Powerful Nothing
A Magic the Gathering Cube podcast hosted by Dan and James. Talking Cube and other magical goodness.
Powerful Nothing
Teenage Mutant Ninja Turtles - Cube Set Review P1
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In the latest episode of Powerful Nothing, we dive into the world of TMNT with part one of our Cube set review, where we cover White, Blue and Black.
Video Version: https://youtu.be/FCUHRvLNk5I
Card Gallery: https://moxfield.com/decks/2_aLtwZYAEi2KbLGQx-FUg
Timecodes:
3:52 - White
24:30 - Blue
32:53 - Black
My Cube: https://cubecobra.com/cube/list/sweet
The Treat Yourself Cube: https://cubecobra.com/cube/overview/treatyourself
James Cube: https://cubecobra.com/cube/list/ba642a54-a6c7-4587-b97e-1d95429c59b5
MTGO Vintage Cube: https://cubecobra.com/cube/list/modovintage
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Hello everyone. Welcome back to Powerful Nothing and Magic The Gathering Cube podcast. I'm your host, Dan, and as always, I'm joined by James James. We are taking our first step back to the magic plane of New York City this week with the Teenage Mutant Ninja Turtle set. How are you feeling? Are you hype for today? Yeah for sure. Return to return to New York. Absolute banger. Vassar. We've got some tassels to discuss. They were teenagers in the 90s. They're still teenagers. We don't know their secret, but we're going to look at some cards and maybe find out. 100%. Yeah. Yeah, we have a lot of cool cars to get through today. Today is going to be part one of our set review this week. Today we're gonna be covering white blue and black. And then next week we'll cover everything else. Tacos will be down below if you want to jump around as well as a lovely card gallery. If you're listening to this, where we will show pictures of every card we're talking about as well as every card that we mentioned, so do check that out. They will also obviously be linked to the video episode if you want to watch on YouTube with nice shiny pictures all the way through. In terms of our set review, there's one last thing we need to touch on, and that's how we're going to be reviewing the cards. Because when we do these set reviews, we're comparing every card in this set to every card that's ever been printed before it, because that is the pool of cards that we use to make cubes in terms of those, cuz it's probably worth us breaking down how we're going to be talking about cards and importantly, the types of cubes out there. When we talk about cubes, it's normally in terms of things like power level restrictions and size. The power level. We're basically trying to decide the pool of cards that the rest of the cube is picked from. So an entry level cube we often describe as low powered or budget. There's a lot of cool cards that you might run, but generally they're looking for fun games rather than doing broken things really quickly. Think of these as somewhere, but from a power level point of view, between a regular set draft and a master set that is, the pool of cards that will generally go in these types of cubes. You then have your mid powered cubes. The games are getting a little faster. There's better fixing. You start seeing more staples. You see cards like lightning bolt counterspell maybe like improved lands like fetch lands. And previously these might have been known as standard modern or legacy cubes. You then have the real high powered cubes that generally environments that are optimized to run the best cards possible. The games are powerful and the decks need to be more focused, and you have to be doing a thing in these cubes in terms of speed. If you go land, go for three turns, you've probably lost that game. But the best example of high powered cubes is the Go Vintage Cube or the arena powered cube. When it comes to restrictions, the most common that you generally find are pauper, which is a cube using only commons, and peasant, which is a cube using only UN commons. In terms of size. The general idea that we work with is that the smaller the cube is, the higher average card quality is like for example, in a 360 cube where with eight players you are drafting every card, whereas with larger cubes like 540 or 720, there is room for less optimal cards and you're often looking for duplicate of effects. So if we say a card could see play in a 720 cube, it probably means there's a card that does the same thing more efficiently. And we might want to run this as an extra version of that card. Also worth touching on. Finally, that me and James have a bunch of cubes that we might mention during this episode. James has a powered cube which is running all the broken cards that you want, and he has a dual command, a cube similar sort of power level, but it does have more command to focus to it. I have an unpowered vintage cube which is running a lot of the broken cards, but not the most broken, so mine doesn't have any power in it, for example. And they also have the treat yourself cube, which is a slower, more deadly cube. They're still doing powerful things, but not doing them until turns like 4 to 6. So if we mention cards to go in our cubes, those are the ones that we're talking about, right? But yeah, our first card, I thought this was meant to be a turtle set, not a man in black set. But James, talk to us about Agent Bishop. Man in black. Yeah. So was this, like, Teenage Mutant Ninja Turtles had a crossover to Men in Black and Magic is now doing a crossover to tassels crossover to some sort of compound crossover. I have a feeling that I think Men in Black might be spun off of, Teenage Mutant Ninja Turtles. Oh. Wild knew. Anyway, yeah. First up, we have agent. Sorry, that is wrong. I've just. I've just looked it up, but nothing to do with Men in Black at all. It's fine. We can leave it in and then wait for crack. Says that's good engagement, isn't it? For you? She's out there from the love site. Okay. Yeah, yeah, go for it. Okay. First up, we have Agent Bishop. Man in black. This is tuna white for A12 legendary creature, human soldier. It has at the beginning of a combat on your turn. But a plus one plus one counter on each of up to two target creatures. So this is very much a follow on of the self zoom in our Caspian style creatures aspects. Obviously two mana you get one counter each turn this you're going to get two counters every turn, but they have to be split up over different creatures. So for this to be good, you basically just have to have played a have a creature on board before you play this fight, because otherwise you're just going for one counter of a counter on itself. That's fine. But really, you want to be getting both counters. But a creature heavy dark canvas is going to snowball very quickly. It's not hard to have another creature in play when you cast it. Given the option, you'd probably if you had two other creatures in play, it probably put the counters on those two, because the guards are going to appoint that first removal. Spell up this because it it's just that sense and too much power and toughness otherwise. Listen. Right. Of course this is not difficult to kill. It comes in with two toughness. If I have to shock up like that and before you get the trigger. Yeah, you'll be you'll be feeling pretty bad about the exchange. But the vast majority of the time, you're going to get at least one trigger out of this benefit on tap and kill. At least it left a counter behind. And if they don't kill it, that don't feel well to have out of this card. I think if you're doing any sort of plus one plus one counter synergy stuff, this seems like kind of an also includes me. And even if you just want it as a, as a beat down card, it seems totally fine. Nice. But it's, only one way pep as well. A lot of the white free tops, double white pips. And it's, it can be tough on your mana in two color decks. You have this thing nice and easy to cast. A very big upside as well. Yeah, I think I think we're starting off really strong with Agent Bishop. I think it's very good card. Like the luminol aspirin style of effects, where you just are guaranteed to get counters every turn. Just has been very solid. Ebbing. I turn slower than, the aspirant is, negated