost the whole two mana. because sometimes you just want to get that trigger. If you're paying two sack for food, plus for additional one, it's constraining your mana quite a lot. So if you have another sack outlet for your food, it gets a decent amount better. of the. I think this one probably is just for food tax. Just because you want to reliably be getting at least a feel for this, like free minimum amount in a long game, because otherwise you're just paying a lot of mana to get some card selection. but I think this kind of is your inevitability and some of the food that, probably not one felt like be super streamlined, efficient cubes. But I think anything below that this is, this could be a really cool engine. It's also worth noting I actually don't think the permanent restriction is a big deal in this deck. Just almost all the cards we're talking about are permanent. and this is going to be a pretty permanent heavy deck, obviously will still put, you know, some faithful plushies and whatever in your deck, and sometimes they'll be annoying. You can't take them. But I think in general that restriction is okay. Yeah. I think we've talked about one sorcery. Yes. So stuff like that. Yeah. Everything in the deck. Yeah, yeah. Although the bulk of the deck is either creatures or kind of enchantments like this, that kind of care about food or our food themselves, which are artifacts. So I love that. Nice. All right, my turn to read a partner. Now next up we have another two cards. We have Pippin, Warden of Isengard, and Merry, Warden of Isengard. They both have partner with each other. let's meet Pippin first, because I think Pippin is the spicier one. Pippin, warden of eyes. And God is, black and green for A22 legendary creature. Halfling advisor. As we mentioned, it partners with Mary. It has pay one and tap it to create a food token. So it's making you a food whenever you want. wants a term that's pretty solid, but then it has, I think, the key line of text to tap and sacrifice for foods. Other creatures you control get press three for three and gain hastens on the turn. Activate only as a sorcery. And then Mary is one green and a white for a one for legendary creature halfling advisor. It partners with Pippin, and whenever one or more artifacts you control enter, create A11 white soldier creature token with Lifelink disability triggers only once each turn, so similar to the other partners. I think we are mainly running this for Pippin. This is one of the surefire ways of using food to end the game of magic. Like like like I don't care what year it is overrun should still win games of magic. And while this doesn't give trampled, it will let your creatures attack the turn that they come down so you can go wild with tokens, that kind of thing. Cash all your food. Give them a slave that's ready with Pippin and swing through. I think this is a very solid card. And just the floor of Pippin is just pay a mana once a turn on your end step and make a food token. It'll fuel everything else. The deck is doing merry. I am less hot on, but A14 blocker is kind of all right. it does do well with Pippin because effectively it's pay one mana, create a food with Pippin, and then make A11 soldier with Lifelink as well. That is a nice little combination. for Mary to be good. I do think you need some other kind of token style of deck in in your cube as well. Probably going to be in green. White then where this you actually see some other play as well. But generally speaking, like we mentioned with Frodo and Sam earlier, if you're going to run one of these, you might as well won both of them. Because yeah, because Mary is a tutor for Pippin, and Pippin will win you the game. So I think they're pretty solid. Yeah. And I think it's worth noting for the partner cards. You definitely don't need both of them to run like Mary. I think I would never, ever cut from their fruitcake. no. Pippin. which one should I give? But. But one. The top said like food for them. Tiffin. Thank you. I mean, I'm sorry, I have no, like, character distinction in the books. Either they're the same person. okay. Finn, I would never cut from the feedback. I think that's going to be one of your best cards. And in any fruit deck, it's an enabler. And the payoff? Just pay one every time. Get yourself a free food. Phenomenal. Pippin. merry. I might run without Pippin and a very dedicated food deck. Just, get that stream of blockers to come up for board. But once each turn thing obviously hurts, but it is of nice. You make one on your turn, on your opponent's turn, potentially. but yeah, I think certainly I would include BC partners. Yeah, definitely very solid cards. for my last one I have gone for feasting troll King this. yes. Two green Queen green. Green is a big boy. It's my phase. It's cast. That is a man of costumes. It's just just a casual fall green in order for me to convert that. Since fire. for your six mana, you get A76 creature troll. Noble has vigilance and trample. And when feasting, Folk King enters the battlefield. If you cast it from your hand, you create three food tokens. But it also has sacrificed 3 to 3 food tokens. Return feasting troll king from your graveyard to the battlefield. Activate this ability only during your turn. I think for this to be great, you want ways to get it into your graveyard without casting it? I don't think you want to be waiting until you have this silly mana costs available to you. but if you have a little bit of looting, there's some good discord enablers that kind of works. The Fight Underworld cookbook, because be very nice there. then I think this has a really high ceiling, because you're paying no mana for that bell to fight. And creating free foods is very doable. Like we've we've seen multiple cards already, but just pump out food every turn sign for the early on. You can definitely get five and you just get this seven six back, even if they even move it. As long as it's not an exile removal spell. You fattening to get it back again, I think. Yeah, this could just be a very big fat no. I like that actually. And now I think maybe one thing we kind of, we haven't really kind of like hammered home. I think with this episode a little bit is, is like kind of this is this isn't a command that we're building like like because we aren't just in a vacuum. They will be there with. Yeah, yeah. As James mentioned, with your looters in blue, maybe with your discord outlets in red or in black and that kind of stuff. And yeah, any go gold, I think you can easily run a reanimate or an animate dead and have a little grindy Re-Animator package. And yeah, I think kind of basic choking is a nice little bonus card for that deck. Yeah. For sure. Cool. And then last up for me. I'm not that uncommon one. Next. If you're thinking of doing this and peasant, last up, I've got Gretta, sweet tooth scourge. This is one a black and a green. Three, three, three. Legendary creature, human warrior. When it enters the battlefield, create a food token. So it's already a fine level in this deck. It has pay agreeing to sacrifice a food and put a counter on target. Creature activate only as a sorcery and pay one black to sacrifice a food. You draw a card and you lose one life. So why this is on the list I thought was I don't know, like this is kind of the pay off of this is one of these signpost payoff cards for it in the most recent L train set. it kind of it does a little bit of everything that that deck wants is a good signpost energy card. This probably isn't one for higher power level cubes, but if you're thinking of doing this more on a budget, I think this is a pretty solid card. There. Yeah, I'm I'm maybe even a little bit higher on this card. I think it's not limited to