Powerful Nothing
A Magic the Gathering Cube podcast hosted by Dan and James. Talking Cube and other magical goodness.
Powerful Nothing
Arena Powered Cube First Impressions - #66
In this episode we're giving our first impressions of the Arena Powered Cube, possibly the biggest thing to happen to the world of cube this year!!
Arena Powered Cube List: https://cubecobra.com/cube/list/mtgapc
Arena Articles:
https://magic.wizards.com/en/news/mtg-arena/arena-powered-cube-draft
https://magic.wizards.com/en/news/mtg-arena/dev-diary-creating-arena-powered-cube
00:03:41 - Overview of the cube event
00:10:09 - Initial Impressions
00:30:27 - Archetypes & Packages
00:58:16 - Thoughts on the list and the cube
My Cube: https://cubecobra.com/cube/list/sweet
The Treat Yourself Cube: https://cubecobra.com/cube/overview/treatyourself
James Cube: https://cubecobra.com/cube/list/ba642a54-a6c7-4587-b97e-1d95429c59b5
MTGO Vintage Cube: https://cubecobra.com/cube/list/modovintage
Social Links: https://linktr.ee/toosweetmtg
Runaway by Diamond Ace | https://soundcloud.com/diamond-ace-music
Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
https://creativecommons.org/licenses/by-sa/3.0/deed.en_US
Birmingham Cube Clash Tickets - https://www.tickettailor.com/events/cubeclash/1878248
Hello everyone, and welcome back to Powerful Nothing and Magic The Gathering Cube podcast. I'm the host, Dan, and as always, I'm joined by James James. We have some hot off the press news this week. How are you doing? I'm doing well. I'm doing well. Yeah. We're super topical this week. potentially. This might be the biggest news for cube like this year. And that news is, is that Howard Cube is coming to arena. The arena Power Cube has been announced last week. At time of recording, we've seen a bit of gameplay from LSV. Oh, shit. Chill and a couple of other. I think one of the pros like content creators and it's coming out really soon. And importantly, we've also had the full list spoiled. So we are planning on doing like a deep dive into the cube once we've actually got our hands on it, and once once, we're a bit more comfortable in terms of what's good and like like I do like a level of upset, like I said. But this is effectively, first impressions of the Arena Power Cube. We'll jump into all the details in the set, but I kind of like James initial, like, what are your initial thoughts on them bringing Power Cube to Arena? Yeah, I think it's really cool. Most of the I mean, from my point of view, I prefer drafting on arena versus netcode, but like, I don't massively care. And, but I think it's really cool because a whole bunch of people who have never cast any of these awesome old cards before will get to do that in a game of cube, and that's pretty awesome. Yeah, like o v Obi Arena kids have never been balanced before in their lives and they're not going to know what's happened, but hopefully they have fun as well. No, exactly. Like that's why I said that this is potentially the biggest news of the year, just because the amount of people that this opens cube up to, because it's not just from a play point of view, it's also this is what it's like. All the people who make stuff about magic are going to be talking about for a while. So, so it's it's it's audiences. It's just the amount cube is never going to have more eyes on it than now because of this. And it's a fantastic thing. And like for all its benefits of keeping cube alive, online, Mic Go is clunky as hell. Like MC go is a tool that we have to use, not one that we like using arena like it is a modern designed app, and now our favorite format is going to be represented on it at the highest level. And that's really exciting. Yeah for sure, for sure. And it's and I like it. I obviously there have been a bunch of cubes on arena before, but they've all been very much heavy. Yeah, there's some cards from the last five years. Right. And it is fundamentally a different thing when you get to play with cards from across the whole history of magic and show they've been like drip feeding in old cards bit by bit. But with this update, we've seen a huge amounts of, really iconic old cards just get dropped on TV, not all at once. And that's that's very good to see. Exactly. And so it's also like in terms of like the jump that you're talking about, kind of like we know that goal up until now was to get like pioneer onto arena. Like as far as we were aware before this, there was no plan to get like modern C or vintage, any of the any of the eternal formats where a lot of these cards sit. But they kind of we'll get into the under the house how they got to this point in the in the episode, but basically they just kind of shortcut it all of that and just programed what are the 540 cards we need to get a pilot cube. What is already here? What do we need to add to that? And that's what they spent like a couple of years doing. And now we have a power cube on arena. And that's awesome. But let's talk about the facts first. We will go over the list. But let's just talk about what actually is happening. For those unaware, this will be a limited time event to begin with. Basically, this is going to, as James mentioned, they do cubes on arena and effectively this is this season's version of the cube. So we've had like the Chromatic Cube on arena before. Now we have a power cube. So it starts at 8 a.m. Pacific on Tuesday, October 28th, and it lasts until 8 a.m. Pacific on Tuesday, November 18th. So that means it's up for three whole weeks. Everyone, you get three weeks of powered cube. It will be phantom draft like most cubes like. Yes, unfortunately you have to give the cards back, but it's like, wait, these cards I think are now on arena, so they are available in like, timeless formats, that kind of stuff. So like, Gladiator is the singleton version of Cain and it's the Canadian Highlander alternative. That's pretty hot getting all these cards. We like that. In terms of availability of drafts, there will be best of one available. So first to seven wins or three losses or classic best of three is available where you can play your three matches. It will cost 10,000 gold or 1500 gems or, one player draft token, which I'm not played around in. While I'm not massive sure what that is, but you can pay one of those in terms of real world money, you can buy 1600 gems. So just so 100 gems, more than the cost of a draft for $9.99, or 9.99 pounds, because they did not bother with the conversion, they just hate the UK players. There are deals available, obviously if you buy a large amount of gems, but I'm not there. Get into the arena economics of things. But that 9 to $10 mark to it, to be fair, is roughly what the vintage cube costs on MIT. Go. There are rewards, there are payouts. So the key number is if you want to chain these together, and if you want to go infinite, you need five wins for best of 1 or 3 wins for best of three. But they are scaled up to that. So you do kind of get some gems back for for wins, you will get more for five plus wins and that kind of stuff. James, initial thoughts on that? From my end, I think it compares comparatively to go, what are your thoughts there? Yeah, I think Vive is pretty similar. So I think for Mako, keys is two. One is is a wash. You get your entry feedback and then query. You got a bunch of stuff. I think value wise this is roughly equivalent, so much more relevant to, how long you'll be able to keep drafting for off of your initial, and quite fun. I have much fun to put in. It's going to be how soft or otherwise these queues are. The big difference between a winner and Mako is a winner has banks play. So obviously you start in bronze and if you win, you go up to silver and gold and mythic and, once when you're in mythic, the competition is very tough. When you're in bronze, it's really not, but it will only be ranked, I believe, for a best of one. So a best of three will be unranked. Going off of how normal a winner. Cuz, and as someone who I play intermittently on arena so often, like if I come to a new format, I'm starting in Barnes again. The bronze cubes will be very soft because, it will be people who do not really know how a lot of these cards are gonna play. I think if you're