Powerful Nothing
A Magic the Gathering Cube podcast hosted by Dan and James. Talking Cube and other magical goodness.
Powerful Nothing
MTG x Marvel Super Heroes Cube Set Review - Part One | #96
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This episode of Powerful Nothing is part one of our cube set review for Marvel Super Heroes, where we cover all the goodness in White, Blue and Black.
Card Gallery: https://moxfield.com/decks/OGj21IT0_EuNsD3BmoWU2w
Timecodes:
3:33 - White
20:39 - Blue
35:33 - Black
Video Version: https://youtu.be/sJ3P-Y95DhI
Marvel Release Notes: https://magic.wizards.com/en/news/feature/marvel-super-heroes-release-notes
Cube Skeleton Episode: https://youtu.be/92aS4ZU_nd8
My Cube: https://cubecobra.com/cube/list/sweet
The Treat Yourself Cube: https://cubecobra.com/cube/overview/treatyourself
James Cube: https://cubecobra.com/cube/list/ba642a54-a6c7-4587-b97e-1d95429c59b5
MTGO Vintage Cube: https://cubecobra.com/cube/list/modovintage
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Hello everyone, and welcome back to Powerful Nothing and Magic The Gathering Cube podcast. I'm your host, Dan, and as always, I'm joined by James James. We have part one of our set review for Marvel superheroes this week. How are you feeling? We certainly do, certainly do and use that time is always an exciting time for us. Yeah, always a good chance to talk about some awesome, cool, new, exciting cards for everyone's favorite format cube. So today will be part one of our Cube Set review. There will be a card gallery down in the show notes below if you want to follow along. If you're listening to the podcast, there will also be a video version on YouTube. If you want to see all the pretty cards, move around the screen in real time. But while you're down in the show notes, also, please consider giving the podcast a five star review. A thumbs up. Tell a friend all that good stuff. Today we are going to be covering white, blue and black and then next time we're going to be covering everything else. And this is actually quite a big set because not just is there a standard legal set, there's a bunch of come on the decks and also a jump start product. Yeah. This it looks cool. Certainly a lot of material. I'm not going to lie to you. I still don't fully understand what jump start is or means, but we're looking at some cards from it. It's basically it's their intro product. But yeah, it just means a few more cards to go over before we jump into the set review. Let's, let's actually touch on how we evaluate cards for the set reviews. So the way we evaluate them is that we're comparing every card in this set to every card ever printed. This isn't standard. This isn't modern. This is cube. Our pool is every card ever printed. Our panelists are self enforced. When we are evaluating specific cards, we're generally trying to describe the type of cube that that card could go in. And with that we generally have three rough buckets that we tend to talk about. We have high powered cubes which are looking to just run the best of the best. So with this, think the Go Vintage Cube or the arena powered cube. They're probably the best examples of this. This kind of power level also includes cubes that aren't actually running the power nine, such as my main cube, but it doesn't have power nine cards in it. Or cosmic mints can do it for selling us, but it's an environment where I'm still looking for super efficient spells. Then you have the more mid powered cubes. This is. This is what I would say is likely the types of cubes that most people generally will have here. You're still running some efficient cars, but you're still running things like lightning bolt. But you have more room for cars that you like and also cars that you own. You then have your lower power cubes or budget cubes. These are often where people are starting out. They're less likely staples from formats, and more likely to see cars that have gone through standard that people might have picked up from a prerelease or picked up because they like them. I'm building a bar cube out of the cards I own, and this is very much in this category. I'm just working with what I have. These are kind of like the starting places for a lot of cubes. So if you have a cube tray and think roughly what category yours falls into, and as it'll help you work out if a card might be right for you. Also, as we go through the episode, we will touch on specifically peasant and pauper cubes, which actually is made up of UN comments and comments if we think there's any relevant cards, because these are quite popular cube formats. Yeah, for sure. And often when we're talking about like cards for interviews and power levels of cubes, it's not about just whether a card is powerful over cards we're going to talk about today have the potential to be powerful or we wouldn't be talking about them. It's often it's a question of just efficiency and how much time you get to set up in that format. So if you're if you're consistently getting run over by ten, five IV in a format, then you're, you're more expensive spells, which take a little bit of time to get going again and not going to find a home, even if they are powerful in the long term. No. Exactly. That's a fantastic point. But with that preamble out of the way, James, we're starting off with white. Take it away with Jennifer Walters. Yep, sure. So first up in white we have one of two sided transform cards. So visa ones like we saw in Spider-Man where you can cast it on either side or you can pay mana to transform it from the front side to the back side. So first up we have Jennifer Walters. This is one the white for A23 legendary creature human advisor hero. It says your opponent can't cast spells during your turn. Very annoying effect if you enjoy count spells, and you can pay three green white white. So six mana total to transform Jennifer Walters at any of the sorcery, it transforms into The Sensational She-Hulk, which you can also just cast for three green, white, white. Which is A66 legendary creature. Gamma hero with witch and trample. It also says your opponents can cast spells showing your turn, and whenever a creature you control is dealt damage, you may have a sensational She-Hulk deal that much damage to any target. You do this only once each turn. That was a lot of words. This is, Yeah. I've made sure to give you all the wordy ones in part one. Anyway, as you're cunningly moving them around the spreadsheet just to set me up. So voice effect victory a card we got a couple of sets ago, which I think very showcased the power of the, your opponents can cast spells showing your sound. Very annoying card. As well as obviously it really houses stuff like hand spells, but it also just deprives your opponent of options, you know, makes them make all their decisions on their turn. And then you kind of have perfect information go into your turn of what's going to happen. You know, you know, you're playing magic, capturing your opponents, playing off zone. It's a good place to be one of those games is better. That being said, the front side of this, whilst is sort of an acceptable body, it's pretty unexciting and not having any, you know, any keywords and you have a combat effect. This, is a little bit tough, right? Just just two mana, two, three. In the scenarios where your opponent isn't looking to interact on your turn anyway, a bit underwhelming. The transform vote is quite powerful and actually synergize really nicely with the effects fight because an issue with paying six manner to transform your creatures always that well, they can just kill the creature in response and you end up with nothing. But this doesn't have that problem. And the flip side is powerful and will make combat a bit of a nightmare for your opponent. So you kind of know when you're thinking that six man event, you're like 100% going to get an attack set up with a sensational She-Hulk. And that seems like a pretty good place to be. I think this is, so I don't think this is getting into the most powerful cubes just because we already have voice effects that just so much more upfront. That is just more valuable than the, than the menacing ability later on in most games, like, there's just going