like budget. So, I'll peasant cubes I this does just turn all of your foods into clues when you want them to be essentially, and pay two mana into it. 1010 a food into a card. I think we really care about the life loss. Given the abundance of life gain we should have available on this deck. this seems like a pretty strong sort of blind value creature to me. yeah, maybe not for like, the most efficient, streamlined cubes, but I think in most food decks this is just going to be a very solid inclusion. No, I think that's where I think part of my thinking is more just when it comes to guild cards. I even though I'm definitely moving away from having this, have like a fixed rigid. There's only five of go gallery cards. Five is all cards. I think when you adding a date like this, you need to be a bit more flexible. Just because a lot of the cards are multicolored. But I think in terms of power level, there are stronger go gallery ones than this. Like, I think you want the pippin. I think you want, is it just Pippin? What else have we talked about? But yeah, yeah yeah yeah yeah yeah. Pippin and Yaga, I think are stronger than this, but yeah, definitely. Yeah. As you're working on more of a budget or at a lower palette, I think this is perfect. Like perfectly fine for those if you don't have like, both partners available to you right now, that kind of thing, or have you available to do right now because it's popular and commander at the moment, that kind of thing. Yeah, that makes sense. Marvelous. Cool. So, so we're gonna have some cards that make you food. We want to have some cards that are good payoffs. there are, however, payoffs that also work in other decks. these are cards that you might already be running in your queue because they're just good. Or working on the decks. All that cause that you can run to kind of, like, overlap with other things. James, do you want, take it away with your first one in this section? Yeah, yeah. What do you think is a good card that can work in other decks as well as in the food deck? Yes. For first of all, I've gone for here is marionettes apprentice. This is the one. A black for a one to creature human artificer task fabricate one. So in one answer this never put a counter on it. I'll make a servo. And whenever enough a creature or artifact you control is put into a graveyard for a battlefield, each opponent loses one life. just having your food steal the damage on the way out is a pretty nice starting point. this I think is already a great card for a lot of cubes. It's kind of just it has a bunch of downsides. So for blood access. But I think in general it's going to work out being better than blood assets in most cubes to show getting the volume on is fairly good and obviously triggers that helps you stabilize. And yeah, that we have a bunch of ways where we're sacrificing a lot of foods in a turn, especially when we've done for combo bet this can be helpful there. yeah, I think most of these sort of more general payoffs are going to be paying us off for just having a lot of artifacts in play that at some point might go to the graveyard. And I think this is a pretty good way to do that. Yeah, I love my apprentice. It's like I'm not even sure, like if it's surprising, but like, yeah, this might just be one of my favorite parts of modernizing. Sorry. It just does what it does so cleanly and just overlaps in specifically that kind of yeah, that kind of ragdoll sea deck. This like it's almost like a second mayhem devil in the it doesn't really care what is dying. Your opponent still taking damage and I think that's great. And yeah. and yeah it just being a nice little bonus for for you sacrificing all those food. I think it's fantastic. Yeah. I love that card. Right. My first shout out kind of a card that I think is a good pay off, but has crossed over in other decks. Or if I'm honest with you, it's just a fine card by itself. I've gone for ocelot pride. I think this is just a pretty solid card. Like. Like by itself. And if this is one of the best examples of kind of like a, it's a life game payoff, it turns out it's just good, but something I'll read out for that. So also the pride is a single white for A11 creature cat. It has first strike, Lifelink and ascent, which means if you can do all ten animal permanents, you get the city's blessing for the rest of the game. It also has at the beginning of your end step if you gained like this turn fatal one one white cat creature token, then if you have the city's blessing for each token, you control this end to the battle. This turn create a token. There's a copy of it. So this is an example of a card that is a life game payoff that can work well with the food, because the food obviously when you second you gain like that's a asset. We don't know about as much with it, but that they are a life game resource. And there's plenty of live game payoffs in there. But I think Ocelot Pride is probably the best one for cube, because I think you can just run it by itself. It has lifelink, it'll trigger itself. This can snowball really quickly. And also if you're running food, you're going to be getting that city's blessing all the quicker. and the food will. And because that's what pride says for each token, you control it all. To this end, we had a copy of it that will include your food tokens, which is actually kind of busted. I really wish I picked one of these up when they were cheaper. mine is just a proxy at the moment, but I think this is a great card, and I think it just gets even better in the food deck. Yes, for sure, I I've loved this card. Actually, I could talk for I could do it episode on why I think it is great. because yeah I mean it's baseline to some games. You have that on turn warden. It's naturally phenomenal. Like but if you have ways to make it still good late in the game because you can independently trigger that, like having tape with it. It's, yeah, it's miscast. Can be very, very strong. I've been super impressed for it. And powered Cube actually it's I keep finding like new and cool things you can do with it. like add a game with, why add this and, flip table of breaker. And if you copy this and then gain like fan in your and set, you get two more swap fights because I see the awesome fight token. And then the next said you get even more slap fights because now that they all see it, it's Yeah. No, this is great. I put it in every cube that can handle this amount of power level because it's a ton of fun. And yeah, I think works perfectly in the food that because you're creating tokens that you want to copy and you, and you have a bunch of five going naturally, I, for one thing, just pay attention to of this card is the token does still have to be pantheon step. It's not each token you created. It looks at what is in play. So if you created a food and then sacked it right away, then it wouldn't see the food. So he just just bear that in mind, for the food does still have to be there. But yeah, I think it's a very strong card I love that. Yeah. For next one I want to talk that here is such a hero friend of a forest. This is two in a green for A23 legendary creature. Human health to it. And it has tokens you control have tap to add a green. It also says choose a background. We don't care about that. That's some nonsense command. I think, but tokens you control tap for green is phenomenal. This is somewhat hyperbole for this kind of a green as, in this deck. okay. Yeah, yeah. Nice for you. Tapping for mana is just going to let you go so hard with all of these synergies. it's really gonna unlock to you paying for those activated abilities a bunch. They're paying for your, trail of funds. You need to tap some of the food for mana capital of one packet. Guess