listening to this podcast, you'll probably know the cards better than most people. And Brunson will have a really big edge. As you rank up, you will it will get tougher. And in mythic, it's, people are really good in mythical. Like if what if you're, you know, top 100,000, even mythic. The competition's really, really tough. It's much tougher than anything. Your face on Mako. So it's something to bear in mind, I guess if you're really wanting to optimize value, you could like switch to best of three, which is unranked when you are no longer able to go positive. But I know playing against good people is kind of more fun. So I really like Fitz ranked personally. No, I think that's good. Like basically what I've learned from that is I've been rewarded for not logging into arena for the past year and a half. Yeah, you even when I got to. Exactly. Yeah. It'll be good for the first couple of videos. I might because I can get I can in theory do well that's what I get steamrolled by. But you're the. Yeah. So ever in Vons it's like most people are very haven't drafted a ton. But then you also run into people who are like haven't drafted in a couple of months. But do you know what factor. So it's it's always a mix. But yeah, in general I think most people will will be able to have a decent lack of them of bombs use. No. Exactly. So a bit of history on this is that, so there was a, dev diary. I will put all the links to all the articles we talk about in the show notes below. There's a dev diary released by Alex Werner. Where basically, what they this is this came from an internal hackathon on the sounds of it basically kind of started designing a couple of cards. You'll love this. James. The first card from from a list he had they programed into into arena was fast bond. That's a great choice. They found the date and then did Dax. Aiden. Oh. And then basically. And then basically asked his higher ups, like, is this something you want? And unsurprisingly, they said yes. So I think for about a year and a bit now, they've just been slowly plugging away, basically just they, they looked at the cards that were on arena that, that C powered Q play that there's about 215 of them, meaning that there was about 200 or so cards that they would need to program to get into their slot. So effectively they have programed 200 old cards specifically for this experience. That is a fair amount of work, but I personally think the rewards are probably going to be worth it. But for me anyway, I'm going to have a lovely time. But I'm glad that they put the effort in. And this is kind of like the this is got me excited come back to play arena. So with the let's you talk about the cubes. So some very high level initial impressions first of all so it's called the arena powered cube. That means it is powered like let's a little be around the bush. The full power nine is in here, so ring is in here. Mana crypt is in here. Minsk. Bamboo is in here. It's all there. The fixing and the manner is very good. So I'll run through the manor base. There's OG jewels. Fetch shock, triumph fast land, surveil lands, verges and creature lands. It doesn't look like they customize the lands. It's a it's a each color, each color pair has that full wedge of lands. We have a full cycle of talismans, which is quite nice. So just initially on that, James fixing we like you should be able to do three, four colors pretty easily. Yeah. Fixing is actually slightly more plentiful than in the Moto Cube. For example, seven Moto cube has six lands for each color path. The arena cube has seven, slightly made up four by the Moto Cube has the basic line cyclist a lot of things which, okay, which we have in a cube just not. But, yeah, still that it's more, it's more affecting as I think 103 land versus 92 might go cube. So yeah, it's, definitely potential to play a lot of colors. Well, one thing you mentioned there, which is worth touching on, you mentioned No Land Cyclist and Lord of the rings. That is because for this iteration, anyway, there are no universes beyond cards in this cube. That is a choice they made for this version of the cube. They have said that they could bring them in in the future. They've used this as like a way of differentiating it from the go vintage cube, but that's they're not that's not like a design choice. If this is how every version of this will be in the future. So, so yes. So there's no like Lord of the rings in here, as I mentioned. But like that also means there's no like one ring Bow Master or Forte Lingus. There is like through the open path versions, which is, I'm not gonna say weird, but like so like they're like the but like reprieve is in here, which is a Lord of the rings card. But because it was reprinted as a through the omen part version in Spider-Man, that gets in a little bit roundabout way oddness like some people were speculating beforehand, there might be like licensing deals involved in why they couldn't do it. I get an impression that it was a choice in the first iteration to not include universes beyond cards, partly because of the backlash that they've had recently. Yeah, this feels a little bit like saying to a certain section of the magic community where, sorry about the Spider-Man, they have a thing, but, but I'll be honest with you, it has kind of worked like, well, I am more excited by this. And like, we'll get like, I know I have for later, but I think it's relevant now. Is that what they've effectively done is like like the make up of this cube is like, it's all like it's all the modern horizons cards, like all the busted modernizes cards like one, two and three. They're all in here. But then where you would normally see a universe is beyond card, they've replaced it by effectively a card from the Mega Cube. There's been power crapped out from a few years ago. So like reset losses in this, like that kind of stuff like cards that I kind of like just been crapped out of the go. Vintage cube because you have enough universes beyond cards now, which like, like that isn't a universe they attack at university on meet being high power level cards. It's more there was a slot to fill. So I was like, well, what's the next one down? Oh, it's a slightly more boomer card, if that makes sense. And like there's some there's some cool inclusions in here that I'm very like for me it does make the cube so unique. But yeah, I am personally like I'm fine with with I'm fine with with this decision on the first iteration. And it's make sense, especially if you're trying to like the people that are trying to appeal to is you and me, James. And like a of people listening to this who maybe haven't played arena because or maybe hadn't played arena in a while because we're not that interested in standard. But that to say, like, yeah, sorry I rambled on that, but, what are your thoughts on on no you beyond cards in this? Yeah, I think it's fine. I mean, I'm, I wasn't, like, mad about having larger cards in my in vintage cubes, you know, that's not the best of universes. Beyond fit annoys me when. When the universes beyond annoys me. But equally, like, a lot of things. Have some cool cards, but there aren't any where I'm like, I'm really going to miss that being in, you know, like, there's a lot of powerful stuff, you know? Oh, man, that's one thing. But these, I think specifically with that Lord of the rings sets that is essentially a modern horizon set VI in terms of, the way it was designed straight into modern, and those cards because for push to make sense of like they're aiming for modern playability, they tend to not be powerful in a cool built around way. They're often just sort of that powerful, powerful. Right? Like you don't need to build around a one ring or a diamond. And you remember that just like super high V cards, which you put in your deck and they're great. And these cards to me, I like, feel like, you know, it's it's good having some of them. You don't want the whole cubes. Just be, be synergy cards. But, I think they're not like cards, but I really miss the experience of playing with them because they're kind of just good cards you put in your deck, you know? Know. Exactly. That's that. And also, I think this is something that they