to an extent by the fact this doubling up is putting out two counters each turn. And. Yeah, if you're doing that counters deck, this gets really nasty. Like if you have any way of doubling the counters like a conclave mentor or something like that. We touched on that in there's new episode recently that, any effect that kind of is still progressing your game plan while that while doubling the amount of counters you put on your stuff. So a concrete mentor says, oh, it has the ability if one or more counters we put on a creature, you can show that many plus one plus one counters are put on that creature instead. So doubling your counters with this seems really, really scary. You go conclave mental into this and your really, really going to kill them. I also really like it if you can put the counters on any kind of evasive creature like this, and like a blue white deck where you put it on like a Malcolm or something like that, and you're just buffing up a flying creature, I think I like, I like quite a lot like it seemed that the fact that the base level is it's a good, aggressive creature that will just go in the borrow stack, but it has some extra play and like more archetype specific stuff and is interesting in other decks. I think it's quite cool. Yeah, for sure. I'm actually playing a that the voyage next sun counter goes on forever it wherever it wants to counter that everything. The game ends. Yeah. But yeah, I didn't mean anything with like, keywords is great with this, right. If you got a lifelink, or something to buff up, that's that's awesome as well. Yeah. Very solid card to start off with. All right, let's keep going. Next up we have Leonardo leader in blue. This is a single white for A21 legendary creature. Mutant Ninja turtle. We're going to be seeing that creature type, a lot in this set. Leonardo has sneak for three white white stuff. As I'm seeing snakes. I will read it out. First, you make out a spell for three. White. White. If you also return an unblocked attacker you control to your hand during the declare block, a step he enters, tapped in attacking. Leonardo also has when it enters. If it's sneak cost was paid, which is you control it with $2 until end of turn, and it also has a one and a white Leonardo gains first right until end of turn. So let's quickly touch on sneak before we talk about the rest of the clock. It's the first time we're seeing this, seeing this mechanic. So similarly to how in the Spiderman set, mayhem was like an updated version of madness, this is like an updated and simpler version of ninjutsu. It works the same in like 90% of cases, but it takes the edge cases out to where it can be abused, like with Ninja. So you can, there's like a step after, damage, where in theory, you can ninjutsu your creature. And if you want to do that kind of stuff, whereas with this it's that there's only one point you can do it. It's only in the declared block, except if it's not been blocked, that's, you know, that's the only time you can get this in. Kind of like similarly to how mayhem takes out the timing nonsense that, that that people love with madness and makes it simpler. This is kind of doing a similar sort of thing, but snake basically is a simpler, technically fairer, but not the end of the world version of ninjutsu. Yeah for sure. I think the big difference here is you are casting the spell, right? So it's, you can counter this next small ninjutsu. It's obviously an activated ability, so permission isn't going to work. I imagine the reason they made this change, realistically, is that ninjutsu doesn't work very well with commanders. Yes. You can't. Ninjutsu from the commander's command zone. They did Commander Ninja. So as a thing, that was kind of nonsense because it got banned by this leaf. Commander Yuriko. Yes. Yeah, exactly. So. So sneak is basically the updating ninjutsu. So for your casting the spell. And it all works as you'd expect with commanders. I'm kind of sad of it. You can't do it at the end of combat step. I thought that was fun because it made you feel clever and fast. Nice. It's like the madness thing. Yeah, that's exactly, But yeah, for that, for for most purposes, it's the same. Probably the biggest difference in those games of cube is that you can counter it. Yeah. That could actually be quite, quite a noticeable thing. The other thing, I guess with sneak that is kind of worth mentioning is that, from a flavor point of view, it can go in more things. Like ninjutsu is quite like like, oddly, I think ninjutsu would have been fine in this set because most of the cards are ninjas, but them doing sneak feels like a way of them getting it into other sets, because other creatures can be sneaky that aren't ninjas, which I think it's quite cool to get to because. Because I really love this style of mechanic and just being able get more of it. Similar to, mayhem, madness. I'm actually quite fearful. Yes, I really like ninjas as a cube archetype as well. In fact, I think if we get more of this in future. That's nice. That's a bit of depth, right? I will, I'm wanting you in advance. Speed that. Boom. That person who is still talking about ninjutsu. And in three years time, when we, I probably for this set review as well. I mean stick you can deal with it. Say it, say I'm the I'm the person who like I am trying so hard to to say it correctly at ninjutsu and not say ninjutsu as I have for the other 35 years of my life. We're trying. We're learning better. But let's get back to Leonardo, because I do quite like this card. Like, base level. It's a Savannah lion. And as we have been shown, that is fine in white. And I think one of the reasons why I'm actually quite, I actually quite like it is because this doesn't this is probably a fine car. I call this okay in that aggressive Boris decks that we all know about. But I actually like it because it does feel more white weeny than ocelot pride and the and a Johnny Pariah like it's more in a deck running a bunch of one drops with two and three power like as many of them as possible. And in that deck, I quite like it because, this is both your one drop and your five drop. It's your one drop that you will play on turn one because you want, Savannah line on turn one. Or if you drop it later and you're being aggressive, this is the thing that can buff up your team and win you a game out of nowhere. That is quite nice. Like like like that sneak cost five manner. That is the top end of your curve. Getting that in, buffing up your whole board. It will include itself as well. That is quite nice. Like, I'm not saying this is the most broken card ever, but like, I really like rally the peasant style of effects, like effects that like instantly like buff up your team and like the really the, the issue is that we just can't really run those in higher power level cubes. Whereas I think this because it is also A21 as well as that means that, yeah, it's effectively this is a split card that I think can be quite solid. Like, like my gut is not for the one for the highest part, whatever. Cuz but it is uncommon this is going to be a slam dunk in any peasant cubes. And if I saw this in any lower powered mid powered like I might even try it in mine. Like which is, which is just below, ocelot pride and that kind of stuff. I think it's going to be fine there. Yeah. For sure. Like, it is a pretty good survival iron. The activated abilities you, you will very rarely actually activate it, but it will help you get in for damage because of effective activation. I just can't very, very well for what I have in the way of very realistically, I probably didn't want to anyway. It's it's kind of like, the let's call it caffeine, the, like, baby Gideon guy that flips, the five spells activates abilities. Given this works well, this is probably a little worse, but. But similar. Obviously doesn't have a flip mode, but it has just sneak ability, and the sneak belt is pretty powerful. It will win some games. Also worth noting it doesn't buff other creatures buffs self as well, so you are always getting in the fall when you sneak this in, which is kind of nice. Pretty solid one drop, I think. Yeah, nice flat card look like white isn't about