to be a decent chunk of games where you don't get to six. But in it, if we're looking at it outside of those high power level cubes like this is a nice option. It is mostly a white card. I would view it as, I would want to have some access to Green Manor in my deck for sure, but this is not a card where we need to have eight screen sources in order for it to be playable, right? Because you just have an out onto and you find your green source by the time you're at six. Anyway, I'd be fine running this with like five green sources in my deck. And the flip side is powerful. This is a threatening card in the late game. Yeah. Just having that single tap on the, the on the flip is nice. But yeah, probably not one. But for the most efficient cubes. Yeah, I agree, I think this is one of the more mid powered cube. But there I do like it. Like it does have the nice kind of benefits of linear kind of struggles. And this effectively is a free. So Lesniak card we can run an all white section because yeah know I think you're liberty right on the on the front side. But I quite like the back blocking the back side. Blocking the She-Hulk is utterly miserable because that ability can go face if you attack with this. They are they jumping or are they just taking six? Oh, like like I, I think it makes math so miserable, as well as being an annoying creature on both sides. And the front side is A23 for two mana like I know the vanilla test went out the I went out the window years ago, but like that's still quite good. Like I'm, I think this card will play quite nicely, but yeah, definitely, definitely not one for higher power level cubes. More for one. That kind of like a cube that kind of like isn't really sure what it's Lesnar is kind of doing. Like it's kind of hate bears. He may be like, maybe that's the thing we could look into, like, like failures and that kind of stuff. Maybe that's the home for this spear. So that card, I don't think it's like ripping up trees, though. There is one rules point from this card, which I found not completely obvious. I don't think we have release notes yet to clarify. Unfortunately. But, when The sensational She-Hulk says whenever one of your creatures is dealt damage, they have it deal that much damage. Ready targets do this only once each turn. If you're in a combat stat and like five of your creatures are dealt damage simultaneously. So I mean, I get five triggers. So I mean, I only get one trigger and I get to choose which trigger I got. To me, that's not completely obvious. I've got to say. Yeah, I'm not entirely sure. My gut is the, I don't know, says I. My initial gut was the only one creature like, you would pick one creature that you want to happen, but damage does happen at the same time, though, it doesn't go on the stack or anything like that. Yeah, if it's in combat anyway. Yeah. Because normally this sort of effect says this triggers only once each turn, I think. I can't say that because damage happens all at the same time in combat. So I wonder if you know if a bunch of stuff damage happens at the same time. You'd get all of them and then you just don't get future ones. Or yeah, maybe you get to pick. I think it's one where hopefully once we get release notes, that'll be clarified in the rulings. But, honestly, I feel like not brilliant design on that front because I think you could read that in different ways. Seems ambiguous. Me yeah, definitely one for the rules notes. When that comes out, I'll put a link to that down in the show notes as well. So you have clarification on that. Dear listener, when it comes out. But let's keep it going. Let's move on to Night Nurse, healer of heroes. This is A21 legendary creature, human doctor hero with flash Lifelink and when it enters, choose Target permanent card in your graveyard that was put there from anywhere this term. Return it to your hand. So I think this card is quite good. We've seen this effect basically before. This is effectively is a I'm going to say annoyingly, technically better Samwise the stout hearted, because I really like Sam. That sort of effect is generally quite flexible, like the ability to flash this in and get back effects land or a strip mine has been quite nice and we've seen that effect do some good things, or just get back a key that your opponent has answered. That's quite nice. And like that effect sees like Sam has seen Blade in Power Cube and you can get your Black Lotus back like just a nice cool little utility creature. The flash is also nice as a surprise blocker for even more value. This does all of that, but you lose the ring tempts you that Sam has and you gain lifelink. My gut is that that's probably better. Like purely from a card point of view, I'm a big fan of a card explaining itself, like Sam having to have an extra token to explain what the ring tempting you does if you don't remember, or oh, you didn't play a lot of things. That can be a bit confusing, especially for newer players, but for me, the annoying part though, is that I love Sam as a character and I'm here for Sam. This card being a technically better version of a of a card. We already have, but frustrating to me. But if we're running the most optimal version, I think this would get in over Sam just because it's a cleaner design. Basically, it's where I'm going with that. James, what do you think about that one? Yeah, I appreciate you probably don't want to hear this, that I wouldn't describe this as a technically better version of Sam. I think it's quite a lot faster, like just adding adding like basically for free. I'll just shoot off. This is fairly nice. That those points, if life really do matter and a lot of match ups, the thing tempts you was that pretty vaguely relevant with Sam Wise? But yeah, this is a strong card. Yes. So we've we've all played with a functionally very similar card. And Sam, it can do a lot of cool stuff. It can do deadly stuff. It can do quick stuff often. Yeah. Like early game. You can use it to get back fetch land. The strip mine is for the best work. Best in class? Really? Isn't that for, I'm a big fan of character strip mine Sam Wise as a way to strip flock your phonon is quite fun. It's a nice little package. Yeah. That's nice. And yeah, and then late game, often it pans out as you, Yeah. You attack, you trade off a creature in combat or a dice removal spell, and then you just flash and Sam and get it back, which is also a pretty nice value play. And then that the body is relevant. So, this is strong effects, like playing a lot of cubes and, kind of not a, it's not the most exciting card just in, but it's it's just an up upgraded version of a card we already had. It's not really giving us access to a new effect, but but it is powerful and you and it's probably not an effect. You want redundancy in ice cubes. So I, I can't really imagine wanting to run this. And Sam, if you, if you're on a larger cube, if you're on a 720, you have two of these. Now that's nice. Like they're both uncommon as well. So there you go. A large sets, a peasant 720 cube might be where you run both of them, but yeah, like annoyingly, my gut is you just run night nurse. If you want this effect. Unless you think Sam is cooler, in which case you can run Sam. Which is why I'll be running Sam in my future. Cool. All right, let's keep it going, though. James, talk to us about Royal Talon fighter jet. Yeah. For sure. So this is it's white. White for A11 artifact vehicle. It has flying, and this vehicle enters with X plus one plus one counters on it. And whenever this vehicle enters or attacks a number of one one white soldier creature tokens equal to numbers plus one plus on counters on it and the crew cost crucially, two. Just not too bad. So if you have a bunch of mana to sink into this, it's not a bad threat. Excuse itself. And even if they kill the vehicle, if you've left behind some tokens, and if I don't kill the vehicle, you're going to stop from pumping out tokens at a very good fate. But that being said, it's only really gets interesting at x equals two, right? So for manual mode, and if I had this in my cube, this would be under the four drop section pretty easily I think. Yeah for sure. Because the x equals one it doesn't through itself. And