will play around like like I don't like they've they have put effort into making this list as it is. But the cards are on arena and like like it's not like but if Lord of the rings wasn't on arena. Yeah. Via the over commander decks, which is what stuff like for failing us this format. Nothing right. That makes sense. Yes. Yeah. And like, stuff like Final Fantasy isn't in even the Final Fantasy is only. It's so like, these are easy swaps. Like, they can just like it's basically changing a spreadsheet to add Zephyr off in. So it is stuff I think we will see in the future. Snapshot. I have one more question for you on the inverse. The one thing, so we're missing a bizarre with the fact that Q is that Picard? Do you think I can't spell? Yeah, I think this fad that does is bad, which it maybe is. Or is it because Arabian Nights is arguably universes beyond set I don't like I'm going to look at Skyfall because Skyfall does have a is universes beyond section. I know that technically. So technically. And I'm going by Skyfall here. So if I'm wrong, don't yell at me. The Dungeons and Dragons sets are universes beyond dimension. Bu is technically universes beyond because it's Dungeons and Dragons, not magic. Technically. Yeah. I feel like, wizards release some statements or something about that at some point and said it was like, we've decided it's not, and I yeah, I don't know, I wasn't paying attention, but like, I talk a lot of nonsense, but, yeah. Like on C, I think it's myths can be from DNA. I don't know, I feel like. Yeah. Oh, yes. So that they have dandy cards in, like, Bazaar of Baghdad is not coming up under my set of cards with the name bizarre. And cards some universes beyond. So canonically, Arabia is a magic. It's that it's not a magic floating right? It's public domain. It's fine. Don't worry about it. That's the bigger thing. But, so some of the things that aren't in and this is partly because they're not programed onto arena, I believe. Was there a reason for them is there's no monarch or initiative? From a gameplay point of view, I'm kind of fine with this. These are multiplayer mechanics. Arena is a multiplayer. They have no reason to, like, have that in their design guide for it. Like Palace Jailer I think is the only one I would actually miss. But like, that's not it's not the end of the world. There are the white four drops that we can run, which are fine, and having the initiative not be there. I think it's also fine from a fun gameplay point, just point of view and also then you have to ban it in like all your timeless formats as well. So kind of sad. Yeah, for sure. And it's yeah, I think that some of the base cards are fun. And also if you've been drafting of a cube with a menu, you know, if maybe had enough of, at this point, like I do need to sort of come and play passive in this fight. And it's also, I think, just a good thing to differentiate this cube a bit from like the our cube and stuff. Like, I think it's you're aiming to have the, the same feel, but but you don't want a carbon copy, right. And I think having stuff like not having all of them on a cards is a good way to do that. Yeah, I think that's quite reasonable. Some of the things aren't in before we jump into, like, the architects and packaging stuff is, there's no real creature based combo in there so that there's no possessed combo or twin. Again, I'm kind of fine with this. Like in the article, they specifically mention the, and it's the main reason they haven't included them. So there are two reasons why I have included them. One is a power level point of view in The Caged Twin doesn't really sound like much. And I was playing Vintage Cube anyway any more. And two there is the actual implementation of them in arena on mic go. Do you at least have the clock to so like you have to the game will end at some point, whereas in arena if they put twin combo on arena, all it would be is people trying to make a YouTube video. I thinking of what I would do, much like trying to make a YouTube video of just like how many clicks can I do and how many tokens can I get? Why? Because like you are taking game actions, the game like I don't know if you drop out at that point, but like effectively it's an infinite combo. But it's it's in paper. It's like, here's my combo. Do you concede? Cool on a digital client you have to actually go through the clicking. And that's probably a bit too much. And like for something that isn't there from a power level point of view doesn't seem worth including. So them not including them I think is fine. Like like if twin was like one of the best things still in mid go vintage cube, then I think they would have they would have made the effort for it. But because it's not there, it's not like it's a similar decision to monitor and and and an initiative. It's probably too problematic for like it being worth including basically. Yeah, it's a bit sad, but I think my friend stuff's very good anymore, unfortunately. Yeah, I don't, I don't I think it would be okay with the vape and stuff. It, it certainly used to be true on a v nerve. So it, it normally it doesn't vape you while you're taking game actions, but then after a certain length of time and then it would start to vape. Which I don't know if that becomes an issue if you're trying to play a Stormcloak and, I suspect at a certain point it does, and that is a thing that Moto does a lot better. Right? Because it's saying, you know, in your storm pack, your four turns before you went off were probably all very quick because you played upon the past. So it's fine, but you can have a ten minute turn, right? And a V net doesn't have that nuance. It it it does. It doesn't have a match clock, right. It has it has an event. So I hope I'm hoping it. So I imagine if you're doing, like, an easy underworld twitch, brain freeze kill, then there's probably plenty of time to get through it. But if I imagine. If it's a complicated. Yeah, well, I can tell you I'm not getting to just enough storm and I'm the pilot. Then I might be struggling, and I have, but the fact that that is a possibility is on arena is kind of awesome. Like, I can do this while I'm in the path. Oh, like on a train or. You know what I mean? Like, it's like the fact that this is on mobile now is kind of yeah, it's awesome. And some of the things we wanted to touch on, is currently there is no alchemy cards in the cube. For those unaware. Alchemy cards. I like the arena only cards that have rules that can only exist in the digital format. So there's ones that kind of like generates a card from out of thin, into play or into your hand, or there's like, it can keep track of information through zone. So like there's like effects. I kind of perpetually give a creature plus one plus one no matter where it goes in. Like if we go to the graveyard or your deck is, I think that kind of like we don't really work in or like there's an element of like trust in paper, so you can't enforce it. Whereas on a digital format you can. Some of the cards are cool and alchemy, a lot of them are kind of really annoying. There's like some like six sided cards which are just ballocks, I when this first got spoiled, my message to you, James, was I sent you the the article said, this looks rad and then said they better not ruin it by putting alchemy cards in there and they haven't. So that's cool. From from my end. Anyway, I'm quite biased because I really don't cards I it's really put me off playing like timeless or any kind of like eternal format sun arena, because you have to interact with them for the fact that I don't have to interact with them in this list. Anyway, I'm very happy about, what are your thoughts, James? Yeah, for sure. I, I do kind of agree. Where now can we came out I really wanted to like from I wanted to not be very cool like as franchise do that. That's exciting. You have alchemy cards. But there was just a lot of nonsense ones and a lot of ones where there's so much information that isn't on the cards, but you kind of feel like, yes, it makes you go and look up for information, you know? And that's the funny part. And, there's like spellbook cards which, like, can cost like a multitude of different spells that you may