savanna lions in most cubes as much as it was sort of two years ago. But, this is a good option if you want one. I have a feeling I'm angry taking my cube back there at some point, but let's not worry about that now. Let's talk about a mythic James. Talk to me about Leonardo. Super samurai. This is cool. So, Leonardo through a samurai is three in a light for a free, free legendary creature. Mutant ninja turtle. Samurai? Teenage. Apparently not a creature type. Thank God. Yeah. Just virtue. Actively adding teenagers. All kinds of I share. It has sneak for two white white sets for minus cast or four. Managed to sneak. It has double strike. And it says during your turn, you may cast creature spells with power or toughness one or less from your graveyard. If you cast a spell this way, that creature enters with a finality. Count on it. For finality counts. It just means that if it would die, you like silent and stat. If this obviously like, has a lot of upside, but it does feel to me like you'd need your draft to go a very specific way for this card to actually be good at your deck. You know, I just feel like there are a lot of drafts where even if you're prioritizing a lot of cheap creatures, you just end up with solid too many two twos and not enough free ones. And this card ends up not being good. So I like that. That is quite a specific condition. And you need like a decent amount, I think, to make this good because four mana free free double strike is not that good. It dies too much. You can trade for it in combat if you have to for this creature. Not super exciting. The sneak ability to me feels almost like an afterthought on this card. Like, obviously it will get in for some damage, but it doesn't synergize with the ability in any way. Yeah, it feels like they forgot it was a ninja and there's, like, damage. Got to add snake again. Okay, exactly, exactly. But people might not realize it's a ninja for them, but a keyword on that. Yeah. It verification abilities. Interesting. But I think and I'm sure there would be times when it was great, but it feels like because you're only getting each creature back once, it's not like a lotus where you can keep buying the same stuff. It feels like you'd need a density that's actually quite hard to achieve. You could maybe try and do some combo nonsense if you had, like a solemnity so it doesn't come with a counter. That could be kind of cool. But sounds really bad. It probably wouldn't win very much. What do you think of this card? Yeah, I, I think it's not going to get there in higher power level cubes just because it's a four drop that doesn't win us the game. It, it is a cool utility card. Like it compares, okay to a card like Sarah Paragon. That's like two. Wait. Wait for a 3 or 4 angel with flying that you can play around or cast like one spell with mana value three or less, from your grave. And that does require a lot of. Can you play it? I the thing I like about Leonardo is that it's not limiting you to casting one spell. The limit is the finality counter. So you can't play a thing like a thing player. Things like, I think like you can't do, like, dumb stuff with stack outlets, which is probably fair, because this would probably go infinite with any one drop and alter quite quickly. So that aspect. But like I, I only see it maybe as like an aristocrat card. I potentially as like, I'm already talking myself out there because I'm going to say, like cards that give all your, like, your whole board, like, cauldron of souls. I think it is. So that kind of gives you a whole, whole board, like possessed or the other one or persist or undying. But but once you get it back, has a finality counts on it. So we're in process, right? No, no, no. But what I'm saying is like it's an effect like that that effectively lets you double up like like like double all your def triggers for one turn. Basically you can do it like, yeah, you wouldn't get Def triggers the second time around. Fire. Right. Because the creatures wouldn't die. Oh so it doesn't trigger okay so I so so the the second time it wouldn't trigger a blood artist is what you're saying. Yes. I don't believe so. Oh I okay I like it less than, I think it's okay. I think it's a solid card. Then, my gut is, is that as a mythic from a universe is beyond that, it probably is going to be out of the reach of a price point of view on like budget or lower power level cubes, which will probably hold it back more than anything else. As an aggressive card, it's fine. If you really want to push ninjas, I will say and sneak in white. Having more of them does make it better because you don't know what they're going to put in. But, yeah, in which I like the fact that the cool things I've thought of don't really work with it means that maybe it's not as cool as I thought it was, but hey ho! Right, let's keep going. Let's talk about, last white card turncoat kunoichi. Let's go with that. It is two and a white three. Three, two creature mutant ninja fox. It has snake for two white and a black. And it has the ability of. When enters choose target creature. An opponent controls an all creature until this creature leaves the battlefield. If this creature sneak cost was paid instead. Exiled the chosen creature. So most cubes nowadays generally have room for at least one creature that comes in exiles another creature until it leaves. Like. I think the gold standard right now is probably sky glaive apparition that is, a guard that comes in removes a non token permanent with mana value for more or less. But then the thing is always gone. Like when the when the apparition goes away you get an x x afterwards. But like there's a bunch of these like brutal Cathar is the werewolf one. That's quite good. Data, I'm not bound as a downside, but that card. But, yeah, this effect, we know that we're kind of okay with them. We know we like, I think this card compares okay to. It's like cave apparition. Like, this only hits creatures, which is technically a downside, but it being one white pick to cast on the front side does make it easier. Sky preparation is one white white. So just being easier to get. The base effect of the operation I think is quite nice. The sneak ability is also interesting. Like, obviously you need Black Manor and an unblocked creature to get that effect off, but it is nice upside like snake does also reset, which I think is more relevant with this card than some of the other ones that we've looked at, like the other ones we looked at have been more aggressive. Base cards like this is more of a value card that you might flicker with something else. Yes, that creature will come back if you haven't sneaked it, but, you can just constantly. Like if I play a better creature, you can then I believe in ring that instead. Yeah, I think it's cool. I one thing, probably. Yeah. My my guess is that an AI powered lover keeps. We're going to stick with sky glaive apparition, but in lower part of cubes, I think there's going to be a perfectly fine card. My, The other thing I think sneak. I do like sneak, and I like including sneaking. I like, like, I like sneak, and I think including more of it will be cool. Like, I like the play pattern of it. It adds more threats and danger and like things out of nowhere to cubes, which I think is cool. And also, this card isn't really oppressively Ninja Turtles, so I think it could appeal to people who aren't as hot as this that hot on the set. Because like, if you had told me this card was on katana, I would have said, sure. Yeah, for sure, for sure. It does seem like it would undermine your sneakiness having that giant pink foxes tail though I think that looks a little more difficult. That's the lighting, I'm sure. Maybe. Yeah. No. This cards. This card is very solid. For mana. Three, two. Fiend Hunter. Very, very solid star. Yeah. I don't think we're displacing sky clave. Just as sky clave is so flexible. Light now has that obviously, you know, they just play a man of arc on too many sky clave and that's great. Right. And they don't get it back. Even if I kill the Sky clave. But yeah, this is really solid. If you want to get get some more sneaks in there, like it lets you be trigger smart