it's making one token when it attacks. So that's just not that exciting. And once you get to like yeah, it's it's fine. But for, you know, better to drop better for drops available, right. The time I think it gets kind of interesting is if you have some additional plus one plus one counter synergies. Especially if you put additional counters on it once it's already in play, because then you kind of get the new line right. If I'm going to play this on turn two, which you can't do in another deck. And then I'm going to load up for counters on it later and turn it into a very significant fat, and that just gives it way more flexibility, right? When it can also fall, when it can legitimately be a two drop off and sign up for a five shop. They're probably more efficient ways to do that. You know, you look at something like jackrabbit, which obviously doesn't give you the tokens on the way in, but also just it's a creature by itself. Doesn't need crewing. Is pretty nice. And will pump out tokens on attack even if you play on to like this isn't quite on that level of efficiency, but I think if you're doing the counter thing, it's definitely worth considering because, yeah, for evasion, a good attack trigger. If you can get the counters piled up on this, it will be very strong. Yeah, I agree, I think where I like it is like I see it almost as like a crossover card because like, white is quite good at tokens and quite good at counters nowadays. And I quite like the fact that it's effectively if you're supporting like I know, like red white tokens and green white counters, it's a nice overlap card. That's kind of primarily where I see this playing like kind of without that, it kind of just reminds me a bit of like A Sica's Chariot, which is a fine card, but has generally been power crapped out of like the highest level cubes. Yeah. Yeah, yeah. If you if you could double that with the synergy, I like it a lot more basically. But yeah. Yeah, I feel like this is. Yeah. If you're just looking at it as a full dwarf, I think this is a decent good comparison. I think there's a decent amount of works. Right. Because the chariot, you're getting full power and tokens the four mana less, you only get two. Like it's pretty big difference. Yeah. No. Yeah. I guess the gimmick is that this flies, but as you can see, it's quite good at beating people with in the face. And you got to ramp it up early in green. But hey ho. All right. Let's keep going. Let's talk about winter soldier Bucky Barnes. I'll give myself a nice easy one to read it. It is a single white matter for a two to legendary creature human soldier hero and enters tapped. Love it. So this is a common. And I see this as a decent option for pauper. Like it's cheap, it's efficient. It has two power. You don't really care about blocking in the deck that once this is a human as well, which could be relevant. So just there it is going to be probably played as just a common SMI who basically, if this were to see play outside of pauper cubes, it's because it's a one man, a legendary creature that could be relevant. Like there's a, there's so many legendary creatures in this set, and that is a kind of legendary matters that's kind of been bubbling under the surface for a little bit, using things like Eskimo that I mentioned, but also specifically, I think a card like Yoshimura, which is a one man 011, I believe that gets a counter whenever you play a legendary and also you have cards like Mox ammo, which can be a very effectively in this deck. It can be a Mox and that's quite nice. In in that build, that deck once as many cheap legendary creatures as possible. And this is one manner and it's a two to like, all that I want to do is put as many as many Lindos onto the board as possible, and that this is that on top of it being a serviceable aggro creature in the vast majority of cubes, this this isn't going to go anywhere near like a power cube just because it's a small crew. We don't run a small role in that any more, but I think a solid card for those reasons. Yeah. Could be tested. Yeah, could be tested. What do you think, James? Yeah, I think you have nail on the head for, No, there was a small move that you have allowed to put in a proper cube. Then I guess the only other thing to flag is this is a human. Yeah. This is true of almost every creature in this set, so we're certainly not going to like it every time. But, if you have human tribal running and cube, which is honestly one of the most kind of probably the most viable, viable deck to get into cubes, then that is a true for almost every creature in this set, as I say. I guess that's just how Marvel works. And yeah, human tribal better than talk tribal. Therefore, if that's something you care about, that might be a reason to go on there. So first, Somali I wouldn't. Humans aren't better than dogs like, but, human tribal in the context of a cube. Better than dog tribal. I'm afraid to say no. Very good, very true. Let's get the ball rolling. James, we're moving on to blue. Talk to us about Ironheart. Clever champion. Yeah, this car's kind of dope. Actually, I like this one. This is called a blue for a free for legendary artifact creature. Human hero. It has improvise. So that's for, like, convoke for you tap artifacts to help pay for mana from creatures. And it has flying and non creature spells. You cast have improvise. There's some pretty cool stuff going on this card, but I'll say, like, a little bit of tension. I think, inspiring statuary is a card I've always wanted to try and get to work in. Cube. That's for free. Mana artifacts forgives your non artifacts spells and provides, and is very commander. Yes. Yeah yeah yeah for sure. But it's cool that it gives it ways to turn your artifacts into mana are very, very powerful. Right? Look, look at as a lot I ask this look at Slayer in Academy. We like these cards. This is not on the power level of those cards, but it does give you a certain flavor of the same effect, right? Where you if you go. Why'd you make a ton of artifacts, a ton of tokens, whatever it might be, you can turn those into manas, cast your future spells. Compare this with inspiring statuary. Non creature is way less of a restriction in fact for non artifacts because the issue with statuary with is it's a deck you want to put it in is for all artifacts at Comic-Con. Cast your fact spells. So it just makes it very narrow where it lacks. But this doesn't have that restriction. I don't want to put creatures in my artifact deck. Anyway, let's go home with this guy. That is also kind of a problem, though, right? That I don't have a ton of creatures in those decks. So when I do play a creature like this, it's just easy to kill that very often going to be able to kill it. So. You will just run into those spots where they've been holding maybe removal and, and while you're fiddling around for your big man of artifact deck, you finally play this. They have a forget for them. Move on. It just dies. And you didn't get that much out of it. Like, this would be a way more powerful effects if they did it, like saturate and just print it out on a generic three mano aspect for snow creature, right? As it is, you can play it and be like slightly beat down the artifact pack with the Kappa Cannonier and, yeah, the actual Fenty ones, like the, the sage on her and the, fang from the last set. It certainly has a home vibe, but they are not really maximizing that long. Creature spells have have improvised tacks, or you can just put it in your big amount of ass fact deck in the same way we do with us and just say, well, when it does live, it's going to be very, very powerful. I'm going to give it a try and you'll command a cube. I'm pretty sure, It is legendary. It does. So cool. So, yeah. That's cool. Yeah. For having this in the commands. And seems to us fact Commander Slots is quite competitive for a lot of really good ones. But I'm certainly going to give this a try. I think. Yeah, I quite like this card. I think it's cool. Just, Yeah. As you said, being able to ramp up your artifacts early I think is quite nice. And there's also there's plenty of big non creature artifacts that those decks are running like it's kind of a it's a card for like the