or may not know. And it's just, it's just a lot of. Yeah, faffing around for just like don't, don't want I'm like to cube is complicated anyway. Power cube is very complicated. You don't need that additional level of what does so-and-so's spellbook do? How does that work? Like exactly. And it's so last time I tried to play the regular Arena Cube, I think it was, it was maybe sort of like 10 or 15% alchemy cards. Right? It's not the whole thing, but they're all very good. The ones that make it into that cube. So they're very sort of loud, you know, it feels like it's more than a cube than it actually is. So yeah, I think, I think it's a pretty good decision. Like, obviously they can make cubes with alchemy cards like Go Ham. Oh, yes. I think having it not be part of this cube when you're trying to get to be experience of playing with a bunch of older cards, I think it would be a shame if it was all about, like, testing out. So I was about to like, think of instead alchemy for of I don't know, any of these cards are called so no so like like like like that, like some of the very early ones we thought, like, we almost considered running in paper like this oracle of the alpha of the one that puts the power now. So that's cool to me. Just had that one sick. Yeah. That was to be archive. But then which was like a I think it's like a heat archive type deal. But you draft the cards from the book and then the box of busted cards. And then I would like it just got to terms of what that did for, like when it had been out for. And then last time I went to play in the arena cuz they changed it. It just hit a different thing. It was complete nonsense that, that that really ruined their balance. Yeah. It's like oh, field cool one. Like there was, there's the, there's the lightning bolt one, which is the one that adds lightning bolts like, like so that that's the thing. Like, I don't think it's that I'm against alchemy cards per se, but it's just the multitude of them. And it's like, I think this decision combined with the universes beyond was it's because they're because they know that people like me effectively. I'm not gonna put this on you, James. I'm going to say, like me, I don't like alchemy that much and don't. And I'm have become tired with the extent of universes beyond I'm not anti anti universes beyond. I'm just tired at the extent of it. And the fact I have to interact with it. And that's kind of my problem with arenas. I have to interact with universes beyond without it. Like if I want to play it and I have to interact with alchemy cards if I want to play certain formats, the fact that they have not made that a thing with this on the initial, like my gut, is that they will add some of these later, and if it's a sprinkling, then it's fine. If it's just like a couple of cards here and there, it's fine because like Mikko has that like like but there's briefly mentioned that like the go cube has like Glee Max every now and then, that kind of stuff that has caused that kind of only really C play. And then they go vintage Q I'm fine with a sprinkling of cards in the arena cube or in the arena powered cube, if that's what I'm doing. But if it's like the next one has 40 alchemy cards, that will change my opinions on it. But for the time being, I'm kind of quite high on this list. But yeah, for sure. I think this looks cool. Yeah. When when I when you messaged me and said, oh, they put doing power quote arena, I was sort of imagining it going to be people like tossing out some alchemy cards or just like a bunch of powerful stuff from the last that's already on arena plus half Power nine, right? And at this, like, oh, it's really not that. It's, it's Power Cube with some differences. And that's cool. Yeah, yeah, yeah, it it really is powered like full powered cube. Just without universes beyond. Yeah, yeah, yeah. You got pretty much like most of the cool stuff you can do. I got a couple of missions which I think like would be cool to add at some point. Like there's no way through at that moment I feel like that was maybe a it's hard to implement thing. Similarly doomsday. But outside of that like pretty much all the sort of iconic Power Cube cards say no, no, definitely. One card they have added in. We talked about on a recent episode that we both have a bit of a phone's performance booster tutor that's incredibly hot. Booster tutor is single, black, instant open, a sealed magic booster pack. Reveal the cards and put one of them into your hand. This is a card that is incredibly cool. Originally from unhinged and reprinted in an unsanctioned I think I my own actually, which is kind of cool. Yeah, very, very cool card. In a powered cube, you're not gonna get any misses. Very cool. Anything to add a booster back to a game? Magic. It's something that people like and the Mega Cube doesn't have it. Arena cube does. That's a way of making it unique, this kind of thing. But like I'm not saying at clockwork librarian to the next one, but I'm kind of saying at Clockwork Library and just do it. That would be cool. Yeah, yeah, these are just useless, useless, useless. That card I'm really excited to try. They're still in that quest. Like, what's your on? PS2? So we'll find the find out. Gotta to believe. Yeah. No, this is the second, and it's cool that they actually implemented it as well. I feel like this must have been a, a design challenge, you know? But for the client point of view, I feel like clockwork librarian would be even more difficult because you're meant to draft it face up, like, as everyone has to see. Yeah, exactly. So that's probably the reason why they can't. So, so so yeah, yeah. Let's move over into archetypes and packages. But the but like we will touch on a few cards in here that there was a market of some packages where a very obvious card for a strategy isn't here. And they have given reasons why we'll jump into those. But jokingly in a queue we have our aggro decks, we have mono red and we have mono white. They both look very well supported. There's plenty of aggressive two ones, a one man, I kind of James, what stands out to you in for both mono red and mono white in this cube? Yeah, I actually think looking up the list for my color aggro might be a little bit more of a thing than it has been recently in Mecca Cube. And Mecca Cube. I mean, obviously you do still draft Michael Jackson, but you end up splashing a lot more and you tend to be a little bit less around about, one offs, you know, like especially mono that, it's just really not that much about paying that for two one anymore and that go cube by. And I think they're trying to push out a little bit here with, yeah. We've got stuff like Hyatt Claw, Kalon Swift Spear, Vive, it is clever, but there's enough where you can do something and but because we're missing things like for failing us. Right. That's, like, one less reason to go and be us. We're also missing a story, I'm assuming, because of experience counters being a bit of a faster program, actually. Yeah, that checks out. That checks out. Although we do have the, comment, which is not my favorite clock in the fact that that's why I call it. But it is a very powerful card, and it's a reason to, to to to combine the colors. Yeah. I see what you mean about red. Kind of like it doesn't doing shuffle all up and down the curves. We have our aggressive one drops, but like there is every good red three drop in here. Bonecrusher giant broadside detectors. Phoenix rabble master got lately. Like they're all here, James. Like there was also an ancient tomb in this cube. Like Chuck. Chunky red seemed pretty solid. I did spot some cards for you, James. I'm assuming you are. You're very here for parallax way. He's making his way to arena. Parallax effect. How about parallax? Wave is. Honestly, I feel like it took people way too long to start taking parallax wave. I appropriately, parallax wave is really, like, just overpowered, and, and black people are meant to be. Yeah, I feel like that's fine, just because cube has become so much more about creatures. Right. And because the creatures are so powerful games and and parallax wave has an effects on the board, but it's like unavailable for a couple of