Powerful Nothing

#49 - Prepping for Cube Clash London!!

Too Sweet MTG Season 1 Episode 49

In this episode we're preparing for Cube Clash London, and looking through all the awesome cubes that can be drafted at the event. Even if your not able to make, it's still a great look at a bunch of cool cubes, and our process of getting ready for an event can be used to prep for drafting any cube for the first time!!

Cube Clash London Website: https://cube.memorici.de/
The Newman Holiday Trust: https://www.newmantrust.org/

Links to the Cubes

TCG Player Affiliate Code: tcgplayer.pxf.io/toosweetmtg

Hello everyone. Welcome back to Powerful Nothing a Magic The Gathering Cube podcast. I'm your host, Dan, better known on the internet as too sweet mtg. And as always, I'm driving my co-host James James. How's it going, man? You well? Yeah. Well, I'm. Well, I'm, I'm pretty successful. We've got coming up, I think, for the highlight of the London Cube calendar, which we're going to be talking about today. That's right James, this week we're talking about cube Clash London. It's coming up on the 5th of April. And this is only like so this is Cube clash London two. This is as far as I'm aware, the second large scale cube event in London, which is kind of wild seeing as London's a fairly, you know, fairly big city. But we were both at the first one. We had a great time. It's coming up on the 5th of April. Unfortunately for those listening, if you haven't already got your tickets, I'm afraid it has already sold out. However, we will put a link down to the, website below. It's already grown from the first one, and if there's interest, they could definitely grow again in the future. Yeah, I believe that actually, looking at taking the third version up to a 64 player band. So I think the first one was somewhere in the 20s maybe. I think this one's 32. Correct me if I'm out 40, maybe. And I think, yeah, I'd look at taking up to a 64 player event for that slot if there's a lot of interest. So that would be really cool that that would be rad. But like what we're going to be doing today is we're going to be going over, all the cubes that we have lists for coming up for cube two. So I mean, if you're playing in Ink and Cube plus two, this is a little primer. We're kind of giving away our secrets here. But for those, just listeners out there who, this is a this is a good little exercise to do before you go to any cube event, even if you're just playing a friendship for the first time, or especially if you go into something like Cube Con, which I know happens in America someday, I would love to go to that. Because because a lot of these cubes are unique. Going into blind isn't a great idea. Not just, like, optimizing your xG to quote a football term, but just like, just so you're familiar with the cubes going in. So kind of you have the best experience possible. I think that's I think doing a little bit of research is always good for these types of things. But your deck will be better and you probably have a better time and like, you'll get more out of the cubes that you're drafting. So what we're going to do is kind of just go through the cubes, break them down a little bit. What we like, give our views of them. Kind of give an overview of, of if it is a bit different. What is the theme? What is the gimmick? What is it trying to do? And kind of like, I guess to an extent, kind of like what we're hoping to draw if we end up in these, is that for dreams? Yeah. For sure. For sure. It's, it's been really cool recently seeing the proliferation of larger cube events, like more organized cube events. I think we in the UK are definitely a little bit behind America in in terms I know. Obviously Cube KubeCon America is huge, but I think there's there's quite a few more like regional organized cube events so far. So it's been really cool seeing it come over to the to the UK and yeah, I think hopefully a good thing to take away of this would be just how you approach a new cube with a little bit of research and, and how you can sap that to, to get a good experience and hopefully win some games now 100%. And also, one of the cool things about just looking through and talking about some cool and interesting cubes is, is that they're good for inspiration, like like like like like from cube plus one. It got me to build the cube that I have entered and, is draftable at Google. So, playing some of the cube, some last time that were different, that were unique, it got me wanting to build a cube that was a little bit out of the ordinary. So that's why I put together the Treat Yourself cube, which we spoke about last episode, which is in which has been selected awesome. Late for Cube life. So, if you want a real deep dive on that, go check out my last episode where we spend quite a bit of time going over the To Yourself cube. We will give a Tldr in this episode for those who who haven't listened to that one, but But yeah, yeah, just doing this. It is one of the best things about these types of events and also these kind of episodes is, is it can give you inspiration for your own cubes, and give you ideas to build something cool. Yes. For sure. I mean, I think there's a lot of people out there building very cool and creative cubes. But often they don't get a ton of, spotlight. Right? They, they have played very widely by like eight people that that person knows. Yeah. And a lot of people never see them. Right. Unless you're really active on the, on the cube discord or whatever. So getting to an event like this, you will, you will see a lot of new and interesting things. And I think that's that's a lot of the appeal of them. I think that's really great. And one final benefit is that this cube is for charity. It's for, the Neumann Holiday Trust. We'll put a link down to that inclusion below if you want to donate. But yeah. Great. The, any profits from this, going to that, charity. So, yeah, that's a really good cause. And yeah, we love that. Right. James, let's talk cubes. First up, we have the experience cube, or as it's named in cube. Kobra, the agile cube. This is designed by Agile Drunk. And that's going to start giving a bit of an overview of this cube. So it looks to be kind of power level wise. It's kind of like I would say. So using its own description. It is a medium power level. This is a dragon rage channeler format, not a not a dragon nimble pill for a format. The bi that I'm, I'm getting kind of like modern. That makes sense. Like like a modern, sort of power level type thing. Like, like, those are the cards which make expecting to see in here. On there, man. Have you, have you played modern recently? That feels not very medium to the face. We can adjust, tier ratings after this episode, but, yeah, it's 389 cards. And then in terms of theming, the way it describes itself is like it's fast paced games with it's fast paced games with lots of decision points and few board stores. Also, the other thing that's always good to check with this, with any cube you're looking at first time is the fixing. And in this we have double fetch, double shock and surveil land, plus one other land in some colors. So fixing themes. Phenomenal. Yeah. So, fixing wise fairly good. Us in terms of double. Double shock is great. He is no notable of of our no triumphs fail. So I think that to me means I can play a two color deck that can splash that I'm not really looking to go sort of full 4 or 5 color play all the good cards, you know? No, definitely. That makes sense. In terms of archetypes, we let's start with our big picture stuff. First we have aggro, we have mid-range and control. One of the goals of the cube in the notes is that aggro, mid-range, and control are all possible to go. Three oh, in terms of more linear archetypes, we kind of see that, blink is in white with help from blue and green. We have spell slinger in is it? And with help in white and black, there's a plus one on counter synergy that looks to be in colorless with support and like abs anti colors. There's artifacts matters in blue with white red and black is kind of secondary colors. And then there's like a aristocrats package also in colorless with support in black and red and probably white as well. Just from, from how that tends to go. So nothing too super outside the ordinary, but like, like like we'll get onto some cubes later that have more out there kind of archetypes, but that seems pretty. I'm not to say straightforward games, but it seems pretty solid, if that makes sense. Yeah, I quite like the look of this cube. I think it's, one thing that's very noticeable to me is that the power level seems pretty flat. There's not a lot of cards while I'm looking down. Like stand out is. That's way more powerful than most of the other things that are going on here. Yeah. Yeah. It looks balanced. Yeah. V the archetypes are very much we're talking about synergies, not combos. They like there's there's not really any, sort of go for the top combos that will invalidate everything your opponent is doing. So the way I'm reading this cube is this is really going to the wall. It's like very good fundamental skills finding, finding your lane and, drafting a good amount of base pike because because you don't have phase power as broken up gonna save you. You've got to have the most consistent that you can, and it's going to just reward very tight gameplay. I think, we're not going to see a lot of sort of non games. There would be implementation in there. I think it looks like you can draft a pretty consistent deck. With all drawn cards that, the anchor, they're never going to be embarrassing, like the synergy cards and mostly cards that sort of do quite a lot on their own already and then get a little bit better if you're doing some stuff. So if we're not having big over-the-top synergies, it means and we don't have sort of bomb type cards that really stand out from the pack in terms of power level means you need to try and just extract every last little bit of synergy we can out of the cards that are available, and we need to make sure we find our open lanes so that we, so we get solid cards across our deck and we don't have to wait. And yeah, that the fixing is good. I think you can splash, but I'm not looking to play that center sort of 4 or 5 color domains style deck because yeah, probably I just don't think the reasons to splash of that strong, like we're not splashing amidst can do a comics or something have I, it's it's will often I think be able to get a two color attack for just has as much power as be a 3 or 4 color deck might do so I'd mostly be looking to draft a two color back with independently solid cards, and hopefully we can get a little bit of synergy out of phase cards as well. Yeah, I think you see the, potentially the lack of need of splashing just because, there's actually quite as narrow, multi-colored section, which isn't a bad thing. It's just it's just how the cubes been designed, like, there's only, like, most colors only have but 2 or 3 multicolored cards, so to say. Oh, isn't that reason running around the cube to be like, oh, I'm in a go gallery deck. I want to splash this to a card. There's less options, if that makes sense. Yeah, for sure. And mostly those gold cards are very much doing the thing that that color pair of is doing. Exactly. You know, you look at, for example, like hidden stockpiles, just, to pick out, a golf cart or van that's for, the channel vault. You on set to get A11, and you can sacrifice Sky one. That seems really good, actually, in the white black deck, as it sort of described here, that, maybe I want that in a could see stuff out of black for a deck, but probably not since two top next nice to be other colors aren't really going to be interested in this effect, right? It's a white black card for the white black deck. No, definitely. And the other thing with splashing as well, that kind of makes me not want to do it as much is just just from the description and from the cards. I'm saying, I think you really want to be curving out in this cube. Like, I do agree that, like, from looking at it like, like aggro, midrange and control are all solid in this, but I think curving out is kind of is key here. Like a lot of the decks like creature wise stop at like five. Like blue is one six sharp. There's just a lot of lower cost of creatures in here. So I think curving out and being manner efficient is one of the ways to kind of optimize this, as it were. Like like, I don't think this is just going to be just a aggro deck smashing into each other. I think you're probably going to have like 2 to 3 aggressive decks, like like aggro decks basically. Then you're going to have three also mid ranges, lower decks. And then I from looking at the numbers, I think this can comfortably