that, and I think has cool overlap. Like, I want this sort of interesting overlap, Dex, I think exists for food. Now we can talk about a little bit later. Is just the deck that cares about having a ton of artifacts in play. And it's like, yeah, oh, so combines with like as a bunch of interesting clues stuff. Some blue green. I think that combines really well here. you know, if like, low ness and all that nonsense, that ongoing investigation and a card like this really ties those two get together because they do tend to be kind of mana hungry. this just gives you an incredible amount of valor if you're really doing the thing. Oh, sick, I love that. Yeah, yeah, yeah, I do think you need a bit of support for that, but. Yeah, yeah, just making everything. Yeah, it is the green greenhouse. yeah. Your son makes a mock assembled every turn. Pretty. Yeah, that's pretty straw. Awesome. Yeah, yeah, yeah, those are some examples are kind of payoffs that work well in other decks. Let's move on to some. One of the cool, or another cool aspect of this deck is that there's actually there's actually some cool combo potential within the food deck, which is another reason of kind of making it quite interesting. And it's also, personally, I don't know how you feel about changes like in cubes that can support a mid-range deck. I do like those decks having access to a combo. I like them having access to like a kind of like a something to build towards that isn't just like beating down with like value creatures. It's kind of like like like having kind of like a silver bullet or a combo in there available to them. That kind of food definitely has that available to it. Yes, for sure. And I think, a lot of the combo pieces are cards that do pretty legit things for the deck on their own. And then you have this really nice combo backup plan by eat. Almost all of a combo pieces are creatures as well, which means you can include a lot of nice ways to to four them with the creature tutors. I think there's some pretty good combo potential here. Yeah, I, I've had bloody elderberries cool in my queue for so long, I don't think anyone's ever use it to tutor and combo off. Maybe now's the time. Yeah, I think that's probably more a conversation about why I need to remove things from my queue. But anyway, James, you want to take it away with our first combo for the day? Yeah. So first combo I wanted to talk about was Samwise Gamgee with Cauldron Familia. Plus any sat out that. So Samwise Gamgee we spoke about earlier vats for green, a white for A22 when a non token creature enters, you get a food. Colton Familia. some people would be familiar with they have, constructed that for single black mana for one one where when it eat, it drains your opponent for one. And you can sacrifice a food to return it from your graveyard to the battlefield. So if you have a Samwise Gamgee in play, you play your Colton Familia, you get a food, you then sacrifice it to whatever outlet you have in play. You call them familiars, then your graveyard to sacrifice for food, return the cauldron familia, hit them for one with the ETB cipher for cauldron familiar again, then sand for peat. You can drain your opponents out. This seems like a very nice, pretty compact combo because I'm astute. I think basically if your cube already has stack outlets in, like if you already have any amount of aristocrat stuff, you're going to have a decent density of cheap stack outlets. And then this is just a very nice little A plus B combo outside bar and super cheap, super cute football. seems like a very, very decent. And as we said before, Sam Gumshoe I think is just already a very legit card in this food deck. and cauldron familia. maybe a little less so, but you could very easily add in like a witch's oven, which is a the single manufacturing tap secretary just make food that goes very well for Cauldron Familia. That's kind of a little plan for an aristocrat stack all on its own, which will also slot in really nicely for a food deck basement. It seems like there's a lot of good overlap potential with all of the combo pieces, and if you get this lined up, it's a nice, clean win. Yeah, that is nice. And yeah, yeah, when we start talking about specific crossovers a bit more like aristocrats is one of the main ones, I think. I think it's very doubtful you are putting food in a cube and not having aristocrats in there as well, but that's something we'll kind of touch on a bit more in a little, in a little bit, because we have my first combo next. First up for me, we have Peregrine took an experimental confection here. So as a reminder, Paragon took, its ability is if one or more tokens replicated under your control, those tokens, plus an additional food token upgraded instead. And it has sacrificed three foods to draw a card experimental confection. There's the card. It combos with that is two and a black 323 creature human peasant. It has when it entered the battlefield. Create a food token and whenever you sacrifice a food creator one one black creature token with this creature can't block. So for this to work, you need them both on the battlefield and you need at least three food in total. Basically, you activate Paragon Tuck's ability by sacrificing three food. The confection is second ability triggers and it triggers three times, creating 311 creature tokens and Paragon took seeds. These three rats come into play, and then this ability triggers and makes you three additional food. Well, this effectively does is it gives you infinite card draw. You can draw. You can draw to your whole deck. It gives you infinite creature tokens is basically. But I think it's for the number of cores left in your deck in multiples of three. That's how many Twitch tokens you will make. So you will need a way of finishing off your opponent with that. But in theory, if your building this is a deck somewhere in your deck, you will have a sacrifice outlet for those creatures. Somewhere in your deck, you'll have a bloodlust effect. You suck them all, you drain out your opponent. That's generally how you win with this combo. So the combo itself doesn't win, but it will draw you your whole deck and give you access to it. And then you win with the rest of the cards and all the resources that you've made along the way. Yes, for sure. I really like this combo, partly because I think it's very strong, but also because it's a two card combo, and I think both parts really justify that place. Yeah, on their own. I think the mental card in this pack and power took getting you a bunch of extra foods. Phenomenal. And then I back as a whole and together they will show your deck and likely winning you the game. So yeah, Sims seems really strong. Cool, right? do you have another combo for us? James I sure do. The next combo I want to talk about is Equal Eats of All. That's the one that turns all your creatures treats and is generally a large cat with. There's a bit of redundancy here. We can make it wonderfully. Cat. It is generally a cat. So. Yeah. we need it for we need a sack out flat, and then we need either experimental confectioner so we just talked about or it also works with, Camellia the Seed Miser, which is one green black for a C3, and it has other squirrels you control have menace. Don't care about that. Whenever you sacrifice one or more foods, create A11 special token and you can play two and forage which a tap food or out free meal yards. Put a counter on all your souls. Camellia I think is a pretty legit cardamom food tech anyway. Actually. but if you have, a snack outlet and either confectionery or camellia, then you sack a creature, you trigger either your confectioner or your camellia. That gives you a totally creature token. The