Tinker Deck, but it doesn't have to be in a cube with Tinker, if that makes sense. It's kind of like the it's it's a cube that wants to run a lot of it's a deck that want a lot of cheap artifacts. And some big ones like this seems quite fun with like a portal to for lexia or like a to complete. To be able to ramp one of them out ahead of kind of seems pretty good. Yeah. Yeah, I really like, yeah, I like this card and. Yeah, for sure. Okay. Can I interest you in a paradox engine with this card and play this and let's have some artifacts cast a paradox engine cast by. Although that's not everything. It's going to be very you. I'm not going to take 15 minutes. We might have. Yeah. So yeah. You're going to. I'm so here just. Yeah, yeah, yeah. You'll be having all of the game actions and I love that for you okay. Right. But basically we have another artifact creature. Next. Next up we have ironclad diverging destiny. This is two and I blue for a two. Two legendary artifact creature, human hero with flying vigilance. And you may look at the top card of your library at any time, and you can tap it to reveal the top card of your library. If it's not about card, draw a card. This is also, importantly, an uncommon, which is quite important because I think that's probably the ceiling for this card. Like everyone likes looking at the top card of the of their library, and it's not traditionally an effect. We get a ton of at uncommon. So and in a peasant cube, this just seems like a decent, costed, flying, vigilant creature with all upside like affinity is very strong in proper like less so in peasant, but it does seem like a good card to try and make that deck more viable. Like, I think, especially if you're running things like artifact lands in your peasant cube. This is a slam dunk because you have just more things that you're going to be drawing like this is very much, you attack with it and then at the end of turn or end of that opponent's turn, you try and draw something and like, you do need to be hitting stuff like, you can't just this can't be the only artifact in your deck. And I think you actually need a fairly dense number of artifacts to make this kind of, like, quite good. But like, the flaw is it's a perfectly good costed creature, with evasion. So, so, yeah, if you're in a, peasant cube and you have any kind of artifact build, I think I would get this one to go. Because if you. Yeah. Because really, if we can draw, like, 1 or 2 cards from this, then I think we're quite happy with it. Yeah. I'm not opposed to it. You you I think you have to care about artifacts and care about attacking to a certain extent. But, yeah, like this, you know, it gets in there where the bone splits are perfectly well. And sometimes I'll try some cards and that's fine. I wouldn't go higher than peasant because it's just it's pretty small. It's easy to kill. And you, you can't get value from it right away. Like, if it was, you can cast artifacts from the top to your likely that would be of a different deal. But and it and it would not be an uncommon. Very true. But yeah, the fact you have to untap means. Yeah. So if I just have a best lightning for this, you know, sad fate. But, it's worth bearing in mind as well for the ability. Isn't sorcery speed so specifically, if you like, cast this seeing artifacts on top, you can access it via wave access tap ability. But you can, access it. Use it in your upkeep before you draw that artifact to lock in your lock in your card. With that Sinbad ability. So that's cool now. Very cool. All right, so we've had an iron lad. It's finally time for an Iron Man. James, talk to us about Iron Man. Modern marvel. Honestly, when you said Iron Lad before, I can, I hadn't thought about the name of the card. I assumed that was you taking the pass. I was actually just called Iron Lad. Cool. There's some very specific names with this that James. Yeah, the. This one is Iron Man. Iron Man, modern marvel is two blue blue for A33 legendary artifact creature. Human hero. It has flying of artifact creatures you control get plus one plus one. And whenever Iron Man attacks, if you control another artifact creature for a card. So this is quite powerful. It just goes in a pretty specific home. Like you have to be a blue go wide artifact creature deck, but that's kind of narrow. But if that's something you're pushing in your cube, and we've seen there are a lot of ways to create artifact token creatures now and go pretty wide with them. Yeah, this is powerful, but it's, it's just going to face the issue like that in a lot of cubes. But the blue artifact deck specifically often isn't as aggressive. Right. The aggressive passive artifact is more based in red, and often blue is more doing the, like, big manor artifact thing, in which case, you probably don't want this card. But if it fits in your cube, it is a powerful effect, right? It's, it's an anthem for your team. And look at your card. If it gets to attack. Yeah, exactly. Yeah. You've completely nailed this. This kind of this aggressive artifact back in blue is in what blue is doing with this artifact. Generally, the blue builds. Anyway, I just trying to put as many artifacts on the board as possible and, like, basically profit with, like, contract tokens, that kind of stuff. Or like a two layer and academy, like a bucketload of mana. That's generally what it's doing. Like, like this kind of briefly was a modern deck, I think modern, I think, my wife had it to the very briefly like it was like grand architect and like master of Ethereum. And they're like kind of like other similar effects. I kind of buff up your artifact creatures and like, I've been pushing like artifact aggro and ragdolls for quite a while. Like, this is a third version of this effect now in blue. Maybe there's a world where I don't. I think having a Grexit aggro deck doesn't sound like it's going to work, but like, maybe there's a world in the future where I try like a Demir, like like like I think to make it aggro could actually be quite fun. Like, basically any time I can talk about Scorpius Lord, I will talk about Scorp at Lord the Warhammer card, but like, yeah, but like the other thing as well as like that, this kind of like punchy artifact deck is going to be cheaper if you're trying to build a deck, without proxying, because cards like Killian Academy and Misha's Workshop are famously not budget friendly. So for more budget cubes or for more mid powered cubes, I think, like, I think there's definitely a nice package there of just like stock cars like Iron Man that just buff up other artifact creatures and then you turn them sideways. And that's kind of what your Demir thing is doing. I think it could be quite fun. I like that you clarified because no one who isn't you was Plato. Cube knows what the scofflaw does. I'll be preaching good word of Scorpius, Lord, for at least another. I think at least two more cards to talk about how much I'll mention at Lord in this. In this episode alone. Phenomenal. If someone has lost somewhere on the bingo card, then you're in luck. I got to be on Brand James. All right, but let's keep the ball rolling, then. Let's take, we have our final blue card. The wondrous Wasp. This is one in a blue for A21 legendary creature, human hero with flash flying and wasp sting. It has. When the wondrous wasp enters, tap up to one target creature, it loses all abilities for as long as the wondrous wasp remains on the battlefield. So I like this card. It's cheap and it's very annoying just being able to turn off anything you want. Like, technically, this does answer gut and broadside bump. It is like it trades with Raghavan as well as just being a cheap, evasive creature. Like that's quite nice. He's also a human, which, as we mentioned, has a much higher energies, although oddly, I think I prefer this. If it was a fairy. I'm assuming that this doesn't work with the flavor of the card, but like it feels, this feels like a low wind fairy to me. Yeah. For me, I think the main issue with this getting into higher power oh no. Maybe in power game, just having interaction is so important nowadays, having answers that are cheap. Maybe this just gets in because this is something cheap that blue can do to