support one control deck. I would need to check on two like like the the counter magic is actually quite good at this as sensor counterspell lose focus make disappear man like Miscount remind mythic confluence. That is quite a healthy counterspell package for a lower do over a 390 cube. Should we say the one thing with the board, with the control decks, I kind of like. I think you need to get these to be the control deck is, It does like, I'm not gonna say light on board wipes, but compared to cubes, where curving out is less of a thing and, like, more support for control, there is a lower number. Like, I think I think we have I'm gonna say two like two premium board wipes. We have damnation and time wipe. And then you kind of have like museum waters night and con it sweltering sun, spiteful banditry and cyclonic rift. I'm kind of including as a board wipe. But to an extent, because there aren't as many like six drops to an extent. Maybe missing mortars actually kills everything in here that that matters. It does like it answers a bulk of the board actually. Now I'm looking at kind of things a little bit more detail. So yeah, so I think the majority of decks are going to be more aggressively leaned, but I do like the look of this cube because it, I like curving out with Smooshing face. And I think you do need to, to be doing something a little bit more like I don't think you could like, like some of the notes I have down that let me know if you agree with the shames. In terms of decks, I like the look of objects. I think I stress strong, I think like, like a black red deck, like a solid black like aggro deck, but with something like a Judith and a marionettes apprentice as you kind of like to give you a little bit more reach. As things are dying, you're pinging off your opponent as well. So. So you're kind of winning that race? I think. So I think you need something like that. Kind of like it can't just be I two drop, 3.4 drop. I think you need a little bit more synergy to kind of, take you over the edge. I'm going to really tie the room together. Yeah. For sure. And I think, because you said for the threat objects and a lot of them, you can answer with a cheap removal vibe. And the cheap removal is good, but it's very much, the cheap removal kills the small things and the expensive removal kills the big things, right? It's not. It's not salsa. Plowshares and path to exile. But I think a lot of the thing, it looks like a lot of the gains are gonna be around small creatures. So if you can get some of those cheap removal spells, a little bit of card advantage, I think, you know, sort of a mid-range stack in the tree sense that could be could be quite strong here too, like, yes. Now I'm looking at things like dark confidence and sleep siphon. I think they sell those cheap value engines. Could be, could play very well here. No, I agree, in terms of what deck you'd want to be in from, I'm looking through this, I, I think how I have a like I have a dream deck. I would like to be able to do some looking at it. I'm I think I see a little power out. Like, if I'm honest with you, I. I don't know how you beat an edge champion in this cube, if I'm honest with you. If you get that onto that aggro deck coming together. Because just with those decks, like, the manner is so easy because there's so much of your deck is kind of this like it's champion steel overseer bound Ravager, chief of the foundry, lodestone, Golem. I know I'm a sucker for that, like the aggro Jack, but like, in this kind of environment, like getting an NXT champion online and really controlling the board, I think just seems really strong. Yeah, some of the some of the artifact stuff too, are pretty good. I think you can be aggressive or not with the artifact stuff, and I suspect it both works. They've got stuff like at Champion Knight five I think is really good. Metal set piece. I'll play great in the aggressive artifact set, but also the, the affect play offs. And blue looks really good to me. Some, like me, I think can go very well here. Master of a fairy, is a nice one, but which can lean, aggro, or less. So, but we also have things like, trinket mage can search out some of for the powerful ones, which can, a little bit more controlling. Yeah. I, I think this, I think blue artifact control stuff or, v more like colorless artifacts, which are doing fun stuff with some stone counters could both work. Took off things like, arc bound work, to go with your, seal overseers and, I found that after I think, as I, I found Ravager is often like the capabilities that stuff scavenge. Right. If you found Ravager, the. I think it's worth stacking on. But, yeah, I like the look of artifacts. I like the look of just mid-range people out with some of them little spells. But there's also, some very blue controlling cards. Do look great to me. Like you said, I don't know how you use a mystic confluence of skill. Like that's the difference between us gems. Yeah, I circumference I went to X champion. I mean, I can torrential go back to my mystic conference, I seem. Yeah, that does seem strong. Yeah, yeah yeah. There aren't too many other big instants in here. I think that's the biggest incident apart from this trip. I do instant care like stops that one and and then jumps to Mystic Conference. But I think by control it is we are torrential care hoping for a counter spell late game to while blocking or something like that. You know like like we're trying to get a good two for one in there. That kind of stuff. And like potentially Hulk might be the biggest thing in the cube. It does have the most power and toughness. It might just have the most power companies in the game. Oh no, we have Sulfur and Mayhem. Dominance is also A54. Oh no, no, it's A56. Yeah. Nothing's bigger I mean further scale. It's an eight eight if you want it to be true. I was just looking at the card. Yeah yeah yeah yeah yeah. No sir yeah yeah yeah yeah. Overall I think this cube seems like really fun to be fair. Like like, Yeah, I think going into it, I think go expect aggressive games. But if you wanted to, if you are more of a controlled player, there are there is bits in here. I just think you just need to drive to see basically, if it's open, then late, then lean into control. But otherwise try and do something aggressive slanted, but look for some cool business energy to kind of tie the room together. Yeah. I'm. Yeah. I mean, really all of it looks viable to me. So. Yeah. Find your lane. And I think nicely with this cube, we can get a lot of really tight games. And I think your decisions are really going to matter. Traffic chiefs come in a lot of different fonts, and I, I think a lot of the cubes we play with have, have a lot of really like swingy over top big plays. Right. And this one, I would say less so, which means that all your little decisions are going to matter way more. Right? Because you don't have that many things. Yeah. You don't have the big powerhouses, which you're going to just sort of make a lot of the smaller decisions irrelevant. I, anytime you can, you know, squeeze out a two for one or get a head on, man, I haven't I think the games are going to feel a lot like limited games, like best to draft games, but just sort of higher power levels and a bit more synergy. And I give it a great. Yeah, I looking forward to this one. All right. Let's keep the ball rolling. Let's quickly touch on the treat Yourself cube. So this is the cube that I have submitted. Woo ghost clap I got this is in here. Actually I love this sleeve. I think it's great. Yeah. Thank you. Yeah, yeah, yeah, I'm really proud of it. And I was inspired to build it after doing the last cube, so I'm glad that it's got in there. And I almost can say that. That's really cool. So yeah, we as you mentioned, we did just do a whole episode on it. So we're not just going to sit here for two hours and repeat that. We'll kind of give a quick tldr, overview. We won't go as deep as we will do with the others. So kind of the gist of this cube is that it is a it's kind of more akin to the chromatic cube and the live the dream cubes in that most decks will be two colors splashing with, but it does support for three colored, three color archetypes. The games also tend to go not not longer, but kind of like early times. You're kind of looking to kind of do stuff to like build up your game plan, like a bit of self mail, a bit of filtering, that kind of stuff. You're not kind of like playing a creature on turn one and swinging with it, if that makes sense. Like like like like like there are there are aggressive decks, but kind of like, if every day really starts kicking in around turn four and five, the aggressive deck will start doing things on like turn 2 or 3, if that makes sense. With this cube, think big, think splashy, think colorful. You are treating yourself. That is the point of the cube. A quick note just from, drafting point of view, everyone does that. Everyone does start with a with librarian, which means that at some point you can get two cards from a pack and put the comic library back in. So you can really treat yourself. If there's two cards like that from from a pack that you want, you can take them. Because of current librarians. I want you to be able to treat yourself. James, any quick notes on the Treat Yourself cube? Yeah, I would just say that, yeah. Some cubes, like, you look at the archetype page and then you remember what the assets are. And in the draft you're thinking, I've got to be one of these archetypes. I would say that is not to have, like the archetypes of all like veil and work, I think. But, they also can bleed into each other quite a lot. If you so if you can see synergies that exist across the art types, you know, you don't just have to follow the ones that are in the timer. I think because there's a lot of potential for splashing, you can very much work things out on the fly and build something powerful that way. Yeah, yeah, it is definitely designed that. Kind of like you're roughly in a like in a three color deck, but there's stuff in the other two colors that you want. And like if you can make the amount of work you are really rewarded for, for doing that. So drafting lands, I think is a that's the Tldr draft. You land. Oh, it's draft land. Yeah, yeah. The primer for this is is quite thick. They're not expensive but like like it does cover the just you need and like yeah, there's a bunch of other combos and stuff and all like cool things you can put together and a bunch more that I have not found. And also, if you are listening to this and you're the winner messaged me afterwards because the winner, if you win a cube of the tweet yourself, you get to add a card. So I will have to find the person who wins. I keep like I get them to pick a card. All right, let's keep it rolling. Let's move on to the camera, our past and present cube. So it's kind of a I'm going to use the term like plain cube. So like like how we'll get onto a sort of set cube later on. But basically this is cards from All Points of Kanagawa. So we have the 2004, 2005 block. That's cards from that there. There's cards from coming out on the on dynasty. There's cards from the commander set from Camelot on the Odyssey. And there's also some cards, either with artwork that references Kanagawa. So like, for example, there's a mana leak in here. I don't think man leak was in those sets, but I think was I don't remember, but like, they picked an artwork that represents the plane pretty well. And also like things, like, foundations or like core sets where they've been set on coming out as well. So, so that's the kind of pool of cards that it's, building from. It is a, power level wise. I would kind of call it something akin to like a master set. Like, like it is stronger than, limited or that then just like a regular limited set. But I don't think it's like it's not as strong as the, as, like, the agile Cube, or the expansion we spoke about previously. Like, this feels like a lot like a master set kind of power level. It also it it is also 360 card. So every card in this cube will be drafted during the draft. Something to keep in mind. So the card on the left is going to get opened. It is going to get drafted. In terms of archetypes, we've also kind of gone across all the different times we've been to Kanagawa. So, white blue is an artifact control deck. White black is, spirit craft. So spirits and arcane spells. Boris is legendary samurai green, white is enchantments. Blue, black is ninjas. And I'm excited. See, ninjas. I love ninjas as as an archetype is it is aggro artifacts. Simic is moon folk combo. I'm not. I'm not sure how the combo works. James, you might need to go over this with me. Yeah, I think you'll like returning lands to