cents. Right? Not. We are big fans of Parallax Wave on this podcast. But then a classic archetype that we've talked about being power corrupts out of higher power level cubes. Mono green is here in a pretty like it's it's all here. Like we have our mana dorks. We have resellers. We have cradle, we have natural order, and we have Huth who has come out of the mic, go into the cube in the last couple of months. But, this is what I, what I was talking earlier about. Like when you remove some of the universe is beyond cards effectively that they are kind of going back to more classic archetypes. I feel, so mono green being here is a thing people think about when they think about powered cube. So for the first iteration, I think it makes sense for it to be here. My gut is it will die because everything else is still as powerful as it will be. I think monitoring will have the issues that it normally has. But, what do you think about monitoring here, James? Like it does all look here, doesn't it? Yes. They are certainly trying to make it a thing. I'm skeptical that you'll be multicolored. It's like I, I doubt you're actually meant to put the phallus in your deck that often. It doesn't mean that green is bad, but, I, I still don't believe in mana green that much, but you know what? Like, I think you could do. Okay. You know, you can. We talked about the cube, so be a bit soft. If monic means your going to have some hollow green, you'll get some more into that. But I doubt it's going to be like the most winning of, of archetypes for But yeah. No, they have leaned into it. But one design criticism I have looking at the, the green cards they've added, they've got also one mana accelerants. Right. Including utopias for the although that you put in a fast net, perhaps an extra color, an extra mana. If you're putting in Utopia full, I really want to have one mana elf. The other elf, one that untap some forest. That's such a set combo. You go like ten one and fell ten to Utopia. Full plus four drop on certainty because you go, all the forest, clap it for two mana on top picks up happens to mana. Like, I really like having that little bit of synergy between your pieces. I think that's really cool. So I feel like that's that's one I would add if I was, tweaking skew, but yeah, no green. The green vamp stuff looks solid. And then a very deep archetype in this game because it's about game. Blue X artifacts. I'm assuming is going to be like a gris gris SS or like an Astbury type of build. I just because the fixing is quite good. But, all of this stuff is here. We have stuff like as, Chrono Seed shot, Kappa Cannonier as our payoffs, and then all the dumb broken artifacts that you get from about cube kind of games are the ones that kind of stand out to you. Just from a power level point of view. Yeah, this is basically all the busses stuff you'd expect. There's Academy and everything everywhere. Vive bathe God as deep as putting in like the candle of to to untap here Academy and the expedition map to go and find that so I mean, yeah, it Academy is definitely a card where if you see it early, you should take it and go for it because this it's archetype is just on a different level, one that has access to that academy and lets you do the nice broken things which you just aren't available to you. Otherwise. But yeah, outside of that, the the blue artifact stuff. Oh looks great. I expect it to play really well, as always, does you? You've got you've got all the pieces you need to fish off. I like the the end stone as a new big artifacts. Five added. That's for one where, but when you play a land or cast is valued for a car to end up getting of your end step, your life vessel becomes half your source. Starting life cycle. I think that cars cool. I don't know if it's actually good enough, but I do think it's cool. And, and so to play with it, you know, I think in this game like it, I think it makes sense, especially because it just came from the last set. So it's own arena, and it is a big thing that you can tinker into play because Tinker is here and Stone maybe not the like is a decent thing to tinker in, but we also have things like portal to for Xia, Sundering Titan. But it's just so, that Tinker is a hell of a magic card. Games like, Are we looking forward to tinkering people on arena? Oh yeah. And because Tinker set the, Tinker is definitely in the in the category of the kids haven't seen this before. Like, oh, yeah. In a similar vein, we have flash, which is here, which is another, like again, they are not holding back in terms of real like flashes here. And we have our pilots, we have worlds flying where, we have things like Woodville Primus, you have triplicate Titan, some redundancy. Flash also looks pretty strong when, like, it's the full deck. It's all here. Yeah. Flashes. Busted. Five flashes. One for, It's one of the easiest ways to do something. Busted. And these sorts of cubes, like, other decks, can do equally broken things. But flash just needs you to have two cards in your hand. A flash from a target, and two mana. That is all you need. And you can do it at instant speed, so it's really hard to, Yeah, it's try and hold up counter magic for it or whatever, you know, get in there before the discard spells often. Flash is messed up. If you see it early, you take out, and it's worth speculating on the best flash targets. Yeah, right. Very strong magic card. And another way of cheating into things into play is the old classic Re-Animator. The whole deck is here. Like, target are things like arcane grows all around and attracts, like, grand unifier. They're all here. Like, those are the best pay offs or Re-Animator. We have reanimate possessed, animate dead necromancy. I think life death is in as well. Like in tomb as in, like, again, this. The whole package is there. If you want to buy reanimate, you really can. It's all there. Oh, yeah, for sure. And you've got the. And you've got the cheetahs. Go and find out. So with, that. Yeah. You can if, if the animation is open, it is you could you can build very messed up the animated that's in these cubes. I think honestly, those of the, when you have free animator all to yourself and these sorts of power cubes, those are the decks that feel like just the easiest seal, right? Like. Yeah. Just like not playing magic. I'm the same way. But people are like, you know, I appreciate that you put some creatures in your act and some, some top, some manner and all of that lovely stuff. I'm just going to play an H often. I am the second third of every single game, and there's not that much you can do about it. And just kill. Yeah, yeah, yeah. No. Exactly. Actually, a quick note on Re-Animator is that all of the regular Re-Animator stuff is in. However, none of the instant speed reanimation effects are in, so no Shallow Grave or the other one or corpse dance. They're not in. Primarily, they're not in, because they actually both care about graveyard order matters, which is not something they, they have the wants to program into a very into basically to three fair. That sounds like a great choice. Yeah. Like like like like it is something that yeah, they could make it work. But again, you the regular Re-Animator effects are fine, but those are more like a flavor of Re-Animator. And you don't need him for the stuff again, like, I, I'm in the future, but at the moment they're not. Yeah, well, I'm on for next year's hackathon. I guess that, on the vein of doing broken stuff, which that's actually most of my notes for the next few minutes. Sneak in show is in, sneak attack is in. Show and tell is in. They use a lot of the same cards as Re-Animator, but also we have emerald aliens, torn, and a bunch of other big old draws. A note on this deck. Similarly to innocent speed, reanimation effects, Through the breach is not in. And that's because it also has the text splice onto arcane. Which is another mechanic. They're not programing on to arena. Kind of reasonable. Now I think this is nonsense, actually, so that, plenty of mechanics aren't any other arcane spells. And I keep, it was cultivate on arena. There's no kingdom is reach. You don't reach. No one's ever slice that spell on. And it's fine. Just it's flavor