to be. So you know, in Aster you have, like, a baleful Strix, you return your baleful Six Sigma sky and you just, you know, you're very happy with your value there. Yeah. Nothing bad to say about it, that it's, very, very strong options for this. That sort of white interactive freed vault. And. Yeah, I think this this isn't displacing the best of them. But if you want to get some sneak mess, the good option. Nice. All right. We're moving on to, onto, and moving on to Blue Gems. Talk to me about Krang. Master mind. Yeah, that's a cool one. So this is six blue blue. So eight mana total for a wonderful legendary artifact creature from warrior. So I'm gonna say that from. Yeah, yeah. It has affinity for artifacts, which makes that eight mana a little less painful. And when Krang enters, if you have fewer than four cards in your hand, draw cards equal to the difference. So most you're looking for, And Fang gets plus one plus oh for each other. Artifacts you control. This is cool. So obviously, blue artifact decks crop up. Had a lot of cubes. You don't often see a ton of v bigger fantasy guys, though, right? The payoff so often more going really big mana than they are of, you know, again, getting discounts on your creatures. But I think there's maybe some interesting design space faring cubes. And one of the things that made me interested in trying to get the big affinity guys in from time to time is, they fainted because Similac from synthesizer, which I think is very cool. One That's v VR facts where when, another artifact enters with mana value, feel greater. You make a constructive manner, with power and toughness equal to number artifacts you control. That's a really cool payoff, playing lots of artifacts, but. And a lot of cubes, as is so many artifacts are cheap. It doesn't really work. And having the affinity guys in that is kind of one way to get around that. And this card is pretty strong. I think, like, you're probably drawing like 2 or 3 cards most of the time when you stress, and it's going to be a very real threat. Like, I think if you're running something like Fought Monsters moment, it would be. That's for, I it's, six in a blue affinity two to fight ETB draw two. I think this cutting that for this card would be very reasonable. Listen, it never costs one mana. It has the two blue pips. Always cost two. But I think that's fine. You're drawing more cards on average, and this is a real threat. You know, this is gonna be like, five, six power a lot of time. In fact, I have to burn a removal spell on that after it's showing you a bunch of cards. I think this is interesting. That's cool. Yeah, I for me, I kind of put this slightly below thought monitor from a power level point of view, just because that was I think the one blue pip is quite important. And the flying is nice, but the fact yet that this can be like like we played, okay again the other day where this would have been like 12 power quite easily. And that is quite scary. Yeah. So, my guess is that kind of this is like, like when we're talking about the deck that that this goes in, though, it is worth like, kind of like we are looking like we are playing so many artifacts like, like like the cubes I think need artifact lands as well. Like we like, like we're going that deep are going baubles were going things in blue that make artifacts or like Alexa Haley and that kind of stuff that makes artifacts when you play played on culture spells like, like that is how deep we're going, like, like effectively it's an academy deck. I kind of like the power level of this, but my gut with this is that this goes in those type of decks that's not running Academy just from a power level point of view. Because like in those decks, I think you run the Cap Academy, stuff like that as your bigger top end. I do like this card, but my gut is, is that it's more for, more like mid power level cubes who want to do the go white artifact decks but aren't going as high as Kappa kind of and Academy at this point. Yeah, I'm not really expecting this card show up in like a high powered cube. I think those just better top end, available for those. But because you can make so much mana Olympus fact X in those cubes. But, Yeah, I feel like slightly lower power level, like, think mid power level cube, that blue artifact deck. This could be very nice. Yeah, I do think Krang is a cool one. Yeah. All right, let's keep it going with our second blue card of the day. Next up, we have Mondo Gecko. This is one blue blue three, two, three. Legendary creature. Lizard, mutant. It has pay one generic and discard a card until end of turn. Mondo gecko becomes the color of your choice and gains hex proof from that color, and also has whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. So we added this to the list because I think people are quite high on this card. Like it is interesting. Like sort of like a modern day, more style of effect, like it's a blue creature with some abilities that can protect it and muck around with its identity, that kind of stuff. And like, you can draw cards, I think this one struggles to get into higher power level cubes and, it's an engine card that is cool, but, like, it's in the vein of the two and three mana looters that we get because effectively we are discarding cards and we are getting them back. And and with that, it does have some nice things going for it. Like it's a discard outlook which is a plus like it goes in your slower Re-Animator deck. It puts the gristle, it will put the gristle brand in the bin, which is nice. And then if you get three for damage, you're probably drawing two cards with this, like most decks in queue, tend to be two colors. Like, they can be more like if you can draw more cards, then I do like it, but I think the issue in like the five color deck is that like double blue in the casting class is very hard in the deck is trying to go like in the old math 4 or 5 color deck. I think that's a bit tricky. For me, the main drawback to this card, though, is that there is no evasion of any kind. Like that is very rough on a card that needs to connect and is but a below rate creature as well. Like in a world where like the vanilla test kind of went out the window like 2 or 3 years ago, if not longer, that's the amount of 2 or 3 with no evasion that needs to connect. Like this is the easiest thing in the world to block and trade with. My gut is that at some point it had protection from that, from a color, as a way of getting through the damage. But that is too good. So they got hex proof. I think I'm kind of out just on the lack of evasion, if I'm honest with you. Like if this card is 50 pay, then cool. Run it in like a budget queue. I think it is a cool card. I think it is interesting and it doesn't like has a bunch of kind of cool flavor and it does, it does interesting things, but it's just not efficient enough to go in a vast majority of cubes that can run on the rares, basically. Yeah, I mostly agree it will draw a lot of cards when I can. That's right. Because, because you can make it a color of your choice. So if you're in like a blue white two color deck, you can pick like that for the color that becomes violet. And then you go for free. If you have a blue permanent and a white permanent. But yeah, I think the issue isn't how many cards you need for when you connect. It's how the hell do you connect with your below rates? No evasion, freed vault. You know, like, there will be games where it looks phenomenal. You know, your opponent's on the, low creature count control deck cleaning on their removal spells. You play this on turn four with a man of up to protector. And it's going to be a world of titans for them. Absolutely. But, that's not how most matchups play out, you say. So now people are going to have their blockers and, you know, you're it's a double blue card. Blue is not the best color getting blockers out of the way. So, yeah. Is is it seems like a challenge to get this through if, you know, maybe I'll prove that deck. You have tons of moves to clear a path for. You have some way to give us salvation. That might be a could be good, but, Yeah, I think you need to do some Vale work to make this