your hand for value. Is is mostly what's going on there? I have some quick. I have some uncertainties about whether that is going to be good enough to keep up with some of. And you can make our stuff well, but we'll. Yeah, we we will touch on that. But I but but quickly ragdolls is burn and kill it just like I kind of a burning deck with ways of getting instant sorceries back and tossing them again. Shockingly go Gary is graveyard. But but but I do like the fact that it's soul shift and recursion is using kind of the soul shift mechanic from original. And there's Zubair, as in, hey, James or Jabbar is, Grewal is modified. That's what we saw in the new Kanagawa. And I see and there is a five color legends deck that exists in here and also a bunch of like they're called hidden challenges. There's some kind of cool build arounds that kind of lead you down the possibility of building decks. There's some cool build arounds in here. I think we do need to touch on some of the power outliers. I'm gonna start by saying I think this again. I think this cube is really cool. I would love to draft it. I think we need to accept that some of these cards were bad in 2004. There are some cards in or there are some cards in here that, from a power level point of view, did not make like like coming out was like the original coming out block. Did have a bit of a bad rep for underpowered cards for a lot of time, especially as a game. I feel like there's a saga of that kind of stuff, but like, what I'm saying is like, like there could be some balancing issues, I think is I'm trying to put phrases like, I'm. But, but I like the cores that really stand out to me are cards like fable of the Mirror Breaker, I think is obscene in this cube. Surah Kai Genesis engine is amazing. The wandering Emperor rack in a bank Buster spring. And then to go, like just I mentioned manually earlier, but I think mainly because it's really, really strong in this. You've got cameo inquisitive student blade of the Oni is a fantastic aggro card. We've got Kiki GKE in here. We we do have insidious roots. You might need to like. Like, that's probably, I would say some, like, soul shift recursion stuff, but that seems like, like a very strong engine. But like, those do seem from a power level point of view, quite a lot higher. Because like, I'm looking at some of the cards, there's like three mana, two ones with Soul Shift and like, I think flavor wise this is phenomenal. I do think that like, like basically what I would say is if I'm dropping this cube, I'm taking power outliers and working the deck around that basically is is that fair game? Yeah, for sure. And I think that is completely fine. Like people talk about having power lines like it's a bad thing. But you know, what has like the most egregious power outliers, compared to, every cube you've ever drafted just based track like. Yeah, to be fair to a for driftwood for me. But the god is not the top of the line, you know. Yeah. That's great. That's fine. You just go into it like knowing. But there are some bombs. If you see the bombs when you play the bombs, you try very hard to get them into your deck. Some bombs that you, you know, if you're in a bunker, along with a bit of another color going into type two and you see, for example, a over some sky of a launching M5, and then you might want to pivot colors, that's a I think that is a decently big part of what's going on here. I think, yeah, this cube does just have the issue vibe that and not I'm not saying it's okay, cuz I'm quite sidestepped this, but there is the issue. That kind of a gallon neon dynasty is just a way higher power level set than, than the can make our stuff. But that's fine. I think, basically for way I am going to be trying to approach this is, I want, a take bombs because we just discussed about, bombs in this cube. And then I want to try and fill my deck out with mostly, like, kind of our neon dynasty commons that hopefully synergize together. Yeah. And the I don't save everyone good cards in the, in the old set. That will work. You know, stuff like, if you're in the ninja stack to get entice from the the old chemicals that that card kind of slaps. But in general, like, are quite a lot of the old, especially like the old Commons that I'm, I'm really just trying to not push in like that. I, I would love to be proven wrong about this stuff. Like, yeah, there's this cycle of cards like, I'll give you an example, ashen skins, you better, two manner, 1 to 5 for the nice for the five color deck. Because it's a zoo bearer. Yeah, yeah, yeah, exactly. That's all the zoo bearers, right? And they all care about how many survivors have been put into a graveyard for some. I'd love to be proven wrong. I don't think if you're trying to win, you should try and do zoo parrots. You know what would be my impression going in? I would kind of. So. So one thing with the just one thing you kind of touch on. So as I said, there is a five color to I guess that is the Zubair attack. And also like a five color legend that I do so it's replicating can up can coming out what is is fairly a two color set like like it's not there's wasn't really much fixing in Kanagawa and you kind of see that in the landscape stage like there's only. So it's a 360 cube as you mentioned. But there's only, there's one of each game land. So those are the tapped taps that have to do colors gain of life. Then we have the landscape cycle. These are the lands that come into play. Tap for a colorless or can tap and search for one of three basics. And then there's a bunch of mono colored lands like there is executed courtyard, which in theory will fix for humans. And uncharted Haven, which will help you, which will come out, which comes into like taps and fix for color. But just the I think this is a solid you are a two color deck. And I think, I think you will really struggle to go for a third color in this deck or in this cube, if I'm honest with you. I think if you're green, you can splash a little bit more. You do have stuff like, Greater Tanuki that's like, you can channel to rampant growth. Catch me off with stereotypes that capture a man of any color that's a king or a tribe elder as well as in it. And also, I also want to talk to a Paradise about. I think that is that is primarily it for the fixing. I mean, it's not abundant. I, I think you're certainly not like a three color deck. I think you could be green something and splash. But, yeah, I'm, I'm certainly primarily looking to be a two color. Okay. So yeah, again, you'll find that open lane and, take some, take some bonds and some kind of gallon neon dynasty comments I think might be might be pretty good. The Knights, because I played, like, one draft of comic kind of a lifetime. So I'm not going to be an expert on the old cards, but, notes. I had some drafting, a lot of comic Hour, Neon Dynasty. Ninjas work, right? And I think a lot of a good of a good ninjas from the online stream and plus some actual good ninjas from old Comic Hour, which, which work said, like in cases where I think it's, good work pretty well here. That's one where when you connect to get to search for another ninja, if you get the evasive creatures to enable it, this can be a very, very strong strategy. Also, if you don't have a million a face of creatures, you can kind of get there with, some of the combat tricks work pretty well here because they're in this spot where they kind of have to block your creature like they're so scared of you. Ninjutsu swing, and then you can get some. We've got that trick that that works pretty well as a strategy. The sagas from New Comic Hour. Yeah. It's still very, very strong. Where they did the sagas of flipping to creatures. Yeah, the three in blue, all for, like, the modern age, inventive iteration and behold, the unspeakable are all great magic cards. That is so much like they're always built in two forms that you get a bunch of value from the sagas, and it flips into a creature. But they were great at the time, and I'm assuming they're going to be great in here, too. Yes, I certainly expect so. If I just give you all of these, just give you a lot of value in the first few chapters and then leave, you have a for that, and stuff like the green ones. I really like to stuff like besides you reach a spot skyward like format. I get to forest fanning comput Lancaster grave on to five feet, and then it flips into, x x the number of lands you control life out. So much for, for manor. In stuff like Tales of Masters, if you have those, it's like kind of a fairly common one, but still very strong, I think like Five Manor. The first few chapters, you put a counter on something against agents and kind of bend, but it slips into a sci fi virtual taste. Like, again, it's just getting a lot calmer. And if you can get a few of these, the ways to do the Kevin can be very strong as well. Stuff like, Season of Renewal and, Jackie is, a card I wanted to shout out here, actually, v like one a green, you can keep in the clan. It's your hand. And look at the top four to get, into your hand, into your graveyard. Really feels of this graveyard scene they've got going on in green black. And you can channel it to a turn, a bunch of cards. Breakout. In fact, that's a very strong value action and nice format, really. And I expect it to perform very well here and probably sort of knit together for, the green black graveyard deck. I think if you can get to know 100%, there is a Kiki geek in here, I think that might just be for value. I don't overly I don't immediately see something that it combos with, but I did stick out to me as like a if you see a Kiki Jaeger, you know, you think of combos, but it might just be to be fair copy. Aggressive creature. You got attack. I mean, we say combos, right? I come up with creatures with an end to the battlefield. It's very tricky. Like, we don't need to be touched tonight. Simply fell out of games here. Like here it is again. Really strong value engine, right? The the only downside, I think, is it's triple that, which is really tough. And it has to be toughness. But yeah, I'm, I could because of just the numbers of the cube again because multicolored is quite small and also so is lands like multicultural lands combined is less than 60 cards. So you have 300 cards effectively mono colored and colorless. So there is a world where you could be a monarch. The decks may be like, I'm gonna say splatting your second card like, so you're splashing 1 or 2 cards. That does definitely seem doable in this. It's but and and if that's open and you'll see that could be quite strong just because your manner will be better than everyone else's. Yeah. For sure. This is I think it's a pretty pick intensive format. Yeah. So I'm looking for some double and even triple triple mana pips in here. So, trying to be like, I don't even have to be mono, right? But just a two color deck quest. Very that you have a primary color and a secondary color. Okay. Can be quite strong in that sort of format. Even I think this is like the, the whole cycle of legendary dragons. I think just going to be for some of the strongest cards in the format. And there again, old all double pips. So just making sure you can, you can cast spells, if you get past them, it's, it's they're very important. I think the last thing I want to touch on, James. So I think this cube looks way and like like like I, I do agree with you on the power out allies. Things we said at the start. I've kind of just like I think that about power outlines. But yeah, it's not it isn't necessarily a bad thing. The one main comment that I have and my one, unforgivable issue there is only one brothers, Yamazaki in here. Brother, the Amazon is two in a red Bushido one if there are exactly two permanents name brothers. Brothers Yamazaki and play the legend rule doesn't apply to them. Each other creature named brothers Yamazaki gets plus two plus two in haste. Is that what we're doing with Kiki? Jackie? James? Cat, can I interest you in a a female student? Oh, there we go. Okay. Oh, we have a clone, right? Okay. Yeah, yeah, yeah. Go AI clone off of us. We've got it. Yeah, we've got to make for clones. Yamazaki. Yeah, yeah. Apart from that looks, we looking forward to maybe give given this one to go. Cool. All right, the next one. We're probably not going to touch on too much. Because the next one is the one stop vintage cube. From looking. This is a, it's a vintage cube. That kind of is very much in the, IL core has the lineage of, like, the go vintage cube. It's 540. There's power in there. There's a lot of stuff you expect. And also the cards it's not running is also pretty similar. So so so so there's no initiative, there's no time vault. There is a little bit of monarchy, but not too