time. It's not. I guess you could know, but in theory, if you play it in a format where there's multiples even including one. Yeah. Just place on to where I can, like, put it in the cube. Don't let people craft it. Just build Eureka instead. That'd be more fun. Eureka! That's at that point. Let's do that. Eureka and double check is not positive. Is not in the cave. No shame. We also have channel, though. You don't get Eureka. You do get channel. Channel is incredibly messed up. Also probably the easiest card to program because it's just life becomes manner that seems quite straightforward. Yeah. We know channel is a very dark magic card. That's where the big old draws come in. Looking pretty solid there. There's no big green, there's pest infestation in green. Something. It's actually. So I guess that's how you can make that deck work. But that's. So let me see if I. And you've got, exactly, like, puzzle to fracture that stuff. So quick channel out. Exactly. Let's jump into some more combo we type stuff now. I was surprised when I saw this, but the underworld breached lines. I diamond brain freeze combination is in here. That's incredibly messed up, James. This is the one that's going to kill the kids. Basically, this is the one that's going to muck up all the new players. This is what I'm it's it's my hot take on this. I feel like storms when we, you know, if you look at the stats for what people went where I bet storms when. Right. And the first three weeks since the this cube is going to be like 15%, you know, people are going to be like, storm I've heard about it. I think we just, and it's it's going to go really badly. But yeah, no, you've got to have stone, then you've got to have stone. Then I think the problem is, if you don't include the brain freeze stuff, then all the combo stuff is just putting a giant creature in play, which is, Exactly. Yeah, yeah. No, you need for, you need to benefit stuff. And I'm very glad I said. Yeah. So, we do have the other part of the stone package, the more traditional dark ritual seething stone into Gorgon as well into tendrils. I think that has generally been power crept out of most powerful games. But it is cool. It is vibe. So I'm. I am glad they even, this is more, I think, where you're going with the look. I built a storm deck. Why did I go, like oh three immediately, that kind of thing. Yeah, exactly. Yeah. If you have like actual underworld, then freeze time and then it's fine. You can that's other doesn't really feel like a storm to me. Like I don't see it as like, you know, actually winning the cards. It's think it's a three card combo, not a storm. Exact. Yeah. But, Yeah. Keep the ball rolling. We also we have despite space getting coveted jewel. There's a nice little combination we have do with like lava spare boots, bristly build kind of stuff. That's pretty hot. Oh, one nice one that you told me about for a while ago, but the Nissa who shakes the world and spring out and then to go combo that's in. That's pretty rad. I'm glad to see that. Yeah. Yeah, that's a cool one. It's, I think it's more like it's in this an accidental combo, right? It's actually build your deck and be like, right, I'm going to combo off right there. Then I think I'd like to go, but when it comes off it's really sick and I wait. I'm looking forward to the screenshot of went on to me. Yeah. To me. Yeah. This is the one that crashes the client on day one. Yeah yeah yeah. But yeah, like there's also a very deep, very cool looking lens that I again, I touched on this, but James, I think you're going to be a fan of this one because again it's all here like fast ball and exploration. The play extra lands. We have strip mine Crucible as well. So do it again. We have zero no one to tinier to make a big board state. We have the dark depths that spin stage rotation stuff. Yeah. We also have Ice Explorer, which is kind of hot. I think there's only two currently. Oh, no. No. Damn. Roman. Okay, okay. Round of excavators still. And so. Yeah. So so there are three crucible of world effects in here, which is pretty good. But if this lands, again this looks pretty optimal. James, would you agree? Yeah for sure. For sure. You've got there's a lot of different ways to fight back for you to be run the Crucible. It'll strip mine you out. Stuff you can do fast on seven or infinite, like infinite mana stuff. That's great. I do have a dark depth stuff. One if the angles fill out the stat crunch. I've already come up on the, Titania sack all my lands. I have 20 power sort of thing. Right? You just, like, have a titanium and you cache it and your lands for power. And most people can't beat that. Yeah. No. Like lances and like, sprinkle on to make, big games for that deck. But, Yeah, lances lenses are very fun oxide from these cubes. It's, and it has a lot of overlap with the evergreen archetypes. Right. Like, Lance and not the land stuff. And the nasty stuff actually plays quite well together because you have all of the, nonsense it's taken out to. And yeah, I'm related to that as well. We also have the like domain or plus maybe color deck. So along with the land stuff we have like, that locus of creation, tribal flames, just kind of hot, like ley line, binding field, the field of the dead and Douglas light. That's a fun deck, I think. It's not. It's not the most powerful, but it is very cool. And with all the fixing, it might be better in this cube than we've seen in other places. Yeah. I think the weird thing with the focal attack thing is there's a bunch of cards which tell you for that, for that deck, like the tribal science and unveil math and stuff, and you can play them in that deck and they will be fine, but they're actually not for reasons get into that deck, reasons to get into that deck, stuff like it's just I have busted cards and a wide variety of colors, and I would like to play all of them. And then stuff like the lay that I'm finding with tribal flames. I just saw a nice bonus that you get for free that you're not meant to be like, oh, look at this. I'm not. If I'm going to draft for next time. No, that tracks that make sense. Another deck that I have is incredibly busted, and I think the majority of it is here is the wheels deck. So we have time. Twister. Wheel of fortune. Echo of eons. We have time. Spiral on as well. Okay. Let's go. And also, we have shield druid Breacher Narcisse Lee of old as our payoffs. So, no, Beau master does have this, like, a little bit, but shield Druid Wheel of Fortune is still a perfectly solid way of winning a game of magic. Yeah, for sure. It overlaps with the sword and stuff, right? Yeah. I like four wheel stack, and I don't see it, like, permanent, obviously. Like, it would be better if there was bow man in the cube, but but wheels that didn't actually get bowmen very often because it's such a bust. Of course, I would take it and try and smash it. So, yeah, it often didn't make its way to the wheels player. So it's certainly not like essential aspects of work and B5 fail, you know. No, definitely. That tracks, we also have what I think is kind of what Jund is doing, is like the delirium deck. So we have like, it's like the survival of the fittest recurring knight, into our all of our gifts style of packages. I think this kind of what John is doing, like, we have a wrist. We don't have a whole pack, unfortunately. So I think this one's actually a little light. Like there's no venge drawing. Maybe it's just me being me, but, like, I think this, like, is incredibly cool, but I think it is lacking a couple of key bits anyway. Yeah, I always love that, Hogan, because like, it's you don't get to play it very often because it's quite narrow, but it's so cool. And you look at this Cloak of gold card, it's like, I don't even know what a moth would draw tonight. But what? Why does it have? And why don't I just like. Like I hate other men. I have to, like, find. I buy you two cards and play the free two. That's all. The other arena. Give me a joke. Actually, I can see the thing with this, with this kind of arc, that specifically where it does require a lot of unique bits, like, you know, they don't want to program like from the loam onto arena or dredge or anything like