good. Be cool if we had one, though. Not tackling that like you discard one, then that be cool. Yeah. And then that, flies over and draws a bunch of cards. That'll be cool. But yeah, I suspect most of the time this one's going to. But no, I would agree with that. All right, we're on to black James. What do you think of Armageddon? Future shark Armageddon? Yeah. I'm like, it's pretty beefy. So it's six black. Black for a nine, six legendary creature. Shark horror mutant. It has flash. And when Armageddon enters, destroy it up to three target creatures. Certainly has some impact. So the the issue of this as a sort of the animated target or all, as large creatures sneak into play, right? Is that, if you turbo this out, if you get this out really early, then it's not going to do that much. So that's not going to have free creatures, you know, if you have, you're not me animated for you. Get this on. Turn to you nicely. Going to kill zero creatures. Maybe one. And if I have a removal spell, you know you don't really progress, right? It doesn't have that snowball finish already. But a lot of kids are designed in such a way where the the animated stuff, the sneaky stuff isn't really meant to happen on turn two. You know, you're you're trying to balance out that power level a little bit and you're more likely to be cheating on your creatures, you know? Ten, four, ten, five. If that's the case, this could be pretty interesting. So then you're going to get, you know, multiple creatures often off for, off the trigger. And that is that is very powerful, you know. Yeah. This this is this is not our kind of cruelty, but it is a very high impact thing to, to find play it for right time. Yeah, I completely agree with that. Yeah. It's a Re-Animator or a sneak attack target. That is for slower cubes or for more budget cubes. Like. Like there is so much room below the most broken ones that we get in Power Cubes. Like Re-Animator is a really cool deck, and you can just turn it down and make it work in any cube light instead of the one and two mana reanimation spells, run the four mana ones, that kind of thing. Run this instead of gristle brand. And then there you go. Like like like, you have your reanimated deck in your mid powered or budget. Cute. Like, this card should be quite cheap as well because it's a, it's a, it's a I'm not gonna say bulk rate from the set but like it is a this one shouldn't be as expensive as some of this as some as the chase it as some of the chase mimics. Yeah. Yeah. If I saw this in a lower powered or mid-range cube, I don't I would, I would not bat an eyelid and I'd be quite excited to play at that. I do think it seems quite cool there. Yeah for sure. All right. Let's keep it going. Next up we have Madame no Power broker. This is two and the black for A13 legendary creature demon advisor with death touch. And whenever another creature you control enters, you may pay like equal to its power. If you do put that many personal encounters onto it. So I. I actually quite like this card. It's the main issue is that I think it's actually a very good payoff for a deck that's fallen out of favor, and that is black aggro. It's back and we're going to talk about it again. I think this is a really cool and powerful card with all of the one man, two power black creatures, the black that black has access to. So all the recursive black one drop, one and two drops like blood. So champion is great with this. Or a card like Cecil from the Final Fantasy set, but they like this card. Makes them for power for one mana. That's actually quite scary and quite good. As a strategy, black aggro gets nowhere near power cubes or the highest power environments. But again, similarly to some of the things we talked about, it does still have a place in lower power level cubes, in budget cubes or cubes that are kind of like doing archetypes from a throwback times, that kind of thing. Those recursive black one drops that, that this is fantastic with is they are really good in a bunch of decks, and I do miss having them in my cube. Like they go in aggro, they go in aristocrats. They kind of they go in self-made as a good reward of things to put away or like discard because you can get them back later, like they're very solid cards. And I do think this works really well with that. If you're not doing that, it is it is a nice value card with a bunch of creatures that, that we are running like. I think this with evasive creatures is really good like this with a bit of blossom. Like you are really doing some like slots with a bit of blossom with this card, but making two fliers will win you a game of magic like that. That turns a bit of blossom from like, chump blockers and from Sakura into you have a angry horde of flying death, and that's really cool. The other one that I actually think is really good with this is Deep Cavern Bat. That's some hand attack that we're going to run in our black deck. That is a two power fly, and it has Lifelink, so we're able to get gain the life back. What I've just described, like, I know the black one drops where I think this card is best is not in every cube, which would probably be the main thing stopping this saying play. But if you're still doing, like recursive creatures and like a black aggro style of thing that I think this card is very good there. Yeah, it's cool card. It's, the tricky thing is that this has to be in play before the other creatures. It doesn't do anything to buff your creatures that have already. But it's in a lower powered cube that's still running dark ritual. There we go. So it's gonna. But yes, I do. Yeah, yeah, yeah, yeah, I do agree with that. Yes. Yeah. Like like you compare this, for example, to the Asian bishop. For like 312 we talked about first. So today like that doesn't care what order you draw your cards in. Right. It's just always going to make your creatures big faces. You know, you top deck fist later, you're going to be kind of sad a lot of times, right? It's just not going to do anything for a while. But for what? It does work. It could be great, right? Like the, Yeah. You play a full, full on. It's all of a sudden eight, eight. It's got your money back, fly away. Right. But, yeah, it's it's just a little more situational than I would like. And, you know, it doesn't do anything. All the vast majority of times it's not doing anything. But then you play it right. It's that you need to untap with that before your you're getting more counters most of the time. And the body's not amazing. So said it's not the hardest thing of the world to kill, but when you do on top of it, it will have some games where it looks phenomenal, I think. Yeah, I think the games where you where you cut this out into like, like a full mannered flying demon or something like that, and you have eight power. You're very happy. But yeah, yeah, yeah, yeah, I, I do agree that it's an aggro card that you want to play before all your one drops. I agree that that may be an issue. Like it is worth saying it isn't cast, which is nice. Like you don't have to cost which is it's when they come into play. So with those one drops, if you are recurring them, they can get the counters afterwards. But yes, there's a timing order that doesn't. That means it doesn't work as nicely as a card like Agent Bishop. And I did see some people mentioning this, like as a card that finally makes Death Shadow playable. Thank you. But I think the issue is we only have to have one and a half death shadows. Yeah. I feel like we say that every SAT and it's always still awkward. Yeah. I mean, one day, one day we will get there when there is like an actual say, there were two more death shadows. Sure. Then we might get there as a deck, but yeah, yeah, at the moment I think it's a bit, it's a bit of touch and go. It is. And it's worth noting it technically does go in front of a kitchen. Thanks. Go on. Because, so you you psychic fixation thinks it persists back. It's A21 likes it's got a minus one. Minus one counts on it. It gains you to life. You visibility, you lose two life. You put two plus one plus one counters on that. That cancels out from minus one, minus one counter. And you can stack it again and