much. That's kind of generally the power level that we set on for like for most of the I like, like kind of like the average MC augmented cube, that kind of kind of appears when they're not trying things out or when they're not putting packages in. It does kind of feel, along those kind of lines. So, James, I think you actually drafted this last time, didn't you? I did do a paratrooper last time. Yeah, it was a lot of fun. Nicely, because I had, like, the most broken decks. You will. You know, I've had it a long time. It was great. What? What was your deck last time? Then what did you have? Oh. Looks normal. I had, so I've got, like, a mox. That is in a time vault, which is always a great start. And then I was doing, like, whole breach, wheel stuff, and I had, like, three, two hour sevens. An absolute wall of two mana permission and then. Yeah, like vault draw seven, Punisher and Tidwell seven was a, a pretty common line. It's a plus, I think had, like, Tinker for portal all, memory job, which was great. Yeah. This that deck did a lot of stuff. So. Yeah, you can do you can do the same. Let's do the busted attitude stuff, too. You expect to be able to do mischief? Yeah. Not a million miles away from the, the standard, which cubes I see, you see, but I do I do really like some of the card choices that have been made to, see, say, no negative creatures. I think that's a great call. I, I think they're so warping to games, especially for, like, really efficient, stuff. I'm kind of over them at this point. So. Yeah, like background. Secondly is the peasants vetting opposition. So clearly they have, you know. Oh yeah. Okay. Yeah. Let's see. That's everyone seems to decided the opposition has been pile crap. And I just don't believe I still think it's great if you can get a good opposition to that, which you don't even have to play bad cards to do. You know a lot. There are tons of stuff which make tokens and, just play a bunch of little dorky value creatures. I think that cards awesome. I love to see em. I like they've got, like, survival of the fittest and birthing ritual, and I think that's nice. Little, Yeah, these still, like the green value creatures stuff. I've not played with passing the actual, vintage coop yet, but it it seems like it could be kind of cool. I don't know. I'm down to try it. A couple of new cards which have been added as well. It's been my. I've played with mostly slate, enduring innocence. I've really liked. That's the one light White's an a small creature. And as you draw a card only once, ten. And when it dies, it comes back soon. Enchantment I found that card to be just like, a nice way to keep the cards flowing in. And basically any white deck, because people talk about the white decks like, playing white really, or whatever. Like they can go pretty long. They have a lot of great removal and ways to keep a card playing. I think actually it works really well there. Also not to if you've not been stupid recently, like cards. Great. It's, if you see it early, it's worth building around. It is supported here. We've got a lightning. We've got some safe keeper things very strong. We also have a whole episode, if you are, unfamiliar on how to play or draft, not doing cube, we have a whole episode links that will be down below. Yeah, we sure do. The only final thing I'd say, Vince, if you've in general, if you haven't drafted a ton of, I think people have this impression of the format where it's like only busted convey stuff and I think that is I think that was never completely true. But it's certainly a lot less food now than it used to be. The mid-range cards are very good, like aggression and this but backed up with some disruption is is a very viable strategy. Yeah. Don't don't try and be force in combo all the time. It's, Yeah, taking the good cards is still very viable. And so keep 100%. Yeah, yeah, yeah, yeah. But look like like I'm looking at the intro for this, for this game and there is, has all the links to all the games will obviously be down below. And this cube does have a full docket breaking down all the archetypes. All the strategies. Yeah. If you just if you just click, click, it's called that. You say fireball guarding combos, doomsday, parallax wave combos, spins when chain and small ignited like that can be pretty daunting. But you know what kills people means combo. They'll just drop the minutes combo, player minutes combo. Kill people with them. And you know what else kills people for failing us? Dropped Boris turn lad sideways for failing asylum like, Yeah, I would agree the the vintage cube for the like, but this cube is the most daunting for the uninitiated. Just because there's so many powerful guards that you've heard are powerful and you seeing people do broken things with them. But if you're if you aren't confident, just don't, just don't overcomplicate it. Like, you can do very well. Yeah. Get some beef on the board. As James said, like, like find ways of interacting with your opponents, like hand attack, counter magic. That kind of stuff is very strong. Cheap interaction. But you'll be okay. You got this. We believe in you. Yeah, for sure. And it always makes me happy. People say like parallax wave combos, which like, I get it, you can do some cool stuff and I'm here for it. But I'll say parallax wave combos with four lands, two of which produce fly banner as far as I'm concerned. Yeah, this next wave attack can make a creature swim a game. You know? That's why it was a beast of a magic card. Because honestly, if if you're pretty new to, Vintage Cube, then trying to play vital that creatures backed up with some disruption is probably a very good way to go. And Parallax Way can be a great way to get into it, but I'm not sure if it's still the case. But for a long time, just like the winningest deck in Vintage Cube was just mono white or mono red. And like, I'm. I'm assuming that's not the case anymore, probably because Boris is actually good now, but yeah, offense had so many good whites and red cards that you have to splash before. Oh yeah, I color to down. And I would say, that like mono mono white is great. Sometimes a splash, sometimes not. Don't think of it as just sniper attack. You're a yes, you're an assertive attack. But you can definitely play long games when long games. Yes. And also mono red isn't as like yes, there is rag about in here, but it is actually less that the power is actually more on your three drops now with one two red with things like Lilia got broadside bombard is like, that's more where the power is in, in a red that. Yeah. So so so where actually the overlap is kind of come in as white can kind of want to make it both kind of make dorky things that you'll find throwing into a, broadside Bombardier basically. Or got basically it's what's happened. Yeah for sure for sure. Yeah, that's still red. Aggro is still great, but it's yeah, more fable of merit, very less like goblin guys fire blast, you know, and we do also, I actually have a breakdown of the motor vintage Q from like pro about 18 months ago, which, which will still be relevant if you're looking for more of a deep dive into how to draft a vintage cube, let's keep the ball rolling. Next up. Ooh, this one appeals to me on so many levels. Names. Next up, we have the Lord of the, Lord of the rings tube. So this is somewhere between a themed cube and a set cube, because we have multiples of certain commons, and some uncommon from the Lord of the rings draft set. But they've also kind of taken cards that. Oh, but but they have filled in gaps of archetypes with cause I'm from Lord of the rings. Like, for example, ragdolls is doing kind of orc stuff. There's a Zagor bell striker in here. He's an orc. There's an orc hell raiser from, Modern Horizons two from the looks a bit like that kind of look like so so so I kind of try to, outside of some comments and uncommon as they try to kind of keep it singleton and to do that and to help with that, they've kind of dipped into thematic cards from other sets to kind of build a build a cube that is thematically Lord of the rings, even if all the cards aren't specifically Lord of the rings. And that is, I think, really cool. On some of the cards they've added. Most of them, I think a sweet, yeah, like saga, as I mentioned, brutal Horde. So you got Helm Smasher, the big Zorgo, that sick, brutal horde chief. Awesome. There's a bunch of other rings and much of other rings related cards. I think that's cool and thematic. There are also, importantly, extra lands. There's one thing you really do need to do if you're building a set cube is add more lantern like each color pair has at least three. Some of them have four, I believe. But yeah, they're running some that aren't from the set just to kind of help out with the fixing. That is something you really need to do when you're building a set cube. They have added some monarchy cards. There are seven monarchy cards in the cube now. Obviously these are from the commander Lord of the rings set and not from the dwarf set. Monarch can really warp a format a little bit, a little bit, especially one of kind of like power level. This is like I will say, master set again, because Lord of the rings was, in theory, a premium draft set so slightly above it was a modern legal dwarf set. So probably a modern Masters or a modern horizons draft kind of set is going to where we're setting with this. But yeah, there is monarch monarch cards in here, which I would personally, if I can cast them because I think a couple of them are like 2 or 3 colors. I would take quite highly there is one add I do need to shout out first in terms of power outlier. I will say there is a soul ring in this. I have notes on that that seems kind of very swingy. Again, something like this. This seems a bit this seems both at first, and I'm here for that. I love that, they that they have gone with an artwork from Lord of the rings. So it isn't just the command's own soul ring round in here, but, from a thematic point of view, I think everything they've added to this is great. I think for Power Outlier, I do think Soul Ring is some of the in cards might just be a little pushed, but that's something for you to kind of keep an eye on when you're drafting and obviously pack one, pick one soul ring. If you open it. Yeah, sounds like a strong move. And if you don't get something, you can take the orchestral on the track for, for technically even quicker acceleration. Yeah. No, I like what they've done here. I think it's very sweet as, Yeah. Just going down the list is there's lots of cards like, oh, that's cool. Addition. Like for wing mates, Vox for extra eagles. Actually, I do like that. Yeah. I cards dope. And I like the way it looks. I think a lot of the additions look really cool. Obviously can't say going in that half going to be definitely can be the best colors, but I will say that in a lot of things, draft black was probably the best color. That's very strong. And absolutely correct me if matically they've gone up to nine Nazgul. Sorry, this is where I am going to, actually, the shit I am, massive Lord of the rings nerd. There are. Yes, there are nine Nazgul. Eight Nazgul and the witch king that. No, no, no, we have nine Nazgul, and we have, we have, what do you call it? We do have the witch king, bringer of ruins. And here we have the witch king of Angmar in here, and we have the, the May 1st as well. We have Lord of the Nazgul. I think from a flavor point of view, I probably go eight regular Nazgul, one lord of the Nazgul personally, but that is me being incredibly picky and needlessly, very needlessly picky about that, actually. But okay, another flavor please. That said that that are nine Nazgul. Okay. Yes, sir. And outside of flavor fund Nazgul is really premium uncommon. It was really, really good. The female one to death touch. And each of these ring tempts, you know, for instance, you put a plus on some counts on each device you control is like last night, in fact, after you are, like, so stoked if you got two Nazgul in your deck, you could get a lot more than that here. And that seems like a really powerful tool in so Black. I'd be very down to take one of those early, and it's not like the card isn't good if you only get one. It's still a premium combo. And I think even if only one in your in your deck. Also from just playing a bunch of a lot of things draft the ring tempts you is a pretty interesting and fun mechanic. So I'm pretty down to play with that again, I would say is a mechanic for getting a lot better. The more of it you have because of the first step offering tempting you is not that good, right? You got stuck on a creature, and that's fine. Skulk is a fine ability that really has, if you can stack up multiple temps the second