not die. What do you think, James? Yeah, I quite like this card, actually. It seems like we're getting a lot with our two power flash fly thing. And it's not just turning off, you know, activated abilities or non-animal belts in terms of everything I like. If I go turn on Elvish mystic and you just buy this guy in the obvious mystic, you can even have title. You can evolve a bird. Wow. Can sting the bird. Okay. Says wasp sting. You know, what was it? I'm learning. I've learned a lot of new Marvel people during this set review. It does seem like that design process is mostly. They wandered, found a zoo, and just every animal is. Yeah, that can be something. What are you saying about Stanley? We demand Kathy Bowman right now. Yeah. No, football seems fine, though. I think this is going to keep playing pretty high power level cubes, actually, because, say you need some interaction. Blue tempo Dax. Like having some cheap, evasive creatures. I think this car's pretty good. I hope it means they will finally cut the stupid blood pit around us. From all the cubes, because that card seems so underwhelming to me. And that continues to be the, Oh, I like this a lot more. What keeps is that played in, like, peasant? Sure. Modo vintage cube, arena, Vintage Cube I can't I can't tell you, I can't explain. But yeah, this card I think is pretty good. Like. Just the majority of creatures you're facing down now, the impactful bit is not just for power and toughness. This is going to do a lot, to, to to answer a lot of those creatures. Plus, if it is for power and toughness you care about, you at least get that tap ability. That's pretty nice. Also has some cool edge cases like it does just kill a construct, which is kind of cool because they cease to have power and toughness because that's an ability, yeah, I think this is really nice. Also has a really good natural home envy blue black Ninja stack which oh Let's go is one we've seen a lot of success in Powers Cube recently. Like you can get your top, you know, gameplay, trade off fab underpowered creature and then you can return this to hand via Ninja. You get another tap. Maybe that gets your ninja through a second time. That's all very nice. Yeah. I think there's some good stuff going on here. I think in that blue two drop section, there's a ton of good options. Malcolm, I think is by a decent chunk for Best Buy. I think this is a very solid contender for one of the other spots. Yeah, but I agree. All right, we're moving on to black now. James, take it away with Black Widow. Super spy. Yeah. So this is one that black for A21 legendary creature. Human spy hero. It has menace. And whenever Black Widow deals combat damage to a player, that player exiles cards from the top that they're like, wait until they exile a non land card. You may put a plus one plus one counter on Black Widow. If you don't, you may cast the exiled non land card until end of ten and mana of any type may be spent to cast that spell. So essentially when you hit then you exile. So you have a spell, you can either cast that spell or you put a counter on this. This is really solid. Actually. Menaces you. Chair. You're a menace. Yeah, I think there are a ton of, like, comfortable black creatures fight, which can give you some advantages that attack things like think like classic. Funko, for example, is one that slots crops up in a lot of cubes. But this menace just means so much easier to get through. Even if I do try and leave two creatures back to double block and eventually opening themselves up to you, just having a give me a little spell and getting it through. Anyway, the trick is really nice. The fact that you can never hit lands is really good. That means you're it just makes it way more likely you're going to hit something you actually want to cast. And even if you don't, it's not like it's a complete blank anyway because you get that counter on your that's evasive, that's I think this is really solid. I expect this to at least be tried in high power level cubes. It's sort of competing in that slot with, like, dot coms. Don't call second punch, I think is for, the black two drop value generating creatures. This is a little bit more aggressive than foes. This one that triggers probably is a bit worse than for card on average, but having menace, it's it makes it much more of a veiled threat as an aggressive creatures and again, very strong in the ninja stack, which is something that you like to see that takes just once cheap, aggressive, cheap, evasive creatures. Yeah I agree, like just like cheap menace creatures that grow in black. I've just been quite impressed with like I've only just bought bloody Super Shredder and they've immediately gone and printed another similar sort of thing. Yeah. I like this cart. Yeah, I, I don't these ones were like in theory in cube. There aren't going to be any bad cards. So like, you might not you might not hit something synergistic off of your opponent's death, but you're not going to hit something bad, if that makes sense. Like, yeah, I think just going to be a very solid threat that the opponent has to deal with otherwise are just going to be starting ripping. They're like, it's like everyone hates like everyone hates your opponent. Taking cards from your deck is something like quite. Sacred about your deck and like like, like discarding is one thing. But but when they take the card and they can just play it, it's. Yeah. Yeah. I think like what I was going to be very fun and very good to play with. Yes, we will occasionally come up, but you just hit your combo opponent's key piece and that actually is pretty new set, which is powerful. Yeah. Yeah. The card is exiled. Like you don't have to cast it like it will just stay in exile. Like, that is quite like. Yeah, yeah, that imagine against the storm player or like the doomsday player, you hit their oracle and then they're just like, well, I concede like it will come up basically. Yeah, yeah it's evolve and it is true. However in general dude, rather draw a card from your deck on your opponent's deck right? Yeah. Because you put your cards in your deck to function with the other cards in your deck, right? Whereas your opponent may have a bunch of synergy cards that don't do anything for you. But yeah, so this is this is still a very powerful feature. You don't need to be hitting something good every single time because you are getting fat. That burning effects when you don't want to cast it. Exactly. Yeah. There is a world with just the like. If it's not removal or card draw or something even cast immediately, just put the counter on it and just start swinging even more damage. That will be fine. Bam! Very cool card. All right, let's keep going. Next up we have the first of our doctor Doom's. By that I mean his name is Doctor Doom. It is for black. Black for A33 legendary creature, human scientist villain. When it enters, create two, three, three colorless robot villain artifact creature tokens named Doom Bot. As long as you control an artifact creature or a plan Doctor Doom has indestructible. I did look it up. I couldn't find what plans were for ages because I've not come up as quick as types yet, but they are new enchantment types from this set. Important to note, but it also has. At the beginning of your in step you draw a card and lose one life. This seems like a pretty solid finisher. Like I've seen people comparing this to like Grave Titan, and that does pain me because I love Gravy Train and I. I wouldn't cut gravy train for this, but I could. It's in a bit of a weird spot, like it's effectively it's a six drop that you want to get into play and then stick around it for card advantage. Like like I my guess is the this is like a this is decent in a control deck and a control deck. This comes down, it will stabilize you on the ground because it will have indestructible, because you're going to have two artifacts out and then it's going to draw you in like it's actually it's then giving you like the monarchy, you're going to draw a card at the end of every turn or at the end of every cut of either of your turns for free. And that's kind of how you bring yourself back into the game. It's a bit of a waste, although, because like it's it's a