persist again. That's pretty good. That's a ways to do that. But it is a thing that can do. It's not infinite life because your you know your equal on the life, but it is you know, it is an engine. Yeah. Keep stacking it. There is probably some other combo stuff with this and like Soul Sisters potentially. But I think we're kind of we are going down a rabbit hole again. Now we need to pull ourselves out because there's plenty more cards to talk about. James, talk to us about our Riku Saki Shredder rising. Yes, this is two and a black for a free one. Legendary creature, human ninja. It has sneak for one, a black and whenever I, Riku Saki deals combat damage to a player, you draw a card and lose one life. So I expect to see a lot of this card in Popo and Peasant Cubes. Ninja powers has been a staple in those cubes for a very long time, and this does a lot of the same stuff. Blue is kind of arguably the best color for ninjas because you have more fliers, but blue black is is kind of a classic ninja color power, right? So I don't see that as a big issue. The free one, maybe a little bit worse than a C2 just because it gets blocks easier. But this, this is, you know, less mana. If you want to just cast a, I think it's probably on average, like a little bit worse than Ninja of a deep House. But I think there's Cube Civilian for a second version of that effects. We also have like moon circuit hacker lies those cubes is very good. But, yeah, like this for a bit more of the density. And just like the morph is good ninjas fake friend, right? It lets you kind of lean into this is a bit more of an archetype, and I think it's a really cool one too, that in those cubes, I wouldn't expect this to show up in many cubes with there's probably. Oh yeah, I agree. Like like I don't think we were that deeper. I don't think we got Ninja of the deep hours deep. When when we were doing ninjas in higher power level cubes. Maybe briefly to begin with. But I think it kind of came out quickly as Modern Horizons came along. But, yeah, I mean, I agree with everything you said. The only thing I would just, I like I do think this is worse than Ninja deep bow is purely from, cube construction point of view as well. In the Ninja of the powers gets in as well, because blue often is flicker in those cubes, and that's less of a thing in black. But it's such a staple effect that they that this will be run until the end of time, because then it's effectively as good as. Yeah, like and black does have some good like MTV series right. You pick up your roughness fats with this and oh the value I was thinking like when like I think the I think the main thing that black struggles with is that I don't think there's like a ravenous chupacabra effect at common that I'm aware of frantically searching upon bogey of list. I do not know for the, the variety of bone shredder that would be kind of a perfect cards for flies. Yeah, it's not uncommon, sadly. It's maybe if a peasant pick up my bone shadow effect. Yeah, that sounds phenomenal. That would be quite like. Like there is, like, stuff like the thorn of the black Rose is quite nice. That's the monarchy. One looks at the monarchy like. But that could be quite nice. But yeah, I think I go across Marauder actually that's why. Good. That's the one that when enters each player sacrifice is a non token creature. You. So eventually like that's as close as you get to a removal spell I think in black. It's been a hot minute since I've, looked at a pauper cube list, but my gut is that. That's probably one of the better things if you want removal, but yeah. Otherwise. Yeah. Yeah, it's around by saying this will be played in every pauper cube for quite a long time. Yeah. Makes sense. All right. Next up we have another ninja related card. We have Ninja Teen. This is two in a black for an enchantment class. As a reminder, classes are enchantments that they come in. You have the first level, and then you can pay manor to take it up to the next level until you reach the ultimate, I guess. And you can only activate as a sorcery. So when this class comes in, it has as an enchantment. Whenever creature you control leaves the battlefield, each opponent loses one life. You can then pay one and a black to to move it up to level two. So it gains the ability, which is you control half plus one plus. Oh, and have menace. Then take it to level three. You can pay a single black and then it gains creature cards in your graveyard. Have sneak for three and a black, and you may cast creature spells from your graveyard using their sneak abilities. So two immediate things I hate the name of this card, but I really like the card. Yeah, if I weren't really stretching themselves imagination wise, I think with with this one where they know this like the card is very cool. Let's stick to the positives. I am aware that this is a very much a do nothing enchantment by itself, but I don't care. I really like it. It does so many things that I think are interesting, like base level. We can play this as a bad blood artist effect. It's only all creatures. We don't gain the life. I don't really care. An aristocrat deck will still play this effect. It just wants a version of that effect. It does the main thing which is turns off, which is dying into life loss for our opponent. That is good. The second level for me, however, is where things get really interesting. Like in our our scratched decks, in our token decks, we're likely to have a lot of one ones. Doubling their power and giving them menace is really solid. Like if we have any bored state, we're probably at a point then where we're at a good chance of winning because maybe they're going to be dying from combat, or if they block and kill, our creatures will drain them out. But if that doesn't get us, they're giving all of our creatures in our graveyard. Sneak for is really good. And yes, the creatures. And yes, we do need creatures into our play. And yes, we do any creatures in play. How many creatures in our grade? Right. We want to sneak back to work. But I do think that is quite nice. Like like like like like. I am very aware, James will come on in the second tale and correctly point out that if you have no creatures, this card is useless. But in my team brain I am thinking like like imagine this in a slower cube, as a way of breaking a board store. I think if you play this, it will take over a game. And I quite like it that like like for me, I'm thinking of testing this in my treat yourself cube, which is a slower base cube which can, have board stalls. I think this is a great, great, an interesting way of breaking a board store that isn't just overrun or couth, that kind of thing. Like, I think this will lead to some cool and cool and interesting gameplay, but it does need to be in the right cube where you have time to play a bunch of creatures and then play a do nothing enchantment like this isn't getting there the Mitko Cube or the Arena Cube, that kind of stuff. But if you have a slower, more budget environment where you're doing aristocrats and some graveyard stuff and some token stuff, I think this is a cool card. Yeah, I really like that. I'm going to beat you with this magic card, James. That is my. I look forward to it. I think people kind of underrate how big of a part of blood artists is gaining the life. Like the actual close games you play for this? Like, sure, this will win you the games where your opponent isn't doing much, but so will all the cards. So I don't really value that very much. And the very the close games play very scraps, like so many of the ones that you can. The the close wins. You pull out of Deca like, yeah, you're just trading stuff. I'll feel like chump locking, but you're accumulating these like points and you can take for hits. And, eventually you, you know, your opponent feels like they should be winning that had on board, but they end up losing on life totals. And this doesn't do that. Right? Because it doesn't give you the life back, and you're just getting far fewer triggers. Fight because you're not getting triggers. When you kill that stuff, you're not getting triggers, extra triggers when you trade in combat. The plus at one time