chat, the second mode is fairly good. You get, loot every time you attack. If you're doing that for the whole game, that's a huge advantage. And the fourth mode is really good to, Plus, the more you have, if they kill your ring bearer, you than just make another one, the ring bearer. And it's even better because when you play your next chance, you card because you picked up your ring emblem. So it's one of those mechanics where if you see a ring tempt you card in pack three and you don't have any others, then you probably not that first. But if you can get a couple early, then I would really prioritize picking up as many as you can throughout the draft. And prioritize creatures that are good ring bearers. So what I mean by that is creatures are going to be able to keep attacking through most spots when by other ring bearer, cuz they will always have that skull cable TV. That's the first, the first mode. So skull face I, it's, they can't be blocked by creatures with greater power. So like low power, high toughness creatures actually works very, very well as ring powers. Because like, if you've got a one for, like, Frodo Baggins is the best fighter. Banks are phenomenal. Yeah. Because, like, yeah, if you got, like, a one for that sort of thing. Then they'd have to find like 411 power creatures to block it with. It's set to pick it off the force realistically not going to happen. Also just a base of creatures works really well that, Yeah. So I yeah, I suspect black will be very good in this cube. Try and stock up on ring tempt you stuff if you get the opportunity. Would be my notes. Just kind of the flip of that I do, I do, I do vaguely remember I mean everyone was was it kind of deemed underpowered in Lord of the rings draft? And one of the things with this is I would not go into it with that mentality because they have topped up green, especially, the little bit of blue with or every color has had cards from the commander sets brought in as well. So it's not there's like cars like feasting Hobbit, which is like a pretty solid food card there. Kind of like he wasn't in the regular environment because it's a command card. Like we don't have, like we have like Arwen in here, which is like two by one, green, green for two, one and each other. Creature control enters the battlefield with a number of positions count as an equal to oh, and toughness that just a very good creature. That kind of. That's a command that wasn't in the standard environment. Yeah, even like a Celeste Nero when that's, got that type of moment. It's really good. Yeah. The going green was very much worst color in Lord of the rings draft, so I think it was a very good move to, screen a lot more with some green cards from outside that, that like mostly in that form, I like the green commons were kind of trash, but, you could kind of get that a lot of the power was in the uncommon Gold cards. So if you sort of had green all to yourself and you could get a good that, it was it was mostly not great. But yeah, I fully expect it to be better in this tube than it was in the limited format, because it clearly taken steps to address that and, and dust up with some cards from outside the format, although, I mean, a lot of color sets have a lot of powerful additions. Right? I really like the, there's a living desk in the that I think that. Yes. That was one of the command breakdowns, and that's really nice. Yeah, that kind of is a whole that's a one card build around basically. Oh yeah. Showing that people are doing things and plays really nicely of, temp stuff. Right. Because you get that loot on the back so you can start fueling your graveyard and then living death. Now that's pretty sweet in terms of what you would want to be in this deck. Yeah, yeah. We mentioned like a it's a 540 cube. So you are probably gonna see on average five Nazgul in a in a draft, which is pretty that kind of slaps. But I do remember you specifically having a bit of a punishment in this, in this format of taking Great Hall of the Citadel quite highly and doing like a multicolored legend style of deck and there are two great halls of festivals in this cube. How highly are you taking them, James? It depends on how hard I'm trying to win. Obviously, that's what I've really enjoyed. The great Hall versus felt like it was basically. But I kind of doubt it works in the cube. The reason being that the reason that deck was good is it was one of the attacks he drafted, like right at the end of the format, when everyone had decided the Queen was trash and you never had no one ever took your green cards, even the gold cards, and you took a bunch of great hall of the Citadel switch sides. It fixes for all your legends, and then the only actual good green cards would be goals legends. So he just got all of them at the table because the adults wanted them. And then you cast your janky legends with your janky land and then played some good cards, and you have a color. And it was basically, yeah, I doubt that is one that transfers. I keep that, but not saying I worked in a sensitive of chain to like, like I think there is a multicolored deck in there just because we do have like the lighted halfling, we have gilded ghosts. There's what was Pathfinder like a green ax that casting Aragorn the uniter seems pretty strong. You mentioned janky creatures. I'm very glad this is in. I don't think it's going to do anything, but there's Bilbo. Birthday celebrant in here. The absence of Bilbo where you need 111. Like. Yes, you need 111 alive. And stay tuned. And I'm going to tap it to put all your creatures into play. Phenomenal. Yeah, I'll say a 71, 71. Yes, yes, yes. Quite right. Yeah. Please send me a screenshot if it's not a screenshot, where in real life I, yeah, shout out if you do. Yeah, yeah, I'm buying you a drink. If you do this and if you do or lunch or your choice if you if this happens at Cube Glass I love that. But yeah. Yeah. In general I think I think this cube is I am like like I guess the theme of the lot of is of course very well I think. Yeah, I, I'm really, I'm really just give us one to go. All right. Let's keep it rolling James. Next up we have one. So this is the first one that kind of like it's very different to other cubes that we've looked at. This is the reactor ice cube shock and awe. So this is a 520 sized unpowered vintage cube. By the name. You might be not shocked to realize that, this is only two colors. Well, sort of. The third color is sort of colorless. So the one actually, any notes on this at time of recording? I would assume, because there's devoid as a mechanic that I'm hoping you can get wastes. Basically, yeah, it's a 520, 259 of it is black cards, under 60 is red cards, 61 colorless, 92, multicolored 48 lands. In terms of archetypes we see in this, I'm going this by, some of the tags on the cube. That looks to be kind of like a slower control deck. That looks to be a burned deck. Shockingly. I know in a in a cube that, third red spells, we have, like, a Re-Animator package. It looks to be some kind of, like, discard. Like like, not madness, but kind of like things going to the graveyard style of decks. That looks to be like a sacrifice deck, like, kind of stuff. There's also a tokens deck. It looks to be kind of like a Zod, a prowess like combat trick, heroic kind of deck. They've got a bunch of cards listed as, like, title matters. They do seem a little bit like. Like there's some interactions here. Like, there's, like, there's a few cars, like, how about night? So if you guys had about skeletons, lizard slippers, berserkers and wizards and then there's a few, there's things like changing out cards and a few other changes that kind of like fill the gap. So I think it's kind of like a you, you dropped your changelings and then you take some lords. It's kind of like, I think that's kind of the deck. There are some combos in here. James, I don't know if you've seen these, let me run through these with you. So all. And do you know what? The cards all will be? One and the Red terror do. So all will be wolves. And I think is whenever you put a counter on something, you deal damage to someone. So I'm guessing the Red terror, is when you deal damage to someone, you put counters on it, and you, you keep going. Yeah, that's that's. So you need a way to deal in the first point of damage. But once you do that, in theory, you then paying out your you ripping out your opponent and then onwards, they're all kind of other combos that. So these are just ones I found. They will probably be more in here. These ones have gone through. There's, Nicolas captive kingpin walking ballista, and I guess it's Soul Cauldron. The so-called and also combos, again with the Red Terror and Walking Ballista for infinite damage. So Jocasta mages in here, but there's only one combo with it I couldn't find any of like, like the more, more standard Jocasta mage combos like Heat Shimmer, but there's a Jocasta mage a sack out and feign death is in a is a combo. So I'm looking at it like like apart from Obi one, the red turret. I'm guessing the combos that are tagged are all kind of like three card combos. So this will reward you if you've, if, you know, you're kind of ragdolls sacrifice kind of like like there's a murderous red cap and a bunch of sack outlets. We have to combo somehow. That's what I'm saying. There's also devoid as a mechanic, as I mentioned, which, so there's no notes on if you get wastes as a third land type, I would probably think you would need them, if I'm honest with you, to be able to support some of the, devoid stuff, like specifically like, Reality Smasher is great, is a great card. If you can cast it. I think you might struggle just based on looking at the land section, because I don't a super amount of colorless generating lands. And there was also this one is quite poetic that in the rectus cube there is an art. There is a walls deck. So like, you win with like vent sentinel tap like deals damage equal number of walls you control. That's pretty vibey. So there's a bunch of, there's a bunch of very cool archetypes in this and kind of like, like one thing with this cube, with any kind of cube that isn't five colors, like, like like where, like, I didn't experience this when I did, when we drafted my sim, my soul type to. But that kind of, like, is incredibly difficult to read. Signals, in these type of cubes when you're drafting, mainly because all the colors in, like often you can be like, oh, white is open because there's four white cards in this pack, in this, in this, you are going to have a pack that is one third gold cards, one third red cards and one third black cards. So when you're building and when you're drafting, I think it's important to kind of work out what larger theme you're in. And by that I mean like aggro range control, combo or tempo, kind of like which of those areas are you roughly like? Like, like think of it kind of like a spectrum. Like a line on like one end. You have aggro, on one end you have control. Certain cards will pull you more towards aggro. So kind of like if early you're taking things like, I know, like like lightning bolt or like two aggressive creatures, then you're kind of being pulled more towards aggro. So kind of think about. So it's kind of harder for you to then take control cards or slower cards later on. That's kind of that's kind of roughly what I'm trying to say with this is kind of like like think what? Kind of like, take my strategy for this cube. If I, if I put this one, it's to take just solid good. Cause I know I'm going to be playing. So I'm thinking things like lightning bolt, things like thoughts ease or power outliers, things like mayhem, devil that seems really good in this. Things like there are some initiative creatures in this. I would take these early. I take vampiric to to reanimate this dark that's in this and there's ways of doing it. I take strip mine. I actually take Gary gray to master quite highly in this because I love that card. And like, yes, it is a little group, but you can be monarch other than this type of thing. I would just for me, I would focus on taking high quality cards early and seeing where they're pulling me. Am I, am I being pulled more control? In which case I'll kind of lean bigger and go more control cards if my kind of good cards are leading me more towards aggro, then that's the kind of realm I'll go towards. I think because of just how tricky reading that this draft is going to be for someone who's not drafted this skill before. I think reading those kind of signals is going to be how I will best navigate through this. And then if I find some cool synergy, then I can do it like, like, like if I end up with some token makers and the mayhem devolved and cool, I'm kind of roughly