creature token is also a food because of ekra. You sack it again, you forget your confectionary again, you're making you. You basically get infinite triggers of whatever your sack outlet does. so if you're sack out, that's a goblin bombardment of anything that deals damage, then you'll just kill them. If it's set five and you'll get a scry infinitely and basically vampire Tutor, and you can go and get a blood assets or whatever to finish them off. just seems like it's it's not necessarily a whole combo. You'd build your deck around on the spot unless the sucker actually kills them. but it is just cards that will go in your deck anyway and do a really powerful thing when you combine them. and having it is where, you know, if you have ether and confectionery in your deck, then just make trying to get a sack outlet in there for this, because I think it is fairly strong and like a lot of attack outlets, it's just good fight. like, you know, you got a y'all come up with this and you join up basically a whole deck as long as you have life points. and yeah, it's just a good card. also worth noting, like confectionary and camellia. I think as well as just being good cards in the food deck, they also combine really well with sack outlets. So there's a little bit of extra synergy even when you don't get the extra in play. yeah, I, I think this is just like a good one to be aware of. No. Nice. Yeah, that's really good. And kind of annoying because I realize I forgot to add this one to my yogurt deck. Check this coming out in two days. So I'm adding adding a quick section for that. after this. But yeah yeah, yeah. That's it's so yeah. Just add having some redundancy to the confection is really nice. Yeah. Yeah. We love that. Cool. I means I can claim a chef loyalties I think come at video you can get all of like 50 page items is phenomenal. And then the last combo I just wanted to mention here is I think already pretty well known and cube, but it's basically cotton with either SCO called the asking brute scale. this generates two infinite one ones. We don't need to go in for whole things. I think a lot of people already know about it, but just note this gets better in food tech because mostly cotton already does stuff enough for your deck. Okay, having your combo pieces actually do things on their own is very nice. Yeah, yeah, yeah, I completely agree with that. Yeah. I have struggled with that combo myself when I tried to run it, but I think it's it was just in without any other support or anything like that I think. Yeah, yeah. Just having more uses for Rosie outside of the combo. I think it's very nice. Just. Yeah, yeah, yeah. It making you food is going to be good and then. Yeah. Yeah. And then I think it's more reasonable to run that combo actually. Yeah. So my last combo isn't actually actually necessarily a food combo. But I think it is a nice little combo that, food works well with. It's the, Amalia Benavente Aguirre and Wild Walker combo. So for those on the web, basically Amalia is a vampire that says whenever you gain life, Amalia explores and then destroy all other creatures of its powers is exactly 20. And then Walters Walker, is a card that whenever which you control, explores but a person's counter on one birth walker and you gain three life. Basically, how those two work together is basically with them both in play. If you gain life or if you explore, basically you end up with a 2020 and everything else dies. So it it's not guaranteeing a win, but you have a 2020 year, but there's nothing that's pretty solid. So with that combo, you do need a way of gaining life in the first place to to start the whole ball rolling. Food will do that. But then the fact that the kind of like, I like this combo and it's doing pretty well, I think in explorer, which I believe is a format, in there very much, I'll say. Right, okay, nice, nice. But like, though it works better in those moments because you can have multiples and you have redundancy in them, you have more of them in your deck, a lot more like to see them, but just I think it's a nice combo. But just having other ways of triggering Amalia, makes it more likely to be included. And just having it in a if you if you already have a food deck having a life Gagne life game matters deck in black and white I think is pretty. It's pretty realistic as a potential to have that. And Amalia is a pretty solid card there and it's adding Amalia. You can add wild with Walker because of the combo potential. And I think just that's one of the nice things about this food deck is it just opens up the doors to a kind of a bunch of stuff that we've kind of been talking about, but haven't really fully found a home for yet. And I think the Amalia will go with Walker. Could be a combo, could be a cool thing that we can do now. Yeah, that makes fun of sense. the wild card also goes very well with Astrid path as well. Like the, whenever you sack of food, it's nice. Yeah. To drop like, it doesn't go in for not trying a thing, but getting you a lot of life and a big welfare of Walker. That's pretty sick, actually. Yeah, I like that. I don't think like that one. Yeah. Yeah, exactly. All these cards. Kindness energize really well with each other and. Yeah, that's really nice. Yeah. I think that is just a nice thing with the food deck. That's when you put all the cards in the deck. They nicely all work on their own. They contribute towards your very full game plan of making lots of food and getting paid for it. And occasionally they do a cool combo thing as well. You don't need necessarily have to be built around being a pure combo deck. No, definitely. Yeah, I love that. I think what kind of ends like the going over combos there, but kind of like, would you I'm assuming, James, we're not just going to jam all of these combos into our Q are you kind of picking one, maybe two if the cards overlap enough? Kind of like, how are you saying the combo is actually looking like in a in a cube? If you were if you were adding this to your own, I kind of do one of the bullet. Maybe not. maybe none of us go out, but, well, I just sort of think that if you have stack outlets in your cube already, then I want to play. Anyway, I kind of want to play confectioner and camellia anyway. I definitely am playing Samwise Gamgee, so I kind of just need to put in a cauldron familiar. And I kind of want to play poker and talk anyway, so I don't feel like I don't need to add many cards that I don't already want in order to have the potential of these combos. So yeah, I guess the fact that yes, it is just the stuff like they like the base level as a card, like experimental convection that just makes you a fruit on its way in. And they kind of all sort of do that. Yeah, they're all either making food or they're some kind of good utility. And when you combine them they combo. So yeah. So it is an interesting. Yeah. Yeah. So so so there is a world where we are just jamming every card, the combos off in a cube that may yeah, I might add the Amalia and Vargas Walker to ones that you're not going to run unless you're doing it for the life gain as well. But yeah, anyone that any any combo that has the word food in it, I think could be considered to just be jamming in. Is that so? Yes, I think so. Sweet love that. Cool. So kind of the list that we've just kind of gone over will refine that a little bit and put that down in the show notes. If you wanted to add that to your queue. But we're not done just yet, because one of the things about cube is that you need to kind of blend your archetypes together, as it were, because it's not. One of the best things about cube is that it's not just people don't just sit down and everyone is in their defined deck from the