that, like, I would like them to give us tragic outs, but, yeah, yeah, of all of them, I think this is the only archetype we've mentioned that kind of a bit. Not all the way there right now, anyway. Yeah. I think it's always the challenge with this, green bat, graveyard deck and power cubes. I tried to get it to work in Meco cube a few times, and, you know, you can have good decks that come together and do some powerful stuff. But on aggregate, like the average Queens graveyard attack is just very hard to make it, strong enough to stand up to a piece of work sites. It's it's kind of always the challenge with Power Cube in general, but because we have a level of the best stuff types is so high, there just aren't cards you can add to make it at the Under Delirium deck. As good as the blue artifact stack, right? There are just too many busted cards in that blue artifact stack and the Gen delirium cards, while stack. Cool. Can do some interesting things. Able to stand up for it. You know, you can't. Yeah, there's not, like, the, the the as, the Halloween Academy. These, like, very powerful Beltran cards on there. So, graveyard stuff as much and and often the best graveyard techs end up just being a more streamlined reanimate a thing than a, value survival thing. But the survival stuff is really cool, and I'm glad it. And it makes cubes way more replayable when that sort of knee shock I. But if there's one card that I'm excited to see on a is just survival of the fittest, I love that card. Glad it's a. That will definitely open up some cool things. Anyway, we have a couple more to get through. Resource control or like, Expo control. Access control looks pretty good and all. There, there is all the all the good removal spells, all the good counter magic. Like force of world. Like mana drain is here. Drains like that seems pretty solid. Like you mentioned, balance going to be a great, way of pulling back some games. We have cause, like, fractured identity and form and Shinobi along with Fire Covenant as well, which is great at killing things. Just the control deck doesn't look pretty solid in this, to be honest with you. Just. It's just got all the bits. And, like, if you can make the manor work, you can really take control of a game. I think. Yeah, for sure, for sure. People probably don't need me to tell them all a of of all the powerful blue cards in a vintage cube. But, consult the, charts, I think has been a really nice addition to this stack, which is, maybe flying under some people's radars a little bit at speed. One a blue look at the top ace cards you live through, X number of lands you control. They can kick it for that skill on the blue. They put one of them into your hand. But if you kick people to into your hand. So it's a nice sort of split card between sort of a base slam, a better impulse than if you kick ass. It's more of a, think it feels like a take root time. Most of the time when you kick it, it's not ten fold when you're kicking it. This is a bit later in the game, and, and you can see a lot of cards. No, it seems really good. Two last ones I wanted to touch on. We have the Stone Forge Mystic package that seems pretty solid, actually, in that control that we just touched on light stone. We'll just say with battle scale and quarter complete, that could be a nice little way of finishing a game in a white X deck. And I think there is sort of Armada sacrificing deck here, like we have like Adeline lingering solos, Goblin, Rebel, Master preacher, the schism we have like George Moss and Goblin Bombardment. So there's there's ways of making creatures and there's definitely like ways of sacrificing them. There's no like, blood artist effect. But I can see why that might be the only place I think is a little weird, because we it looks like we have the support for it, but none of the actual or none of the traditional payoffs, if that makes sense. Yeah, I think it's just very hard to justify putting blood artists in your in this cave deck, you know, it's kind of a tough way to do it. Yeah. It feels to me like there's this archetype phase that I've sort of tried from time to time. It's quite valid. Get enough? Kind of. Your camp is the only cards I'm really interested in trying to build around a little bit with the sacrifice stuff. This is an archetype I vaguely like as a just a slightly lower power level than this cube. But I think it it it does struggle a little bit when you get up to, full blown power cube, like, we're drafting him. No. Make sense? So, yeah, as we kind of gone over, that's that is the that is a pretty damn good representation of a power cube, like, it has the majority of things that you would expect to find in a power cube, which is fantastic. It's really good to see the only thing that comes out, James, that I touched on earlier, that there's no, like doomsday. There is one weird inclusion, actually. So there is a Jace, wielder of mysteries in here. That's the format of Jace that you can win the that you win the game if you have no cards in your library. But there's nothing to go with it. Like there's no doomsday, there's no demonic consultation, and there's no, like, facile realism redundancy. That seems a little weird to me. Would you agree with that, James? Yeah. Underestimating how many cards? I'm not too sure. Okay, I love that fear. But, like, Yeah, it's it's it's about, I mean, sometimes it's useful because you, you know, if it's, you're playing a long game of. It's, sometimes you're playing the brain freeze back, but they have no trophy, and you can't find freeze mouse and dice wheels as a way you can win by putting things in yourself. But, yeah, it it's a slightly odd inclusion. I don't think we barely need it. The same ice cube. And obviously, like, as a planeswalker, that a better format applying to Awkward Space included? Yeah, it's just the fact that it's it's there on its own with it. Like it for me, it is a archetype specific card without an archetype being supported in it. But yeah. And the one thing I don't love about cards side Fat VI, is, if I was drafting this cube and I hadn't seen the lists, then when I saw Jace Wheel, I would assume there was a doomsday or something to do with it. You know, Beverly's. Yes, 100%. Yeah. It is a trap, effectively. I think it's the best way to describe it. Nice. The only other major non include, which I think is fair is there's no time of stuff in this. I think that's probably more from a power level point of because Time Vault is very really top tier. But, overall, James, what do you think of this list? Like, this is the first time we're seeing, powered cube on arena. Taking a step back, we've looked at the architects, taking a step back and looking at the whole thing. What are your thoughts? Are you happy with that? Like. Yeah, I think it's really cool because it's gonna bring this sort of cubing to a very, very wide audience, an audience where a lot of people, like, just don't have encountered any a bunch of these cards before. So I think I think it's gonna, I think it's going to be very good for that. And I like for lists we've come up with as well. I think it will feel like the, it will feel like Power Cube as as we know it. It's not like, you know, solution in any way. It it captures the feel of the baby game for, I think, really? Well, Yeah. It will be cool to play it on something that doesn't resemble a spreadsheet. Yeah. So that's nice. So height for that. So, so so it's just keeping it on the list. I, I don't think put like this is the perfect list to get me to reinstall the arena and play it. I don't think they could have done a better job. Like like the odd card here or there. Like it's a minor, complaint, but, like, I don't think they could have done a better job of making a list designed to get specifically me on to arena to give them money. I think they have nailed that aspect of things. And like I, I do think that as a it is a choice that they have made to not have universes beyond in the first one of this and to not have the caused or like specifically, they have made more work for themselves. They've had to play better, import more cards, and make new cards from scratch, rather than use universes beyond cards that they