aristocrats, but like, I don't think anyone's going to be like, I am the aristocrat deck. I am the combo deck. I think you're going to be kind of somewhere in the middle. Just because of the drafting experience will be quite different to other cubes. Yeah, for sure. I think. I'm sure if I will be lots of people who decide after two picks I am gonna stick that deck. And yeah, on that train, I think the fact I only two colors, it gives you the opportunity to stay very, very open for quite a long time and pivot between decks. And I think that is generally the folks you should be taking, I think. Yeah, I say early take for generically good cards, but again, to make your deck, no matter what best chance you have good for Marvel. And here there's just good solid value creatures. Take those early and then later in pack one, when you start knowing if you see, this, you know, Thermo Alchemist triggers, maybe whales, maybe, spell slinger as well. I want to be, looking at goblin bombardments. So that's going to ask about that. You could leave that decision very late and you're only speaking on those cards, right? Because you have because basically every card in the cube is colorless, like it's how you can think about this. So you can so even if you're in pack one, you know, yo, you take your good cards early and then you get like, three good ass crack cards in a row, and then you're like, okay, cool, let's go guys. Then in fact, two, you're seeing very powerful spells and stuff. You can make that pivot like you're only throwing away three cards. You're not, you know, pivoting out of your whole pile of cards. So that is an opportunity you should take advantage of showing the draft. I think, yeah. For, the oxides look like, mostly pretty well supported, I think. Yeah. I've got straight spells saying this looks good. Balls. I have questions about this. Maybe maybe you can make it work. I think there's some good, like, discard stuff in here, and, and, and I could see that being pretty effective as well. I would say as well, when I said every card is colorless, I mean, in the sense of, draft signals and new things going for track. I don't mean that you don't have to take lands to cast your spells. I think it's very easy. And a two color cube to just be like, oh, obviously I'm vector. I'm not slashing anything. I can play three, six, nine, eight mana base, always suck. Sucking cube. It doesn't matter if you're only two colors. Don't do that to yourself, hex and take some fixing a some that's not other, plenty of bloodstained Myers. So, I would prioritize those pretty highly and, yeah, there are some pretty thick, intensive cards, and you don't won't be following around with just basics if you can avoid that. I think of the blood stain mire as the way of splashing, spell with triple red in its manacles or something like that, or double black, that kind of thing. Last thing to finish on. I did find a combo, James. I found another one. We have Sorin Markov, the six man of Sorin that has minus three target opponents like so total becomes ten and hits a good second, right? That deals ten damage to a player as a life total is exactly ten. Oh, that's kind of sad. Okay, I'm here for that. It's not like the easiest thing in the world to pull off. Not. But it's it's two guys that no one else would in theory, want. Which is cool. Yeah. Like like like like like I say, it's a thing of just coming into this blind. And yeah, at time of recording that there isn't a primer. So we all just kind of like. I'm very much going by what cards are tagged us. I think we've done a decent job of kind of explaining this as best we can, but I, I think we, we've done a decent job of, of going over like our thoughts and how we would go into this, this is, this is probably a much deeper cube than we've been able to kind of look at just because like, like this is one where kind of like I need to get I kind of get my hands on it, basically, like this. Like, like there's so many cool cards in here. Like, yeah, in theory, like, like like I'm saying, like there is like a lizard's package and this kind of stuff and like, like it's finding and like there's, like slivers in here and just finding how these cards actually go together. I think to an extent I will I won't know how to drive this cube until I've already drafted this cube. I think is the best, but one of the best ways I can describe it. Yeah, yeah. Again, looks like I'd. Yeah, again. Love to drop this one. Yeah. Shop on the on the combo front row is say, visit docs sets and, the hex mage in there, which seems like somewhat of the one of the easier combos to pull off. Pretty straightforward one two card combo. Hard to interact with. Yeah, yeah, yeah. And then I do that. Yeah. So yeah yeah yeah yeah. There is ways of doing that. Yeah. All right. Let's keep going. Next up, we have a pull up a cube. So again at time of recording, there's no list for this, but this is one I did drop last time. So I'm kind of going to give some notes based on my experience of drafting this one. So this is a pauper cubes. Everything is a common, but it doesn't follow the proper band list. It is a pauper in that all the cards are commons, but there's all the bad ones in here. Like, there's, all the, initiative features are in the cube. All the eight OGs in the affinity stuff was in when I drafted it. That was cranial round. There was days. There was Paragon, Drake. I pretty sure there was a treasure, cuz, when I drafted this, my plan was to just draft band cards. Which I think is like a pretty solid entry point to this cube. Like, if you think a cards band import base probably going to be pretty good. And the other thing as well, from memory with this one is that, taking artifact lands was not a bad strategy. Like there's cranial ram as a bunch of the affinity stuff. They were very good. I found it to be very strong. I do think the best cards in it were like the four and five man. But, like, like like I remember just getting utterly mushed by, like, what's the mythic common from, modern Ryzen three? The writhing chrysalis. That card. That card is not reasonable. Yeah. That into, magickal it into initiative creatures. I think it's probably the best thing you can do in this group. I would not be surprised if that was the best thing you could do in this game. But yeah, from from memory. It is a very solid, very good barbecue. But it does have all the banned cards in it, although like all the ones that kind of would go into good Dex, like like like like I don't think sinkholes in here, but like all the good, all the good ones that would make a cube are in there. I'll put it. When we finally get the list, it will be in the show notes if you're listening to this a few days afterwards. But let's jump on to another one that needs a bit of an explanation. Next. Next up we have the Dalston Desert. So this is a very different type of cube. Kind of the build around with this one or the gimmick with this one is that you have to draft your land. The cube is 480 cards. There are 312 non land cards and 168 lands. That means there's 21 lands for each player in the pool and in each pack. You should be drafting around 6 to 7 lands. And also with that 480 cards you are drafting all of them, in the draft. So the draft does take a touch longer just because you do need to draft all the lands as well. But this cube is sick. I, like, it's very unique. I at some point want to build a desert. The desert part is that kind of is. It is the driving your land side of things. In terms of archetypes, there's more kind of like overarching architecture that kind of makes sense. Like the two main ones are. But one, but one counters and artifacts. They kind of paint all colors. There's different kind of overlap into all different colors and synergies, like, like some focus more on counters, some focus more on artifacts. But there is kind of support in all of them in some way. And yeah, this I got to drop this one last time and it was I had a wonderful time. But like, I'm very much the team. I like building things. So just being like, oh, now I have to work out how I'm dropping my lands. Like, I thought that was really cool. And was a very rewarding experience for me. Just how does that sound to you as someone who hasn't drafted this before? Yeah, sounds. It sounds really interesting. So it's interesting as well as, like how we all meant to approach your picks early because obviously, you know, you don't want to get stuck with, with not enough lands late in the queue, then have to be taken the knife. That's the thing that, also you a lot of the lands you can't really take until you know what colors you're in, right? Like, I don't like, obviously there is a scenario right where you just don't end up with enough and you have to put in necessary skilled gates in there that day stack. But it's really not where you want to be. So I'm kind of looking at these, as a bunch of kind of bad five color lands, right? There's a bunch mostly for ones where you you have to pay and, like, filter your mana. And in most formats, I think those are horrible. They make you play off of a really bad, but this looks really slow. And I could kind of see those being okay early picks, actually, just because they're always going to make your deck. What's it's also a lot of these filter ones. So I take like captivating K for example. It's land cave. It comes into play untapped importantly taps right a colorless and it's one and tap to add amount of any color. So yeah, you do need to pay to filter and but at least generates you colorless in the first place. And it has an as another ability to add some counters on to stuff by stacking the land. But kind of like that's you have but like, Plaza of Harmony because for gate and like like that stuff like that. If it's gonna. What you mean James. Yeah. Yeah. That's that's just seems quite stunning. Just the ability to take a land early that is going to go in whatever deck I draft by actually seems quite powerful. Because yeah. Otherwise that you have to kind of take spells and figure out your colors and then pick up the lands later about. Right. Because, yeah, play vassal and what's the all, color committing? Outside of that, I think it looks cool. Yeah. So say like, pretty slow. I think, the gate stuff looks quite strong to me because I've seen, you know, a lot of the fixes are gates, and, you'll want to take those up anyway. So I could see. I could see a multicolored gate stack thing. Good. How from your experience in the cube. Well, most people on, like, two color decks or or splashing around a lot. Pretty much so for me. So I actually had an aggro deck in the last time I drafted this. I 20 someone in one time. Last time I drafted this, powerful rally, the peasants make a bunch of, like, a bunch of tokens. Double cost writing the peasants love about the peasants. That was pretty solid. I have a question with accurate expo. On all your swap. It looks like all of your land is. It's like so many of the lands come in that they do. But what you generally what I was generally finding to be okay is if you're good with the pits of your deck. So if you're not taking like, like I don't think I ran a single double pit spell in my deck. I think that is very key. Running a really low colored pit density is the key to having, is the key to having a strong deck, I think, because it means that, it means that you can take like if I'm an aggro deck, if I'm Boris aggro, it means I can take forest as an untap land. It's a colorless land. That's kind of the way to think about it. In theory, yeah. Like, what I was only finding was finding your colors also was based on the lands in the pack as well. Because, like, in theory or like, like an untapped basic land, you would be justify taking back one. Pick one. I think because it will still get into your deck even if you're not in those colors, because there's an untapped land in those colors. And if you can just curve out on if you can play spells on curb, you will be ahead of a lot of people in the draft who are more focused on, I mean, as therefore I can only take a zora's lands, it comes into play. It doesn't matter. Like, like like you will be ahead of people if if you're like, if your lands come into play, come and play on tap. From my experience, I kind of like it. Doesn't mean you can't ignore color restrictions like like like. But I think you can get away with like a quarter of your lands. Not generating your colors would be my gut. But like, if you're good at like like like that is again, you're not running double red spells in your bonus deck. You're running decks that cost a single red pip and a single white pit, but nothing more than. And the majority of the cube is that there's only a few exceptions where things go bigger