start. There's overlap. Cards do different things. We want cards to work in multiple different decks, and while the cards we've gone over already are more focused on specifically the food deck, there are a bunch of other cool food cards that that see playing cube that other people might want, but also we could run as well as effectively. We've kind of gone over like 20 cards or so. That's not enough for a deck, and it's not enough for a cube where people are taking taking them. So so we're looking to go over now with some cards that either see playing cube or could see playing cube by basically replacing similar effects with them. And I think one of the examples that might be going first, James is a card or is two cards that kind of symbolize this, a card like Gilded Goose and Thorn Vault Forager. So Gilded Goose is a single grain for a creature bird. It is an ota with flying, and it has. When enters greater food, it has won the green to tap and create a food, and it has sacrifice of food. Add one manner of any color so the base level. This is a managed talk. If you are running something like Land of Elves in your cube, which is highly likely you are, you can replace a man manager dogs with a card like Gilded Goose. because it will still do that thing. It'll still ramp you to three manner on. Turn to and then in the food deck. It also makes you a bunch of food. You also have a card like Thorn Vault Forager that's one, and a Green Beret two creature squirrel Ranger. It has tap and add a green, but it has forage, which is either eggs, all three cards from your graveyard, or you can sacrifice a food to add to manor of any color. So this ramps you to five manner. On turn three, it has a search effect for a squirrel, but we don't really worry about that. But. But basically two Manor Manor talks are things that cube runs. We can tailor our choices by adding these to support the the food deck, while also like like a beat down that will still run these kind of cards, but they're cause that will synergize well in the food deck as well. James. So so I've got a bunch here that kind of work in multiple different decks that kind of care about food or our food or work with it. But, do you have any you want to touch on? Just a couple of things, which I want to flag up as already being cube staples, but a particularly excellent and in food. firstly, okay, fief of crowns, not an. Yep. I don't think anyone needs me to sell them on the power level of okay, but, obviously pumping out a food every turn is great because already ridiculous. But if you have extra things, that food. And that's phenomenal. the one I wanted to flag up at, she was the lights at halfling. That's the Minotaur, which stands for coalesce. All I can tap for any color for an uncapped and make it uncountable effects. Value casting is legend. an absurd amount of the cards we're talking about here. The legends. It's it's quite something. yeah. because for all there's so many of these little puppet dudes, and just having you, having a mana doc that fixes for any color on turn one and makes them uncountable seems pretty phenomenal. Yeah, definitely. Yeah, yeah, yeah, I didn't even even think about that. But yeah, that is such a good shout. Yeah, yeah, a lot of things are a lot of things in this deck. I'll just randomly legendary because. Yeah, because they were from the Lord of the rings set. a couple ones that I wanted to touch on. again, we're keeping it legendary. Just, Yeah. You mentioned earlier, said Ginger the meal, and, but this is just a perfectly fine, aggressive body. That is a food itself. It is a creature that is a food. So it can just go in the deck naturally or something that like an algorithmically perfectly fine running. I thought of other ones I wanted to touch on. generous ent from the, Lord of the rings that I don't know if it's, it's from. It's on the cycle of land cycles on that set, which is a single generic to cycle the card. And then with general, you can go and get a forest, put it into your hand. But the fact is that this is a, this is also a six mana five seven with rage. So when it enters you get a food token. This is a great card in the deck because as we kind of mentioned, that the deck is sort of three colors. So it's fixing. And then late game, it's a big beat that can make you food if you do need to cast it. Like most of the time this is here for the fixing. But yeah, the the the bonus upside of it making you a food when it comes in while killing your opponent is always going to be nice. Yeah, absolutely. And then for last cards, I just want to mention where, things like Eldritch Revolution, things like Green sunshine, if things like, well, teach you to. So many of the cards we've talked about have, chief creatures all knits together, all the combos, all just fine to the important food pay off at of that time. just in a deck where 90% of the things you'd want to be teaching fire creatures already, those cards get way better now. Definitely. Yeah. Love that. Cool. I've got a bunch of others I'm just going to rattle through because I think, like a lot of these are cards that either seek to play by themselves or are kind of on the verge of Q play, but get better if you're adding this in your deck. So we mentioned as a Lord High Artificer earlier, but I think just run that card is going to be very, very good with this deck. there's a card like bristle bud Farmer that's a four man of five five would trample when end as you make to food and when it attacks, you can sacrifice the food. And if you do, you mill three cards and put a permanent card from among them into your hand. This again, this is a card this great in kind of like a green ax beat down any kind of deck, but it also makes you food. It cares about food that's pretty solid. Like like having a bit of top engineer, like I think is going to be nice. we mentioned Underworld Cookbook earlier, but also if you're running that, you might as well run as Mo more a Dyson in a cool two car. I it. Yeah. Nailed that. so so most of the time we played as mo. It's been for the man this deck. But as mo does have that ability at the bottom that is sacrifice two foods to deal six damage to itself. That turns your food into removal. That's pretty solid. I don't hate that. Like, like you do need a way to cast it because you have to be able to discard a spell. So I'm not sure how that really works with the food deck, but if you can get it working, that is a pretty good way of controlling the board. Like turning to turning two foods into a direct damage. But it is pretty nice. I do quite like that. Yeah, no, I think if you can reliably get to be able to cast as my own food deck, it's going to be absolutely phenomenal. you will be finding the enablers to actually put it on the stack. But, yeah, if you can get that, it'll be great. And as Mo cookbook is kind of just a separate thing in itself, which you might want to put in your cube if you're doing some fancy stuff. But, that can be very strong. And yeah, like as mo, as a food I offer is kind of absurd. If you can gather. Nice. Yeah. Yeah, I, I love that mo and. Yeah. Yeah. I think that's really cool. Right? I think there's a few other cards I kind of want to touch on, but I think this kind of brings us on to our kind of last section for this. And that's kind of how we're crossing this deck over because, yeah, as we mentioned, archetypes don't exist in a vacuum. They need to work with other things. So we kind of we we've touched on some cards you can run to overlap with other decks, but let's actually talk about what those other decks and archetypes are. I think one of the best place to start with this is with the aristocrats style of deck. We've already mentioned that the that the