already have and alchemy cards that they already have. They have made more work for themselves. But I think it's worth it. Like my biggest fear and and this is a really weird complaint, is that this is the peak and they screw it up from here. That is my biggest fear with this. And like, that's a weird position to be in because it's more my worries with the company, shall we say. But like as a product I don't. I am so hyped for this. I think it's awesome. Yeah for sure, for sure. I think it's very cool. Yeah. When when you said, oh, they're putting powered cube on arena. I thought it wasn't going to be this. I thought it was going to be, then adding the power nine to a bunch of broken alchemy cards. And I'm very sorry for that. Is this, that we're getting and I think it's fairly cool, putting it on arena and a bunch of new people are going to get to play it 100%. The last thing I want to ask you today, James, before we finish up, is there is a what do you think the effect of this cube is going to have on the, modo vintage cube? The one that's like Old Faithful, as it were, the one that's been that people like people. I'm dropping up until now. Because they all kind of taking their audience away from themselves. Overall, I think it will be it's a net positive because it will bring more people into it. Like it's going to bring me, because like, I love cube. I, we host a podcast about cube, but I hate Mic Go so much that I don't play it because I feel like I live in 2025. Why am I interacting with like a interface from like my childhood? Like I've confused myself with my anger about Mic Go, but but like, congrats Mr. Sanders. So, so for people like me, it's awesome that this is now a thing. But like like James, like like you play a lot of modo vintage. You like like how it's like like obviously that cube is now up a lot more than it used to be. And this Q, I think is only gonna be up like once every like couple of months, as it were. Kind of like, what do you like? Obviously it hasn't even come out yet. It will. It comes out next week. But like, what do you anticipate your patterns of play to be on this? Yeah. So I just I play a little less of a modo vintage groove. And I used to actually, I think a non-zero amount of fat is added up all the time now. And there was a point where it was kind of an event when it was up and it would be up for three weeks. That's cool. It was the holiday cube. Like, for me, Christmas is. Yeah. And then I would jam for that three weeks. And now it's up all the time. And then I sort of save myself out on that a while ago, and I'll like, I'll jump on discord and do a cube from time to time. But I'm not like, jamming in the same way as I was at a certain point. I like obviously, I think if you're looking at this from day by day fake games point of view, who are the people who then go, it's not a positive for them, but I don't think it's a huge deal because this is going to be up for three weeks and they have cube, but basically all the time at this point. So, I think most of the people who cube, met go by like hop over to arena for a bit. I'll keep this up. But but they'll be back for Mitko and that's fine. I was about to say that maybe this gets new people into Vintage Chief and then make out and say, I'm that guy. But I think that's true. I believe that they won't. They might not like and be like, oh, maybe this'll be good. And then they'll use it for an hour and then they'll log off and never come back. Yeah. Like it won't be zero people that transfer over. But it's not going to be a lot of people that transfer over just just because of the limitations of Omega. But like like like mega does have advantages over arena. Like I do think the ecosystem is better in that go like it's more of a direct currency thing. Like like, yes, you can literally grind for points for arena, but like it does have that premium currency look, boxy type thing, that kind of as a but like, MC go is more like paper, is more like a digital version of paper magic Arena. Is that like a premium game? If that makes sense. They are different in that aspect. So they both have their negatives and their positives. And like like one thing that Mako does have is that it has all the cards. The arena cube has these cards and everything else on arena. The mic go vintage cube has all the bits so so like it can adapt to like packages and style changes. So like say there's a modern horizon set like yes, both both are both platforms. Arena and Metro will get the modern horizon set. But if like it pulls out a new archetype and then a card from 20 years ago suddenly really synergize and combos off with a card, MC go will have that immediately because it's already there. Arena won't. So there is a world where kind of like like the Mega Cube has already been kind of experimenting more with different packages and archetypes, and I think that's going to actually push them to do more, which I think ultimately is that breed innovation and gives us more cool stuff to look at that. I'm kind of here for it. Yeah, for sure. I think Meiko and Arena are attempting to do fundamentally very different things, right? Like arena is meant to be a standalone game. It's a fun, good user experience. And, if you had never paid Fe for magic, you might want to come play arena. So. Right. Magic Online is not that magic online is this paper card game that I play a couple of times a month with my fans. I'm really into that, and I would like to be able to play it more often, and I would like to be able to play it online without leaving my house. And I'm very committed to that. So I don't really care if it doesn't look very nice. The thing I care about is that I can play my favorite format with my favorite cards, and they're all there. And in that respect, I think Magic Online actually does its job pretty well. It is a good version of what it is, but, what it is, is just not for everyone. I think that's okay. And to be honest, it's probably I don't imagine their user base has much potential to expand. Really. I think there are a bunch of people who play it because they like to play modern or legacy or vintage or or cube or the other thing I like about mecha, you can draft other cubes because you can just draft on draft Mansa draft as a cube. You want every basically every card. And magic is available on on Mako. Invent cards and you can play some games and that's really cool. There's no scope to do anything like that. Innovate. Yeah. It's it's a fundamentally very different thing. So I think there's. Yeah, there's plenty of room for both those programs to coexist and, and serve their user bases pretty well. Exactly. And at the end of the day, I think this is going to bring more people into playing cube. So that's generally an awesome thing. So yeah, I think for my end I'm super hype. Yeah. Again. So if you're listening to this the day this podcast comes out, which will be Sunday evening, it's Tuesday is two days away. So yeah, I, I'm going to be updating my arena client on Monday. I'm going to be making some videos on it. I'm going to be playing it and enjoying it, and I'm really looking forward to that. It's going to be awesome. That's that's cool. Yeah, I think I have, yeah. I very rarely seen you play the Magic Online. So that's of any sort. So that's cool. I pulled you back in this one I can play on my phone while watching TV. I can play, I can play while being distracted by the television. Love that. All right. That's going to do it for today, James. Pleasure, man. I thought that was. Yeah, a really good chat. And yeah, I'm I'm very excited for the next couple of weeks. Could be fun. Nice. Yeah. Always pleasure. Awesome. And yeah, we will touch base in a couple of weeks once we've got our hands on the cube, give our thoughts, to do a bit more of a level up. So to be notified when that comes out, do make sure do make sure you subscribe to the channel. Give the podcast a like, give us a five star review, tell a friend, thumbs up, all that good stuff. Whatever your platform, whatever your podcasting platform allows you to do, please do it greatly helped us out. Until next time, it's goodbye from me. That's goodbye from James and we'll see you all soon. Goodbye.