than that. Like I'm looking at things like Death Heads buzzard, and that seems like very hard to cast. That's one black, black two, one flying. One's been integrated from play, or we just get minus one, minus one, or it's like a turn like that seems trickier to cast by. So like that's a card that I probably wouldn't pick or run just from a. I don't think I'm going to have to cast that until like two and five type thing. Whereas like any x in a blue X and a black spell, I'm pretty confident I'm going to be playing on cards if I if I have been drafting my lands. Yeah. Kind of sets out Sophie. Because almost the default is lands coming into play tap to actually getting. Yeah, actually sort of having an explosive turn every time you play an untapped land, it's almost like flying a Lotus parcel via the another format that's that's kind of cool. Yeah. So so I think the best lands I think the Payne lands that the ones that come in, they tap for a cutlass or they tap for one of two colors and the other damage to you. Those are pack one, pick ones because that makes sense. Yeah. Even if you're if I take underground River, the demo one, I'm going to run it in my deck no matter what because it's a land that comes into play on. But if I happen to be in blue, I happen to be in black. Then it's goes up in my deck monument because it's in theory. Like like in theory, it will fix me when I when it needs to fix me. But I can find my blue source of something else some point later, and then it's just a colorless land. I the pain aspect isn't there. Isn't there as much later on? Yeah, that's kind of cool. One, suggestion I would have for this cube that I think can be quite sweet is, to have like, five of each basic in. Right? Yes. Let's get some, like, evolving wild self prismatic fists and it's like a solid build around sick. I think that would be quite cool. Like, yeah, I actually have to work to enable your evolving wilds, but it's so on that, I think Ghost Quarter is really strong in this cube. That makes a ton of sense. First quarter is, taps to add a of any color comes into play on tap. We love that. And then tap and socket destroy target land is controlling. My search is available for a basic. There's no guarantee that your opponent has a basic in their deck. Yeah, that makes sense. Okay, so it's just waste of nice. Yeah. Yeah, that's pretty funny. I think that's quite good. I think that's a pretty strong one. From the decks I saw last time I did, So actually. So I know you mentioned gates earlier, I there's less payoffs for gates than you think. It's not like the limited format there isn't like the giant creature in here. Like the only real kind of like obvious one is gate break. Great breaker. Ram. There's gate, cracking perimeter that kind of pings the gates. It's more just cards, like, it's more that there's lands that kind of affects the. It's less payoffs in terms of, like how it was in the limited environment. It's more the payoff is if I play a gate, a gate, I play later we'll come into like I'm and we'll fix me for those colors. That's more the payoff rather than like the I was like a board wipe that dealt damage. Equal number of gates you control in the limit. That's not in here. That was the big giant creature that got cost reduced. But that's not in here. It's more land based than board based, if that makes sense. Okay. Yeah, that checks out. I personally did find artifacts to be quite strong in this. There's a little bit of affinity. There's metal craft. I found getting that synergy as well to be quite strong because also there are there isn't a ton, but there is probably 15 artifact lands in the cube. So even without trying, you're probably going to have 1 or 2 in your deck would be my god. Like, even if you just take, ancient DNA as an untapped white source. If you, if you try and push that together, that like, like like like, yeah, I get the metric craft. I think that I think that's actually reasonable. Yeah. This is what this is definitely one that kind of when you sit down and you're told you have to draft your lands, it's pretty daunting. From from experience. Just draft. You don't need to go hand with it. But like if early packs, if there is a pick between a land that comes into play untapped and a middling creature, take the land first. You'll be rewarded by like again, you want to average between five and, between 5 and 7 lands a pack, basically. But but you don't want. The worst case scenario is you get to pack three and you only have like ten lands, because then you need to take seven lands on that pack. And if other people are in that scenario to your left and also to your right, then you're not going to be getting much to help you. So if you see a premium land, I would snap it up. Yeah. Check it out. Yeah. Very cool. At some point I'm going to need to build a desert, I think. James. Yeah, it looks really fun. I yeah, making stuff up from the sun. All right, next up we have the superior cube. So this is actually put together by the chap running, cube crushing. So I'm gonna let you talk about this a bit more on this one, because I know you actually drafted it last time because James, my boy, you top did. So so that, this was used as the top eight draft. I don't know if it will be again. It might be, but yeah, from from looking, it looks like a very funky looks very cool. Similar, I would say, to my own main cube. Kind of unpowered vintage cube. James, you want to check it, chat about the superior cube? A little bit. Yeah, this one is cool. It's, it reminds me a little bit of sort of a fairer version of what Vintage Cube used to be. So very much like, very strong, accurate decks. But there's not the messed up that credit cards, you know, there's, there's good interaction. All the games feel like pretty, pretty close. Pretty, like, just really rewarding that, like, tight technical gameplay. Because, yeah, it's a lot of the themes of Institute, but without the, go over the top vapor game open sort of cards. And basically no combo. So yeah, it's, it's very mid-range. You get to play a lot of mid-range mirrors. There are some good aggressive backs, but it's nice to play aggressive effects to actually sort of more assertive mid-range stacks. Right? Fend off, they're not really carving out that. I mean, they're carving out, but they're not they're not killing you that quickly. Yeah. I had a lot of fun with this cube. I think, again, it's one where you you will be very rewarded for finding an open color. Like, I think in my draft, I, I really flip flopped around between colors, but I think I found two very old ones and very got hooked up in pack three. I ended up drafting Celeste now, which is nice. It's never where you want to be in any cube. But I actually played kind of. Well, I was just like mana talks into good three and four kind of white cards nicely, and that was pretty strong. Absolute MVP for my deck, actually, was, Jade doll maker's shop. Yes, I think yeah. That's the, It's a room, isn't it? Yes. I don't like to shop for the cheap, but it's like two mana. Whenever you attack with a non-player creature, you get, on one point of attacks and attacking, and it's like six mana for the other side of the game. And to all the creatures, the that come exact specs is the number of creatures you control. That one felt like it. Just one magic game. That card is is actually really good. I've put it in my my powers cubes. Now, basically I'm on the back of that draft. So yeah, it's. Yeah, it's it's very fast, like very, like high card quality. It's not the sort of, fairies and the cards all suck to bounce off each other, but, but fairies and there's no one card. It's going soft from everything else you've been doing. You know, it's, it's. I think the way I would describe it is like. So it's probably it's about 75% the same cards as the vintage cube we spoke about earlier, but the 25% that's missing or is different is the power isn't in here, which I'm kind of on board with. And also like like the single game and single card game winners, like there's no minutes combo in there. So there's no, for their links. There's no shield rate as far as I'm aware. Like just just like single cards that just can just win the game by themselves. Like, I like they're still strong. Does it? Like like they're still like, kind of cruelty and gristle brand. They're still very strong. Like, you still have, like, your brainstorms, your mystic tutors, your counter spells. You still have very good cards and you still have, batch shock, like OG duel and surveillance mana base. But like, the mana base is pretty good. Do you like, like, there's a lot of very like. It's very good. Very consistent, very strong games of magic. I kind of like the difference is, yeah, we have like, Zeneca's got a rebels instead of men's combo. And I personally am here for that. Yes. Yeah yeah yeah for sure. It's Yeah. You've kind of worked hard to get things going, but yeah, the, the card part is still very high. Like it's not, you know, I don't have to look off any of the cards, you know, but will have all good cards to see that. You say you already know what they do. It's, Yeah. I like this cube a lot. It's, I think mostly it just leads to really good games. I, I found the gameplay really fun from this one. I, I have found a combo. For what it's worth, I am, we have fear of missing out and geeky geeky in here. Oh, that's a good one. Yeah, yeah, yeah, I think so. So I think so. The last cube was before for missing out those that came out that could be the reason. But yeah that yeah that's a nice little combo. I don't think it's anything else. Tick tick tick tick tick in here. But just again real good card is good card. But yeah yeah yeah. This is a like this is very similar to my own cube in terms of in terms of build and makeup. It's just I think, but this is my personal one of this is just some archetypes of different. But yeah, like in terms of card quality, we're going from the same ball basically. Yeah. I think compatriots, I would say this is less about archetypes, if you know what I mean. I'd say this is more sort of good card based than an archetype base not to save everyone's archetypes, but that they're a little bit looser. You know? Yeah, you're more about just, playing the good cards in your colors. Okay. We have two cubes left to go over this one we're going to touch on very briefly because we don't have the list for it. It's listed as invasion Plane shift, apocalypse, Black Cube. So that's some old school magic. I'm assuming it's going to be kind of like a. Yeah, like a, set you built, from from bits of those, James, when, when did invasion come out? I'm not sure I was alive, to be honest. And the year 2000. James, do not know that. Yeah, you give me that, I see that it's that. Yeah, it's very old. It's very old. Yeah, I I've not drafted invasion. Clarke be shocked to hit. I'm the live link in front of a power level is very, very low. So from the power level is okay. No. Yeah. Yeah, I think you're going to be scrapping for fireballs. Would be my assumption. I think chaos draft is my is where I'm going in from this at like chaos draft. But we've only for bad packs. No, they will like it. They will have tailored it to be the best of the bad cards. So I do found things that I know some people really love invasion, but I think it is. It's one of those formats where, like when you speak to magic players who are around at the time, they all seem to really like it. So I'm sure there's stuff going on. I'm not the person to tell you about, the fate and we don't have a list, but, yeah, I think it's you're going to have to adjust your expectations of, like, what a creature of a cost free manner should do. Put it. That might. All right. We don't have the list, but we do have scry rifle and sort by editors rank. So let me give you some cards that are in, invasion block that we can expect probably, friction arena. That's a good one. Seems pretty solid. The, half cycle of pain lands we have. Oh, that's a real magic card. We have, James. Fact or fiction? You'll be fine. Yeah, yeah, you can draw cards. It's just. What the cards try, about, like, all manner common creatures, you know, there's an Elvis champion, maybe. Oh, so, so so maybe we're going, type also elves. You could get there was champion. There's Lord undead, the zombies. Ray, a dawn bringer. That seems how you win games. Nine mana for six. Fly out the game, you're up. Keep you motoring quickly. You have a big robot to play. All star. Pernicious deed. There's some. There's some light, lit, life, death to reanimate your ray. Adored and bringer. Okay. Yeah. We kind of cooking this. I mean, yeah, the creatures are terrible, but everything else is pretty. It's pretty vibey. Oh. There's there's three colors