food deck won't sacrifice outlets to basically combo off, which is really nice, but you want just going to be running those sacrifice outlets in a vacuum. For that, you need a kind of another deck for it. An aristocrat seems like a pretty solid, solid option there too, including your cube. If you're trying to support food because it just it it wants enough similar bits, but not too much that we're going to be taking from each other. And also, aristocrats we have seen kind of morph over the last couple of years. It previously was kind of like a armada or creature base kind of deck, but now you kind of have this, kind of white, black creature, style of deck, and then it kind of folds into the red black kind of artifact as well, kind of sacrifice deck, which the food also goes into pretty well with cause like my own apprentice kind of crossing the gap that we mentioned earlier. Yeah, for sure. And even just having cards like experimental confection, Camellia. Course, when you sack a food, you get a body, even when you're not coming off, those are going to go great in a now second stack, if you can make for food. And so that's a very nice point of overlap. Even Mary, which is the we thought the less exciting parts of the partner with, with picking boards and advising cards. that makes a token when you make a food only want to turn. So it doesn't really combo, but that is just going to work really well in Aristocrat Stack. It's going to fuel all your all your good house craft stuff. We know. Definitely love that. And then the next one that kind of overlaps pretty well. is is life gain, as we've mentioned, kind of like, yeah, we mentioned the Islip Pride, but there's a bunch of other cards that work really well or reward you when you gain life, which is what food at the end of the day kind of when food was first introduced, it felt more like kind of like a life gaining payoff. And now it's kind of become this artifact resource. But there are plenty of good cards that reward you. But when you gain life that's caused like, like Vito Thorn of Dusk Rose, which is the amount of one tree that when you gain life talking about it, loses that much life that turns your foods into lightning bolts. That's pretty solid. there's a ton of other life game play offs that you can sort consider running something like sort of house of. That's the, flip planeswalker. Saurian comes in, one on a black for a one for, like, link with extort. And I'm getting into Pokemon. But main phase, if you gain feel more like this turn you can you transform it into the planeswalker that also does stuff with food, but then also heals damage equal amount you gain to any target so they can control the board. And then it has a pretty good, ultimate that in theory could win you the game in a game of one and one. That seems pretty solid. But yeah, yeah, I think life game probably going to be in, white black. But that is another pretty solid way you can overlap it. Yes for sure you could. I could easily see ending up in basically a white black life game deck where maybe I'm just splashing a bit of green to get a few more for good food cards. And that's an A-plus, you know, now. Definitely. And then I think kind of the other one I wanted to touch on, there are two decks kind of similar, but they kind of they're all different color. So there's like a white blue go wide yacht of that kind of deck, but just want things that make artifacts for things like, for things like to layer in Academy. those seem pretty solid, like, like food seems pretty solid there. As is just another one like that that that doesn't care what the artifact is. It just cares that you're making artifacts. And then the other one is kind of I think we can't touch on that. It's kind of like the I think when it appeared in Modern Horizons one, it was called like the Junk Deck, and it's kind of like a sort of like it's like a sort I base deck that just cares about you making and sacrifice missing artifact tokens. yeah. That's where things like lowness come in. That's where I think, where, like, Academy factor really could shine. I don't think you want Academy manufacturer in a strictly food deck, but in that kind of just make as many artifact tokens as possible and do broken things with them. That seems pretty solid there, and food seems like a very important part of that deck. Yes. For sure. I mean, I think academy manufacturers is such a bastard card, but you could put it in a lot of different spaces, but. Yeah. And the, if you have some, like, blue green clues stuff going on maybe, and then this overlaps and you just end point where you have so many game of chats, you know, you have a bunch of clues, a bunch of trash, a bunch of blood, some bunch of food, two cars and there are just cards to pay you for that. You know, you can even look at stuff like guide for a for grades to just tap your stats and kill them, like to here as amazing in this stack. Right. It's going to create an absurd amount of manner even goes deep spying like Kasai or something like that. but maybe even if you're into, like, colors and overlap into that stuff with the stacking artifact, stuff like if you're making, like treasures of your manufacturer and it's kind of insane with your mayhem devil or your marionette fantasies as well. yeah, yeah, there is a point in magic where if you make enough game objects, you can find things to do with them to win the game. Oh yeah. No, I love that. And then the last one that I have done anyway, James is kind of like a Lesniak go y token kind of deck, but we both have talked about before that. So Lesniak kind of sucks in terms of like having an identity that works really well in cube. but if you are doing the full deck, we've mentioned the card. Like Mary warned the Bizon guard that when you make an artifact, you create A11 white soldier creature token that is a pretty solid engine in a go y kind of attack. But you also have a card like Farmer Cotton. That's X, green and a white for A11, when it ends, when it enters X11 white halfling creature tokens at next food tokens. So this is kind of solid like if you weren't doing the tokens but you really want to get like but that this doesn't compare well to something like for failing this for example. But if you're doing the food deck in one section and you're doing go Y tokens in another section, farmer corn is a nice example of a card that kind of overlap and do both. And plenty of the cards that we've mentioned say something along the lines of if you would make a food grade, A11 token, or if you would make a one more token, create a food. You also have things like chat to Fang. It kind of just goes really well in this style of deck. And I think, yeah, yeah. So Lesnar's go way tokens could be a pretty solid, archetype to kind of cross over with food if you were thinking of doing it. Yeah, for sure. I mean, just fine with, cards, as mentioned earlier, I think is just has a lot of applications in food, but also another Dex can phenomenal MVP. whose treasure space, you know, I think that that card certainly a nice one to include, but yeah, I think there's, there's quite a few potential ways that this, this be safe in terms of archetypes. Right. I think for me, I see a lot of the thief thing. If the food deck is trying to solve the Celestia sucks for that problem. You know, yeah, the have one I just want to mention, but we can search before is, cubes that have a bit of a legends build around theme. This is another theme that will coincidentally add a million more legends to your cube, and will maybe give you another way to use things built around, which is kind of nice. Oh Mox. Amber. Let's go. Yeah. Mox. that's a great one. Nice. Yeah, I really like that. cool. So I think that's