six drop in black. So I don't want anywhere near like I, I don't think I want to end like my reanimated deck, even like a low powered, reanimated deck. Anything like that. It's a strong card. Yeah. I just don't care because it is putting a lot of power and toughness on the board, and it is drawing your cards. My guys are a little slow. I like, like, this seems fine. Like my treat yourself cube where you'd reanimate your big thing. And then there's more turns afterwards. This seems good when you do your thing and there's more turns afterwards. I don't see this going in the in, like the make a vintage cube, anything like that. But personally, I just feel I think it's a bit too. Oddly, for a universal to be on set and with a named character, I think this is a bit too fair actually. But but James, what do you think? Yeah, I kind of like this in the slot for that sort of cast table. The animation target I it's in the football the nation titan to say, you know, I do actually think this is comparable to great fighting at least so I think it's when the games where this lives, it's over the game when in Swing Grave Titan isn't answered, it probably snowballs a little bit harder than that. This card, because you're getting the tokens on attack as well as ETP. But if I kill your grave Titan, you only got two two twos out of that. This is much harder to kill because it's indestructible. And even if I do answer it, you're left with two three feet, so that's a huge difference. That's two more. That's on six power, not four power left behind. Plus the indestructibility as well as being, you know, great against removal. It's also just strong in that they can attack you with that giant creature. You just chuck health briefly indestructible in the way. Very nice. Yeah, I, I know, I think this is just generically quite very strong. I think 6 to 6 mana, you're getting nine power across three bodies, plus the personal howling mind and the bombs and the elements attached to an indestructible body. I think that is just very strong. It's a six mana, cause it's not going to be, it's not going to be breaking cubes wide open. But I think for that slot, this is this is a very reasonable choice. Yeah. I'll go. I could go along with that. But that's not our only Doctor Doom. James, talk to us about Doctor Doom. Unrivaled. Yeah. A second of our doctors doom. Doctor doom unrivaled. Ironically, I think worse than the rival Doctor Doom. I like this like, Okay. Doctor Doom unrivaled is two black. Black for a full for legendary creature. Human sorcerer, villain. It has lifelink and tap. You draw a card and lose a life. Then if your library has no cards in it, you win the game. So this is kind of suggesting to you that might be good as a combo piece. And you're like, doomsday for last demonic Council tation, whatever. That's right. Do you see what they did that James did? Did you do you get it? I will get it. Do you get it? Yeah, shockingly. I just got that that may that may be an indictment of how well I prepared for this, but, I did just get that, Yeah. Claiming to be good with doomsday. I personally don't see it like I cast doomsday, I draw this, then I pass the turn and hope I on tap with it. That sounds horrendous. I just going to kill it. I'm going to die. So I don't have any cards in my library. Listen, you could try and untap with this first and then test doomsday, but I don't want a doomsday DAC but can't win for I can go for a throat. You know that. That doesn't sound strong to me. I think there's an. I think this is. If that's what you're after. I think this is much worse then obviously even fast as I'll call. But I'll save on things like Jace, wielder of mysteries. I think this is worse than Lap Maniac for that. That's at least lab maniac. You can cast it into our card immediately and still win that turn. That's not an option with this. I guess you could argue like this is in black, as is your doomsday, but it's just really hard for me to picture a doomsday attack that isn't also blue. So I don't know that that that gives it a huge amount of value. As a fair card, it's not completely terrible, but it is. Yeah, it's full mana. It doesn't do anything when it atp's and it doesn't have any sort of protection. Like I award ability would go a long way on this card. Honestly. And it's not that you can't play for my cards that don't have an ECB, but they do need to really snowball in the games where they do live, and it doesn't snowball it. It just shows you some cards. Yeah. I'm not I'm not sure you see how in this cards you can tell it's kind of cool under, Agatha's soul culture and without being sick, just all you do is tap into your cards and then eventually win the game. Cuz so many cards, I pay for that. But in general, I think this one's a bit tough. No, I do agree. In the highest part of cubes I. I am definitely higher on this than you and I like. Yeah, I will, I think push back a little. Just, just I know that what you said about this being a black card and you don't want you can't see a doomsday deck that doesn't want blue. And I do agree with that. But just specifically like the manner on that deck is awful. Like you often want to be going trip black and, trip blue on turn like three and four if everything's going to find like, that kind of stuff and like, like, I think the fact that specifically in terms of these effects that let you win the game with no cards in your library, you effectively have that as Oracle Jace, wielder of mysteries. And then it does kind of fall off a cliff in terms of quality. Like this is this is one more minor than lap man I think will help keep you in the game for power, for toughness will stabilize against like some aggressive creatures. That is something to be said like this does not. I'm not arguing this to be like the doomsday answer in the Mega Vintage Cube. I think this is cool because this lets you do doomsday in a lower powered cube like this, and lap man and Doomsday in a mid powered cube I think is quite cool. I think that can be your doomsday doomsday combo deck and a lot of power level cube because yeah, with those you both basically will have to one tap or have them in play beforehand. I think that's quite nice. And like yeah, yeah. And yeah, that's kind of where I am with this. But I, I think there was a version of this card where those abilities were separate, where it was tap draw a card, lose a life, and then it was a separate ability, just a static. The fact that it is a tap ability, I completely agree, will mean it won't go anywhere near high level cubes because it guarantees effect. Like it almost guarantees you have to untap with a doomsday, which is never where that deck wants to be. Yeah, I would be much more interested in the card if it was tap to our card set that ability, the lap man ability by tapping his lap man. You can win the game that turn right because you can go past my lap man. Then like gush or whatever into my empty library. The yeah, I would only be interested if I could build a pile that didn't need to pass for turn, I think. So for example, like, you could have a pile where you go, like lightning greaves. I was thinking, I like, scour myself I miller for festival. Shallow grave. Shallow grave. That's my hot. Yeah. I like that. And decent stuff there. So maybe that's something you see over all. You could do the full cauldron thing and you have some creature, some priorities, and I, Yeah, I would want something better to do than just cast it and hope it lifts, because you do have interest issues to be satisfied wherever. Because your Doomsday deck doesn't run a ton of creatures, your opponent probably is just holding something movable they haven't seen a target for. Yeah, right. Yeah, yeah, I do agree. Like I get I think we kind of we are kind of sort of agreeing with each other just at each other a little bit. Yeah. Yeah. It's this is not for most cubes I think. But I like this in a lower power level cube that wants to try something cool and like a good doomsday is awesome. And it will please like some people really love doomsday. And if you can do it in like your mid powered cube and I think people will be happy with that. Yeah, let's keep it going. Next up we have Grim Reaper Scythe. This