and there's layers. James. Layers. I think you should read that. What? Let's do. All right. Okay. Process catacombs. We just got to come to the lay on his and do his other type. Sorry. In addition to his land types, I'm probably interrupted when it comes into play. Sacrifice. Unless you return a non-player land you control to his own his hand and adds a rex's, or adds, it adds blue, black or red. Yeah. So bad. It's it's it's like a bounce land. Don't worry about it. It's a bounce from the back to wrong, mama. Yeah, but it fixes you. That's great. There's Drake out there. Cost 16 mana. It's A99 during your upkeep. Sacrifice Drake unless you pay ten generic, that's reduced by two more for each basic land among lines of control. And it cost two where it's basically I think also so domains in this. That's pretty good. We love domain. That's not like, cauldron dance like, I really want oh flame chunk of James. Oh that one does. Yeah. It has flame. So you just go off flame. Okay. I'm with the awaken. Oh, there's dragons in this. I am. Oh. All right, I've. This is now become the one I want to for most despite not seeing it. Kevin happy Kevin happy. To be clear when I set the power level. So that doesn't mean it's that I'm kind of happy, but I just, just setting expectations of what creatures do in this format because I think that it's probably a lot worse than flames and coffee. That's been my experience drafting these really old sets anyway. Yes. Oh, it's basically I mean, we've not had like we do we've done set reviews for about two years now. We've not had to really touch on the vanilla test in a hot minute. But I feel that's going to be much more of a thing in this. Yes, I just finish the task down, but I don't know. Yeah. Yeah. Great. Okay. Probably just a fine card. Marvelous amount of three threes. You'd love to see it. Okay. Yeah, yeah, yeah. Again, when we get the distance, we will put it down in the show notes. Hopefully we can get it before the episode goes up. But yeah, I kind of like I'm more salivating at the potential of what this game could be, but let's crack it on with our last cube of the day. The last we're gonna talk about is it's all gravy. This is a graveyard cube. It's probably somewhere between Standard and Pioneer. Howard. It's my guess. It's a 360 card cube, and it is shockingly graveyard base. The loss of the kind of a lot of mechanics revolve around the graveyard in some way, but this one, at time of recording, there is no primer. Hopefully there'll be one up before cube clash. And before they actually goes like that. From going through this kind of what I've seen. So that does look to be a cycling deck. The payoffs mainly in Boris, but there are cycling cards in all colors. So I'm guessing you're kind of a white deck cycling deck. That looks to be a good amount of self. Merlin de mer. Rack does look to be pretty aggressive, using on Earth creatures for a bit of extra value. Delirium seems to be primarily in general. We see cards like, wildfire, Wicker folk. This a two mana, three two haste. I guess this was on a champ trample. As long as there are four more card types in the graveyard, so has delirium. That seems to be kind of what gruel is doing. So Lesniak seems to be kind of go white tokens or maybe humans. There's, like, Knight of the reliquary in here, but they also have, like Join the Dance, which is a card that makes two one more tokens as flash back as also to guard that makes makes human tokens. So I'm guessing it might be more human based. Also is looks to be kind of like a slow of reanimated type of deck is like place of the style, right? There's, burial rites, that kind of thing. Is it looks to be spells based. You have things like summons of sermon. That's like a, a mass or small ax orcs. And it's got flashback. There's like prophetic Titan, which is a spell. So any type of car has got delirium and it can, does stuff. Yeah. It goes right into the sorceries. Go gory is delirium spiders for any type of stuff. Boris says so. So while cycling seems to be mostly in bikes like there is, does seem to be kind of like a flashback spells leaving your graveyard kind of deck as like Quinn Taurus field historian. There's also on Wings of Gold that we mentioned previously. So actually on Wings of Gold is more of an unearthed payoff, actually. But this this thing's leaving graveyard is sort of a deck here. And then I'm not sure on Simic, I've got written down, graveyard value. There's, like, things leaving graveyard. It seems to be kind of, similar to to me. I'm assuming that's going to kind of basically make a soul type deck is my gut in terms of where that kind of stands. In terms of fixing. We have cycling lands and surveil lands for the most part. Okay. Not fantastic. It's not phenomenal fixing. But like, for this kind of power level, I think it does the job. It basically means you're going to be in a two car. The deck would be my gut. What do you think about this game change? Kind of like what are your immediate notes and what what stood out to you on this one? Yeah, it looks cool. Pretty slow, I think, for the most part. There are a couple of good cheap creatures of bad of light. So maybe if you get those good cheap fats, there's a bit of a possibility to go under people. But, same. The general will look like pretty snaps. So cube a ton of value stuff to do out of your graveyard. Like a million things for flashback. Lots of delirium, lots of fun. I guess there's some escape as well, actually, I should mention, but yeah, so I think that's probably a pretty good approach for is to just prioritize the stuff that fills your graveyard early and yeah, you can be fairly confident that you'll get good things to do with that. And I'm not passing a malevolence grumble and miscue cube. I'll tell you that. It's, getting value in my pile. Yeah. And I was. This looks pretty cool. I think the fixing is not bad either, so you can. I think there's potential to, play a few classics. I think the synergies do kind of bleed into each other, right? Like, a lot of it is just sort of build your crazy art and profit. Yeah. Like like like the delirium deck in general overlaps with the Gory deck and Creatures and graveyard, which overlaps with the same exact that kind of stuff. So kind of like from what I was looking at this. So I do agree taking the engine pieces like like that looks to be like a decent amount of, like there's, there's some dredges, there's some cyclers, there's plenty of self mill, there are some flashback cards, but kind of the I, I do think this cube is a little pay off light and maybe that's just a power level thing, but like, I like I think, there's a world where I'm just evaluating the power level of this thing, but like, for me, like, like like if I like if I'm any if I know I'm in the colors, I'm slamming October. Bonus. If I say it, I'm slamming too low in terror. I'm like, love those giant. I think the cube is a little like that. Like like it's a little like on real rewards for doing the thing. Like, things like ethereal, for which I kind of like, like, there is definitely that, like, like things go up in power level as the mountain goes up, which is like that makes sense. But just like in terms of things to there's plenty of ways of putting stuff in your graveyard and it's kind of getting the engine bit going. But I feel there's less pay pay. So for me, if I if say, it's going to pay off, kind of like, astral drift, if I see an asteroid difference, I'm doing anything cycling. I am slamming that. I'm taking that immediately because there isn't really the redundancy for it. Like there's only really like there's, there's Astral Drift and Lightning riff and that's kind of. And I guess as a marauding maiko, there aren't as many payoffs as you might initially think for some of the archetypes. Basically, if I see it pay off, I'm I'm taking it. If I think I'm anywhere near those archetypes, like, I'd like, like, like like I'm going to list some cards that are not in this cube, and this is, this could be me being a bit pedantic and me again, I don't I've drafted it, I don't know, I don't know the power level, but like for me, like things like insidious roots, burning vengeance, revenge, Ryan Hogarth, reanimate, Drake, Haven the knife. I mean, the riff near those kind of seem like those are rewards. Those are awesome rewards for things that that this cube is doing. But I don't see them in here. I don't see those kind of cards. I don't there's some cards like that in here, but there aren't as many. Yeah, I think partly it's just a piece of a fallback fake, but like, I don't think you could Hogarth give this to you. I think it would be fairly absurd. That's true, that's true. I like I think it's I am a I'm a big fan of graveyard type shenanigans. So. So I was I mean, I was gonna say, where's the bazaar of Baghdad? But there's a very reasonable reason why there's no bazaar like that. Yeah, I think that's very reasonable. Yes. Yeah, yeah, I think that has a lot of the payoffs in the gold cards, I think. Right. Got stuff like work, harvest, whatever. Harvest. That's cute. I think, the five maps for each land to come in your graveyard with retrace. I think the the payoffs that work out of your graveyard as well, they're sort of cube y. Yo could be flipping out for a lot of your deck and milling out. Hopefully, you're can be very strong. Like, this is the cube, the spider spawning and you have all the pieces. Yeah. You should have the thing that gets it back from exile. It's civic. That looks sweet. They've got some of, boss stuff. Cards about cards leave from your graveyard. That's kind of cool. The work. Yeah, I do see what you mean, but it would be easy to like, dump your deck in cards and not have for the what? But, I think I've probably just about enough. Yeah. No. That's fair. Yeah, I, yeah, I am very much. I am aware that I am. I have a brand, James, that we say and it is I do graveyard all the time. So I'm just like, there's like, but you could do this, but you could do this and like, yeah, like like like the person who's built this like as balance it. They played it. I have every faith this is going to play fantastically. And again it's another game I'm really like if I get if I, if I get assigned to this one, I will have a great time and I will love drafting it. But yeah, it's, it's I think it's more of a me problem than it than a, this, the Q problem. I would say I feel like if you draft this cube, that's like 0% chance of you registering mountain or plains in the attack. I would 100% run mountains and like, anti-gravity games and you capture this kind of stuff. To be fair, I just feel like you're going to be on the slow side pile, I think. No, no, no, no, we are for colors. We don't. We're not playing white, but we are. We are slamming that wild mongrel. We're going to get some dredges in here, James. We're gonna add these Ravager today to Phoenix. That's how we're winning. Oh, I I'll say this seems like a good format to cast your call. Garbage. Very false. As well as stretching it. Yes, that is actually a very good point. Yes. Yeah, it it will be huge in this format. We love that at in North the bone actually seems phenomenal north of the border. Oh yeah. Oh yeah. Yeah. There's a bunch of really cool stuff in here yeah I am, this is. Yeah, I, I'm being a bit picky. I think it's this one. Yeah. All the cubes. I think they've done a really good job at, curating a really good list there. Kind of everything every cube gives you, gives you something a little bit different, like, no two cubes. It's, are similar. Everything is different. And I think that's a really good a really good mix. Yeah. I think they take them really well at bring on the, bring on the 5th of April. I can't wait. Let's go. Yeah. I'm very. So first I should be sweet. Awesome. We have. That's going to do it for today. Our next episode will be probably our set review because the set does come out. Target Dragonstone comes up pretty soon, but we'll probably do a debrief afterwards. James. Pleasure, man. Thank you very much. Yeah, always a pleasure. Keep nice one. I yeah, I think the next time I'm seeing you in person, we are, drafting your pilot. Keep so looking forward to that as well. Good to get the practice in ahead of ahead of Quiplash. Yeah. Yeah, for sure. And you can get ready for a draft of a perfect opposition deck. You see? Hahaha. Pack one, pick one. Lotus is for scrubs. We're taking that opposition I love it. Oh I will, all right, that's gonna do it for today. Please make sure you give the podcast a five star review. Give us that positive affirmation helps us grow and do new cool things. Tell a friend all that good stuff. Until next time. It's goodbye for me. Ask you bye from James. We'll see you all soon. Goodbye.