is like, sure, but again, doesn't do anything when you're behind, right? It's, it's purely an aggressive ability, like, sure, maybe there's like so a very aggressive aristocrats build for once this card. But I'm, I'm, I think the average aristocrat stack in most formats kind of doesn't like it will have games where it looks good, but those games, probably a regular Blastoise would have one you as well. And this won't do. What a bloodbath, sisters, when it's when you're when you're behind, when your opponent has a strong part. The sneak ability is strong, sure, but with, with ten mana deep, five a time with with back sneak to once, it's kind of tough. I. I did say slower Q but like like like like like like I think the one thing I would push back on a little bit is when you said aggressive five deck like, like, I think this can be in a slower deck and then this card makes it aggressive. That's the thing I like about it is that it can be in a I am just coming off the board with blockers style of deck, and this is the thing that I play it. And now we're kind of we're cooking a little bit, if that makes sense. Like like opposed. Oh and menace is good. A menace is a big game. Yeah yeah yeah. They it's it will win you some games. Yeah for sure, for sure. It's just one of those cards. Right. Because it doesn't, it doesn't affect the board at all until you're winning. Right. Like it's and it's quite a lot of mana to get there. But I agree that it will have games where it looks really good. And yeah, it will kill some people for sure. Yeah. I just, I suspect average. I will take that. Yeah yeah yeah. Oh I know yes. Yeah yeah I agree with I agree 100% with everything you are saying. Cool. But I'm going to ignore you. That's fine. Yeah yeah yeah. And you're right. Just a matter of fact. And as a cube build it. Yeah yeah yeah I want, I at least want to test it like like like I get again in a slow environment where I'm, where I'm worried about board stores. I think it has a place. But yeah I agree there. Kind of like it. It does nothing by itself. It is very much a stone wall. I draw this when I'm behind in top decking and I've lost completely. Agree. But let's move on to something that is a bit bigger, has a bit more power and toughness and has but but also still has the potential to do some cool out things. James, talk to us about shark shredder, killer Cologne. Yeah, that's an interesting one. This is two black black for full legendary creature. Shark, octopus Ninja. If you're wondering what that looks like, you can go and look at this card. It has sneak for free black, black, some five mana. So first cast, five sneak as first strike, and whenever Shark Shredder deals combat damage to a player, up to one target creature card from that player's graveyard onto the battlefield under your control. It's enters, tapped and attacking that player. So the Joker is right there because this creature has first strike. We hit them during first strike damage that creature comes back before regular damage resolves. It enters, tapped in, attacking, and deals damage to them that combat this is a cool card. I think it's, it's potentially a very, very strong five mana play when everything lines up. It's certainly weaker than something like Fallen Shinobi, which is kind of a classic five, but, the classic five mana ninja and, in the, the back. Then just ax eye on that one and just use one cheaper. Because that one doesn't need them to have a creature in the yard, right? That that just takes cards off the top of their deck. But I think if you want to flesh out that two black ninjas archetype a little bit and, and saw the mid to high power level cube, this is kind of a way you can do it, you know, because there aren't like a million great options. And this one I think is pretty good. It's, when it lines up, it will feel amazing, like you're getting again the best creature from their yard. And it's getting in damage right now. You're getting better. These it's it doesn't go away, you know, sticking around. Plus this is a for first strike. It's not the easiest thing fan to block. So you're fanning to do it again next. And if they can't deal with that plus it's like not totally embarrassing. It's just casters for four mana. Right. Like for for first strike. I can't let it happen. It's, It's pretty scary. Plus, you know, you have the lines of, like, you cast this, they think they have a blocker, you kill the blocker, attack firm, and now you get that blocker back and it hits them right away. Yeah, I think this one has a little bit potential. It's, it might be a little bit too situational. We'll see that we having this one. You could try. No, I think it's something you really said that really struck home with me. That, But yes, this set is full of ninjas. But, yeah, the support cards for ninjas are classically blue. Black. And yeah, you are right. The quality of ninjas really does fall off a cliff after, like like like like high up, high manner ninjas. Anyway. Like after fallen Shinobi. What's the next, next best big ninja like Silent Blade? Ione is, like six minutes ninjutsu in like, that's such a big, like such a expensive card. Like, if you go down the mountain, you have ingenious infiltrator, which is what, is to Manitou ninjutsu. When? But when? And it says whenever a ninja controls, there's so much to it. Play a draw card. Like that's fine value, but like ninjas did kind of get power. Crept out of higher power level cubes. And this. Yeah, shark shredder may be just more game that that deck needs. Yeah, I think I yeah, when you were saying that, that really struck me like yeah, this is actually the redundancy that deck needs to actually be quite good to get or to also like pop up again I think basically. Yeah. And it got such a big boost with with Katara. Right. With the, planeswalker Ninja cards. Very strong. It snowballs very quickly. It's only free to ninjutsu and the emblem buffs your other ninjas. That's from get in more attacks like this with with a couple of those Cato emblems. Is is going to be like when just knocking about first block out, right. So yeah, I think yeah, maybe that's something that, you know. No, I quite like that. Yeah, yeah. I think ninjas is something we're gonna have to relook at some point. Just cause we've got a bunch from this set and a bunch like. Yeah, obviously we've had comic hours, but, yeah, the character you're talking about is Kaito Bane of Nightmares. That's from Dusk Moon. So like, they are kind of sprinkling them around the place, so that's very cool. Let's keep it going, though, with, we have another shredder. This one is Super Shredder. It is one the black 311 legendary creature, mutant ninja human. It has menace. And whenever another parent leaves the battlefield to put a personal stone counter on Super Shredder. So importantly, this says any permanent. It does not matter if we control it, it doesn't matter like it works with fetch lands, cracking a treasure, or any of the other artifacts, they save themselves with value. It works with flickering, it works with sneaky works in ninjutsu, and you know it works with creatures. Dying like this will just get bigger. If you are playing magic. So I do quite like this card. It's. I do think it's a card you very much want to see early. Like, if if it's not answered, it can snowball and can take over a game. But the fact it has built in evasion is quite nice. The first couple times you maybe you attack it, you have a good attack, otherwise it just stays back gathering counters and that's quite nice. And then late game is going to be a huge threat. If you do draw it late game it. There is a world where it just you start rumbling and trading a lot of stuff to get this big. A it won't be as game controlling as, as it was earlier, but it will be fine there. So I do think this is a very cool and very impactful aggressive card. That being said, is just an efficient idiot. It's a card that's probably decent in a lot of decks, but it's not a slam dunk. Like, it doesn't go like like it's it's just attacking. Which I know is like the one of the main things you get to be doing with magic. But like, you don't have any kind of utility. There's