is two and a black for a legendary artifact. Whenever one of more creature cards leave your graveyard with a two to black zombie, which token knows it has pay three and a black and tap it. Sacrifice two creatures. Turn tag a creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. So for those that listen to our episode on fixing Go Gary. This is a card for a particular type of graveyard deck. And that deck is, the deck that cares about cards leaving your graveyard. So this is effectively a I'm not gonna say an effectively, this is like copy 2 or 3 of a of the insidious root style of effect that's kind of a cornerstone to that strategy. It's a card that rewards us when a creature leaves a graveyard by making us a token. We like that. That's what the deck is kind of after. On top of that, it also has some added utility as a, as a as a reanimation effect. So it can actually trigger itself, late game if you need some value. And that is quite nice. Importantly, this type of deck is not for the highest power level of cubes. This is more budget, this is more mid powered. Unless you're really leaning into that torture resistant style of I pay a black discard, I, oh, I pay a black swap cards around then, then this can be quite strong with that type of effect. In most cubes we're kind of recurring. In most clips, we're combining this with cause like Blood Ghost or like the other black cheap recursive threats that that kind of trade off early or go to a graveyard and then we find a way to bring them back. Maintains, I think I'm both a big fan of the insidious root style deck, like we've had both in a number of our cubes. This is a piece for that. It is better than some of the other pieces that we've got recently because it's three mana. It's only one black pip. Some of the other ones, like, there's a chalk outline or something like that. I think I said format manner one in green that's less like, that's kind of like that was what we were running to kind of pad it out. I think this is like a nice swap for that, because it's a bit more of a of a it's the same kind of redundant effect just on a slightly more to on a bit more of a useful card. Yes. I'd go along with that. I think this is, is pretty good redundancy. I but one of the things I like about it is there's decks that in trivial issues when you do all this set up and then they just kill your engine piece and your deck kind of doesn't do anything. And a lot of the other pay offs we've seen recently have just been on easy to kill creatures. This being an artifact is is a lot more resilient, naturally. It also enables itself pretty well. Like, it's not quick, but the, you know, soc2 creatures, which are probably going to be these tokens by that stage of the game, to get something back, which then gives you a token back on the waifu, say you're going, you know, you're not even down a body like, and you're simply getting something back that's a lot better than a two, two token. That's very a very nice addition to have if you're if you're that, you know, if you have this in play but your engine isn't completely rolling yet, you can start spending mana on that ability. I don't know why it needs to come. The finality counter. I think with this, they're not foundation games. People are exactly not fun. But yeah, this is really slowly loop it. If your creature made some more creatures when it came into play. But that doesn't let let us do that. It's for me. It's full mana. I want to return eternal witness. So many times it's cards and they only let me do it once I've seen this unreasonable. Yeah. Listen, obviously this isn't a particularly efficient card. In lots of ways. It's very free mana do nothing a lot of the time, but any player. But when the engine gets rolling, this sort of effect can be very, very powerful. Look for ways where you can trigger this without spending a bunch of mana. I'm a very big fan of like, Squee master of Death stuff. And these stacks, for example, sets. You just keep discarding them, you keep getting them back, and you get all this value on the way through without having to sink bunch of mana into it. Yeah, definitely one to look at if you're doing that creature leaving your graveyard style of deck. What do you think of this one, James? Next up we have hammerhead McGee, a boss major. I have no idea. Yeah. So this is one a black for A21 legendary creature. Human Vogue villain. You can sacrifice another creature or artifact to put a plus one plus one counter on hammerhead. This man has the most unbelievable hairline I've ever seen. I think, the incredibly, I guess. Yeah, I guess that's where the hammerhead thing comes on, but, yeah, very angular. It's a vibe, this kind of strong artistic that really likes having three SAC outlets, and this one can get really big. We already have Carrion Feeder, which is for, single black for one. One that can sack a creature to put a counter on it. Is a very similar effect. This one can block and can also stack artifact. So I think there will actually be a decent number of attacks where this is better than carrion feeder. And just having some redundancy in that effect is pretty nice. When you have this sort of effect in a wide board, it can make your opponent, it can make combat kind of a nightmare for the opponent, because it's hard to trade with this in combat because you can always, trade in some of your low value tokens that pump out. But equally, it's hard to not block it because they always have to be worrying about how much damage is there for that board. Yeah, this is powerful. It's good redundancy for a that that sometimes needs that. We like to suck out that this is, another strong one for that category, especially if, if you're diecast about sacrificing artifacts specifically as well as creatures. Yeah, I agree, this is I think you've nailed it in terms of like, I don't think that this is as good as any of the one mana free SAC outlets like in my deck. I probably want to go in for you to invest it over this. This is probably this argument that this is the best two mana sacrifice outlook. It's free. It gives counters, it can block, as you've said, and it does artifacts as well. Like that's pretty good. Like like, I think you do need that aspect deck for this to get in. Kind of like I definitely found recently that kind of like I think a blood artist on the drain effects, like a blood artist. I can, like, incidentally, put into a black kind of grind deck. And it will do work just because of its effect. This I think you do want like do you are doing aristocrats. If this goes in, you are looking for a sacrifice at two and this probably is the best answer. Like the only way this doesn't get in is if you're not a marvel fan, because like we had Umbral Zealot recently, which I was a fan of. That's one the it's it's a 3 to 3 sack outlook also does artifact. I think it scratches that one is good but just the counters is so nice. Yeah. So this one's probably. Yeah. Probably the best two drop sack out there. I think there is going so I expected to say it's not a play. Also it isn't uncommon. So this will be get run it in every peasant cube as well. But yeah this card will see a lot of play it. It'll keep cares about things dying. You're probably running this card now. Yeah, yeah. By far the. I think the reason I think it sometimes will be better than some of the one mana ones like the of carrion Fetus specifically is is largely the ability to block. Actually, yeah. I think people often think about aristocrats, like we've always doing this super turbo thing where we're stacking a whole bunch of stuff on ten feet of air and going in there, and you certainly can have games like that. But very often the way these attacks play out, right, is even when you're behind them for do you have feel like drain effects and stuff and just stuff is just dying in combat and you're like slowly grinding them out, you know, and, and attrition in your way through and this being able to be a big blocker and vice versa, I think is pretty relevant. Yeah. Yeah. It it's a very solid card. All right. We have a couple left before we get you all out of here. Next up we have Ultron's auxiliary. This is one on the black fray. One one artifact creature, a robot