kind of where we're going to get to in terms of going through cards and naming cards, I think kind of want to touch on just like just kind of wrapping this conversation up, I think. so obviously we have rattled off a number of cards in the last like hour and a half or so. I think one thing that's kind of important is just to, like, give a rough idea of kind of like numbers of cards to run in your queue to make it work for you. Fortunately, a lot of the cards we've mentioned have been quite cheap to cast. So there's been a lot of there's been like one drops, two drops and three so, so, so I don't feel too bad in terms of like ruining people's curves in that cube. I think if you add these cards, your card of your cube is going to be pretty healthy. so in terms of how many cards to support this archetype you need to run, it will depend on the size of your cube. So I've kind of broken it down roughly that I think if your cube is around 360, you kind of want to run between 10 and 15 of the core food cards that we've gone over for a 540 cube, you want to run around 15 to 20 cards, and for 720 cube, you want to run between 20 and 25 of the core cards that we've mentioned, like the core cards that make food or pay you off for paying food. In theory, any of the overlapped cards that we mentioned, things like, okay, if your cube can support it, or a ginger because those can go in multiple decks, you can really run as many of those as you want, or as you have room for those fit in the gaps very nicely. Then when it comes to things like Gilded Goose and Thorns or Forager, those are cards you kind of like your you were already going to be running Manor Docks in your cube. You can tailor those to it. It's kind of like how in my cube I have a Goblin subtheme. I'm running to fire as a shock. It's not the most efficient one, but it goes in that deck while also being a card that other cubes want, if that makes sense. So that's why you're going to run cards like gilded, using thorn for forager because they go in multiple decks. Yeah, for sure. I think that, yeah, it's about picking the core cards that you need for that basically entirely for the food deck. How many of those do you need to add to make it work? About 15 in a, in a pre 60 maybe. Sounds about right. Maybe you can get away of a few more. but then tailing you'll have a card choices around this deck existing. this also might include one card. I was thinking you might not want to run. this deck can't be for Caracas. Like, it literally can't be Caracas. Yeah. it doesn't mean you necessarily have to put that Caracas objective if you're including this. But bear it in mind. Caracas would be incredible in the deck. You can just protect all. Yeah, like that might be a reason why you why you keep it in. But yeah. Yeah, I do think. Yeah. But yes I think I think you don't need to add a ton of very food specific cards to make it work. I think you can do enough just tweaking your five card choices to ones that work well in their stacked, to make it pay off. I think a lot of it depends on when we're talking about phase archetypes that overlap really well. How many of those archetypes you have in in your cube? I think if you already have a good aristocrat stack, for example, if you have a strong aristocrats theme, I think it makes adding the foodstuff a little bit easier. Similarly, if you're doing some of the clues stuff out that that is great. Whether you're doing that, just do artifact stuff and you already have Azo and whatnot, that's going to make some, phase food cosmos more desirable. You know, you can if through taps for a cap cannonier as well as any of the artifacts you now know. Definitely. Yeah. Yeah, yeah, I think that is a fantastic point. I think you, like we mentioned a bunch of different archetypes that could crossover with it. Obviously you're not going to change your whole cube just to fight, like no one's going to change for archetypes to fit in one additional archetype. But yeah, yeah, I think having at least an overlap with one maybe two of them I think is reasonable and I think is a pretty solid way of, of, of introducing food into your cube because it is it. I'll be honest, I think this sounds really sweet and I think it's something I'm going to be trying in the next couple of months. I think I just need to maybe just buy that Lord of the rings food freak on to give me access to a bunch of the cards. But I think, yeah, I think this is something we're going to be sleeving ups in in the coming months. James. Nice. I look forward to it. Wonderful. Well, I think that's where we are going to end our conversation on food for today. as we mentioned, the deck lists and all the cards we mentioned will be down in the show notes. If you want to check that out. Before we get you all out of here, we have our final topic of the day or what have we been playing? So I'll be honest with you, I have not played magic since bloom by a prerelease. Because it's been summer. I've been pretty busy. I've been thinking about magic a lot. I've been thinking about Cuban. yeah. I really enjoyed the conversation. But, James, you've been playing a bunch this summer. You've been gaming very busy. friend of the show, Josh, otherwise known as firetruck. Modo has built a cube. James, that you got a chance to play. Do you want to tell us about that? Because it sounds really fun. Yeah, it was really cool, actually. so it's a, it's calling it do Nothing cube. It's, a blue nothing cube I think was maybe I think that's I wasn't sure the, the way it was solved, but, it does this stuff, in fact, it's just very slowly. the idea is, no, you can't really win games by just stacking with creatures, you know? Yeah, it's a cube where you need to build an engine, and that's that's always really fun. I think, it played out really well. the first, outing, I'd say, I drafted a exceptionally do nothing deck. I think for most do nothing deck that was available in the Do Nothing cube where I was casting lots of forbids drawing, lots of cards. The most common way I won was stroke of genius targeting my opponent's. the common line was stroke of genius. You untap flash back stroke of genius. the. But yeah, it played really well. There was, some very cool. Thanks. Got drafted as a nice, like, artifact vacation deck with scrap folder and whatnot. I would say insidious fruit stack. It looked like it was going off pretty hard. yeah. But back to you played fairly well. We can, put a link to the cube scope there in the show notes if anyone wants to check it out. I think it's a A for Original Cube. That's, that I can recommend. out of interest. I'm sorry. How much of the cube is blue? James? Yes. No, it is. It is very blue centric. I think it's a 171 mono blue cards versus 40 of all the other colors. Basically all of the gold cards touch blue. All of them, but not all of them. The vast majority of them, there's, there's there's a few spicy outliers and insidious fruits. And then next we've of of a whole graveyard thing that's, Yeah, very poorly centric. It's it's pretty rare, I think that you drafted non Blue Deck in this too, because basically all the teams do something you know there's but it's pretty based around three color themes as you know like fixing spells so tired graveyard jet sky cycling. And then there's two color themes that I'll touch blue as well. Like, as always, blank is it spells, the math graveyard stuff. Simic freak, those sorts of claims. I don't know how how volcanic freak folks is. That's, shards off. That's in that vein. And that's a bit of a wizard's subtheme as well. This is a DC brew town. And here, James, I'm in love. Okay, so as special as I need to make sure I can make sure I'm around for the next one of these because this