nothing kind of like broken you can do with it. And it's also in a bunch of decks. It's going to be like the 23rd card if if you're trying to do synergy. So like, like in an aristocrat deck, it's great there because it will just sit there and gain counters while you're stacking your stuff and doing your thing. But like, it's not a token maker, it's not a stack outlet, it's not a blood artist. So what is it doing like? Like it's getting big is what it's doing. But like like it's maybe there's a world where just like, this is just good and efficient enough to see play and a bunch of cubes, like I've said, like a bunch of times recently, be like, maybe this is what, maybe this is what time ago it was meant to be doing. Nowadays, maybe it's just this, yeah, roundabout way of saying, I think this is going to be a good card. I think it's gonna be a battle card, but if it doesn't see play because it's just a beta, I wouldn't be surprised because I think this is just really big, you know? Yeah, yeah, yeah, that that may just be enough. Like, there's an efficient idiot, but it might just be a very efficient idiot that is good enough to get in everything. I kind of feel like almost whatever my opponent's doing a focused, fierce on turn two, and I can't kill it. I'm pretty scared, you know, like you, there's a ministry. Sure. You just don't need to get that many counters before it starts being good. And I think you kind of wrap up the counts as very quickly now. Like you, it's like, you know, you waste them. That's it's already a free three. You know, for you've done anything else. Yeah. Your fetch. You know, the movable spells, your flicker spells, your clues, your treasures. It you just opponents ones as well. Exactly, exactly. Yeah. Opponent is also playing this game, you know, you try and line up some double blocks. You like killer creature, blow up double block, and this gets big. It's. I think if you can't kill this, your, just going to be in a lot of trouble. Like. I mean, you're right. Sometimes you'll top deck it late and it won't be very good. Absolutely. But, I think if you don't have a removal spell for it, this is going to be, like, one of the scarier creatures to see on turn to, you know, Yeah, I, I expect this to show up in quite a lot of cubes. It's not a card you need to build around that much, I think, if if it only keyed off your stuff, then you'd be saying. Yeah, you know, like, make sure you have a lot of pattern and sketch for whatever. But the fact you can figure out, like, you know, if even if you're a control, more controlling midrange, like, you just trigger off, you have middle spells, right? Yeah. I think this is just going to be strong in those stacks, obviously. You know, like, though, like, you know, your combo deck doesn't want a random two minute beta, right? But, I think in most like Fedex, this is just going to be the strong card. I still run pack. Right. And my cube James Jesus, this is a lot of people. I'm, I'm afraid to say, in my opinion, infinitely better. It's really 2026, isn't it? Jesus. Yeah yeah yeah yeah yeah yeah. I've gotta sell this at somehow, you know, this is. I think this might be that one. Yeah. It is, it is cool. I do quite like that. I do like this card. Yeah, I yeah, Jesus. But one crucial note though. There's the hidden tax. Whenever another payment leaves the battlefield and you remember, you put up plus one count on this creature. I feel like we're going to miss a lot of triggers with this one. Yeah. Jesus. Yeah, but but I think it will still get there. Even with the misplace. It's probably the thing. Probably still, I will have enough to kill. Yeah, yeah, yeah. Remember 60% of your triggers, it's probably get enough. Yeah. Nice. So. All right, we have one more card left for today. James and his, swift demise. Do you want to talk us about this instant? Yeah. For sure. So this is tuna black for an instant. So Swift demise deals one damage to target creature. Then destroy each creature you don't control. That was dealt damage. This turn. So I feel like they're really trying to push this. Destroy something you've already dealt damage to. Thing. There's, like, common in almost every set. It feels like now. Yeah, I thought this one option, And it is better. So obviously, you know, this is set a baseline, just a murder rate like you do dealer damage something, then you kill it, and and that's fine. But, I find most of the time these are harder to set up. And you think they're going to be, you know, like, so you can, like, have this size AoE. You know, you attack into that creatures, they make some blocks that look good and then, you know, ties come back. You kill some that creatures with Essen cannot bring into a trade. But in that so, you know, they still get to kill a lot of your creatures, right? It's very. It's good if you have creatures with first try chaos. That's. Yeah. That's something. Right? Yeah. Or if you have pingers, obviously this goes goes very nicely, but, but I kind of suspect that most of the time this is going to be closest in their depth and anything else. And in this cubes, that's not going to be good enough. No, I agree I think this is very much one this. So I think of this as this is just a single targeted removal spell for slower cubes that has the potential to do something cool occasionally. It's like it's more interesting than murder. Like for example, like that's kind of where I see it running like like it's. Yeah, yeah, that's why I say it basically. Yes, for sure. And I think and that is cool. Like there's, I do think for a metric you can use, wildcards to put in your cube as story equity. Right. Like this has, this has good story equity. You all occasionally kill like seven creatures and that'll be great. And it's cool that it has play and it gives you a dream. And I'm, So. Yeah, if you look at if you like, if you think this is an acceptable power level of card for your cube, like you a bit lower power level than, but I think it is a fun one to put in. Yeah, definitely. Yeah. Or just or just slower cubes because I guess like I, I'm looking at my treat yourself cube in most of my room. Most of my removal is around for mana. This would actually be more efficient than most of what I'm wanting, but that is an environment where I want people to cast seven drops. So the format of removal is good against the seven drops, which is what we kind of make. But yeah, yeah, I think you have Mayhem Devil in that cube. Right? So I kind of sick with mayhem. That is very cool with me. Yeah yeah yeah. Whenever player stacks opponent it deals one damage 20 target. Yeah. You can do some cool stuff. Do you just go full mayhem? I guess not killing any of my creatures. Snakes? No. Sounds. Oh, no. Oh, no. Nice. Yeah yeah yeah yeah yeah I agree in terms of, story equity and that is a bunch of my notes for read, which you will get on to next week, because that is the end of episode for today. Do make sure you like, share, subscribe, give us a five star review, all that good stuff because we're back in New York next week, baby. For part two of us, a review where we'll be covering red green, multicolored and colorless. James? Pleasure. Yeah, there's a bunch of cool cards that we went through today. I. Yeah, nerf as, there's some interesting ones and have cube for sure as, I think I've got some nice designs. Yeah, similarly to Spider-Man. Just like I, Spider-Man got me to a certain level just by the cool mechanics, like, but like like I really like mayhem. And I just think snake is going to play quite well. Like, I in my head, I am like in cube environments that have sneak in it. Yes, I think I'm I'm here for more than jitsu stuff. If I need to call it sneak now to make commander stuff work, that's fine. Also, like in it has some interesting other design space as well. Like in that Avast sorceries in the set with sneak, which is kind of cool. That's obviously something you couldn't do with ninjutsu. So yeah, I'm have I'm sort of exploring that design space. I think that's that's nice. Yeah. We have a bunch more sneaky turtles to talk about next week. Right. That's gonna do it for today. Much love. We will see you all next week. Take care. Bye bye.