seems awesome. Yeah, it's it's it's a ton of fun. Outside of that, I have been grinding at this on the Vintage Cave Live, top rated, some 66 four player draft, but not one one yet. So, catching one. Tomorrow the Vegas stream remains. We'll see what it gets to Vegas, baby. Let's go. Come on. James sent me to Vegas. I'll do my best. All right, so that's where we're going to leave it for today. Do remember to follow the podcast and give us a five star review. James, pleasure as always. Thank you very much. I really enjoyed that chat. And yeah, yeah, I'm looking forward to doing more of these in the future. Yeah. Always good. I look forward to this oxide preparing in your cube. And then it just leaves me to thank you all very much for listening. It's goodbye from me and it's goodbye from James. Until next time. We'll see you all soon. Goodbye. All right. Cool. Thank you for sticking around. If you're listening, you're either a real fan or your phone isn't within arm's reach. And you have enough to change it. But either way, we love you. Thank you. so we're going to start doing a little post-credit thing here where we kind of talk about something outside of magic, something that that we've been up to recently. as it was my idea, I'm going to go first, if that's alright. James. So I don't think I've told you about this yet. I'm not sure you're aware. So the other thing I did this week is on Monday I did professional wrestling training. I heard this might be in the works. Yeah. It sounds it's spicy. I did, I was wrestling fan. I did not have you down as a wrestler. Well, yeah. Your boy's going professional. yes. So, so so, I got given this for my birthday. And then finally, I finally had time to do it this week. I'll be honest, I was a little bit nervous because I am not the fittest of lads. and, like, I've had a tear in my knee for the past year or so. It was kind of like. Like like I hobble sometimes. So the thought of, like, doing, like, running around the ring was a little bit terrifying. But the search and didn't recommend wrestling as positive for you have to say no. They recommended I lose some weight, which is, I think, the generic that's much less fun. Yeah, it is much less fun. Yeah. But like, yeah. So like when I got there, like the coach who. Yeah. Coach who was lovely kind of asked me kind of like how I described myself. And I was like, there's a saying in wrestling that, he moves fast for a big man, and I am the opposite of that. I move very slow for a big man. but no. Yeah, yeah, it was, it was really fun, and I really enjoyed it. we. Yeah, I did a bunch of different, like, routines, I guess. I guess it was like we did, like, running the ropes. Like learning how to do Irish whips. I did, like, kicks, and like, mine was dreadful because, like, obviously, you're trying to make it sound like you're. I'm sorry to break kayfabe here. to ruin it for the. Yeah, yeah. You're you're trying to make it look like you're kicking them without actually kicking them. So you're kind of like hopping on one foot and kind of like kicking the midriff without actually kicking through someone. yeah, I did, I did, I did, bumps. I did a front flip. Oh, shit. I did not, but in terms of like like like, like threw myself over headfirst and landed on my land, on my back. that's. I did not think I'd be able to do that. I did a body slam. That was quite cool. Yeah. Nice. That's the being six foot four part, though. Kind of came in handy. It was like, not much strength, but there's a lot of it, so I was able to. Yeah. Yeah. A lot of momentum when slamming. Yeah. And and then yeah we ended up doing like a whole like routine at the end. Kind of like a little two minute thing. if I turned this into a video, I will put it up on screen here. The people can actually I don't I need to see this video. It sounds amazing. I'll send it to you afterwards. Yeah, I, I was actually surprised that kind of how that how not crap at it. I was like, I'm not saying I was good, but like like the fact like like it was so tiring. I mean, I said like my we did this on Monday and I've my right shoulder still, like it's still stiff. Yeah. I could add cat attacks out. It's not it's not very low impacts as far as exercise goes. Is it. No. Exactly. And thing as I've not been like to the gym or anything like that in a couple of years. I say, I say I call this I've never been to a gym, but I have worked out before, but like, yeah, it was. Yeah, it it was really good fun. If you are looking for a different way of exercising or losing weight. Try pro wrestling. I'd. I kind of recommend it. It sounds sick. Yeah, I like I look forward to the video. It sounds incredible. Obviously. Yeah. Yeah yeah I, I it's something. Yeah. I'm not I'm not committing now to doing it full time as a exercise routine. But I could see myself doing it again. I did, I, I genuinely enjoyed it. I thought it was really fun. You know, you're not quitting your day job yet. to pursue wrestling, I think. Yes. Yeah. Being 35 years old is the correct time to start. Yeah. Yeah, yeah. to become available, but, like. Yeah, but like. Yeah, yeah, yeah. I think as a way of losing weight, I think it's actually like, I actually could I've always been a bit rubbish at kind of like just going on a treadmill or something like that, but like, and I pretending to kick someone or like that or doing like slams and stuff seems a bit more fun, I don't know. yeah. It's something like, I think what I'm doing in the future, I guess I did listen to watch this space. we at WrestleMania, before you know, it sounds great. I'll actually go to a wrestling show and you're at WrestleMania. I'll be. I'll be there first time. yeah. No, I think that's very true. But if you want to actually have an exercise routine you stick to, you do need, I think for most people, you do need to find something you legitimately enjoy. Like some people actually like going to a gym. I've never been one of those people. like, for me, it was like I got into bouldering and stuff and that was involving Val very close to my house. That because it's actually something you're excited to go back and do again because it's like, oh, I can do that Boulder. I really need to do it. That's annoying me. And I'll have to go again tomorrow. That's that is definitely the only way I have found to actually stick to an exercise. Routines. If you find something that isn't just a boring way to spend some calories, you know? No, definitely. I think that's fine. I think I think my mind like the main thing that hit me was just my cardio is awful. Like it's better than it used to be. Like, again, like like I quit smoking, like a year ago. And that's definitely helped things. Yes. Yeah, we'll do that. but yeah. Yeah. But yeah, yeah. I think once I'm able to kind of like jog a little bit, I might consider doing it again. But yeah. Yeah. And yeah, who knows if I start wrestling and start doing upper body exercises, maybe I'll join you on the boulders. James. Nice. Sounds cool. nice. Nice. Well, I join you improving. I'm not sure I can make that promise. Yeah. I think, yeah, I think a good place to, to to actually leave it is, This will like a version of this. Will, I will at least be on your on YouTube. either comment there or find our socials, which are also be in the description below. Tell us, some good wrestling magic related names. Yeah. Oh, yeah. Yeah. I feel like that's if you, like, got into wrestling. You definitely need a magic themed wrestling name. Like 100%. That's a wrestling name. But then the people in the know would be like, yeah, Magic Slayer. Yeah, but I need a gimmick. Yeah, that's your job out there. Everyone listening? Give me a gimmick. I've read wrestling. I think that'll be good. Nice.