villain with menace. And whenever another arch like this put into your graveyard from the battlefield, or an artifact card is put into your graveyard from anywhere other than the battlefield, put a person on counter on this creature. This will be the second time I talk about Scorpius lore today. I like this card in lower power level cubes. Doing the artifact deck like this is more aggro artifacts than, like, saving a treasure to deal of damage, that kind of thing. Like we're turning artifact boys and girls sideways with this deck. But it's a cool deck, and it's a cool, aggressive artifact deck that I think is really good in mid powered cubes. Like those deck can those X can run some self mal that, those X can run some self mal or even like tutors, things like entomb or buried alive because a bunch of the good Warhammer 40 K artifact aggro creatures have things like on Earth, so we can double dip with that. We can get a counter on this. And kind of as we mentioned, when we're talking about, Black Widow Super Spy, which before James jumps in is a better card than this, but like it is a cheap feature that in the right deck will grow. And that is quite nice. Again, this this one isn't. I go very deep on this archetype, so I know I'm, I don't know, I'm a big fan of it. Which is, which is definitely why I have added it to the list to talk about. But I think this is this is a very solid card, and I do quite like it, like, but in my cubed, a card like patchwork automaton has been quite nice. And that's just a cheap artifact creature. That one does have Ward two, but but it starts out as A11. As a threat that just grows out of the game. I found that to be quite impactful, and just having more of these artifact creatures in your cube will make the deck better. So just having another option here, I thought was worth mentioning. Yeah, I sort of wrote down that this card was quite narrow, but also I've died to scope a lot so many times now that I, I have just developed this fact for this strategy. It can actually be pretty strong. But the other nice thing about this fight is, is that it's, it doesn't have to be veiled non token artifacts dying. And you have a bunch of stuff like treasure and blood and all that nonsense, but you can just very easily put itself in the graveyard and it makes the threat of activation very real on this card. Yeah. Listen, it's quite a specific deck, but once this is, you have to really care about doing the thing. This is not going to be one for every cube, but in the right spot. I could certainly see this doing a lot of work. Yeah, I think it's a cool one. Our next card is kind of similar but bigger and therefore I think can get into more cubes. James, I want to talk about Ultron, the Annihilator. Yeah, for sure. Ultron the Annihilator is three black black. So five Manato soul for a free for legendary artifact creature robot villain. The flying. Whenever Ultron enters all attacks, create a two to colorless robot villain artifact creature token, and whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses one life. This has loads of text message. It's very good. It's quite a lot of mana. Feel free it for free for five and a quarter. If I answer it, you kind of don't feel like you got a great deal. Like. Sure, you got a token out of it, but that's not amazing. Feel five mana kill. You probably down a lot of mana up. When it lives, it's going to be pretty powerful. Like, it's going to start playing. The second, common player pattern will be like, this has attacks because it's evasive, and then it's checking out this board of tokens, which can then block on the ground. And as it blocks, those blocks are also killing your opponent because of a trigger. That will seems very nice. Listen, I think if you don't care a bunch about the artifact type specifically, then there were a lot of better five drops you could be putting in your black section. And honestly, how many five mana creatures does black want? But if you do care, this is seems like a cool top end for that black cast fact tie prototype. No, I, I would agree that yeah, this is very good in that deck. But I think this similarly to the the first Doctor Doom we spoke about, I think this is just a fine control top end like it is. It's better if you have more artifacts to go along with it. But like it is kind of a self-contained engine, like it does make you the artifacts to then start picking your opponents when they die. Again, that does sound more of like a more one for a slower cube. But like this is one that kind of like Ultron auxiliary, the garbage or whatever. And I want more artifact creatures to swing with my opponent. Like like in this deck. I'm, I'm more just any artifacts I think make this better because, like, with this, we we make the two. If we do play a trait or, like, play something that makes a treasure player land as an artifact as well. Like, I think this one is a bit more generically artifact than just aggro artifacts. If that makes sense. And because it is that self-contained engine, I do think it could see play just as a control top end, as a decent flier. That gives you a bit of advantage as well. Yeah, I guess for me it's one where I probably wouldn't put it in the queue, but none of for black decks cared about artifacts. But at the point where it's in the cube, I could certainly imagine drafting it for my control deck and being like, I kind of need a a top end win condition. I'll play this guy. Yeah, it makes sense. I think if if all you care about is I want to five stop that can win the game. If my black tanks like this is fine, but how about one sort of thing? No I agree yeah. Just more. Yeah. Just cheaper. Efficient things that kill people. Make sense? All right, moving on to our last card of the day. We have Undead Hand Ninja. This is one on the black three two, one creature zombie ninja villain with death touch. And whenever one or more creature cards leave your graveyard, each opponent loses one life and you gained one life. So this is another card for that creatures leaving your graveyard deck. I have, as you mentioned, the signpost for that is Insidious Roots. As we say in this set, we keep getting more cards for this deck. One thing that's important with this deck, though, is that you actually have creatures in it. Like a lot of the payoffs, a lot of the engine cards are enchantments that then want you to want run creatures. This is a creature that we can run in that deck, and it's also a pay off for it as well. So if this can be the creature that we move in between zones with our tortured existence, or it can be the pay off that we actually put into play and then start draining people out, like like, I don't think we've seen a drain effect for this deck before. Like it's always been like, make a token creature or I know there's one that like gains you some life or something like that, but this is the first one. Actually, I kind of like this. This turns tortured existence into black mana. Swap two creatures around, drain them for one. That's actually a that can become a win column. That's quite nice. Yeah, that this only goes in that deck, only goes in that deck. Like, do you need to be able to move things around zone very easily? It has death touch. That's nice. But for it to go in a cube, you are doing that deck in some way and you're trying to support it as much as possible. And I like that we finally have another effect on a creature that's quite cheap to play. Yeah, I think this card solid. It's, It's not drawing me into that deck in any way. It's a payoff. I don't think, this isn't the reason for me wanting to do this thing. I just think that. Okay, that's. But if you're in that deck, would you take it? But if I'm in that deck, I would play this because it also just as a cheap, deft touch teacher, you know, this is the sort of that clay can get run over very easily. And this you can just cast on ten to it's going to block, it's going to trade off. It's going to keep you alive as a creature in your yard. But come back later. And some games that that life, that life trading will be very well fun. But I would just caveat that with, this isn't a deck where you're getting in early damage and it's hard to be, you know, doing 20 whiffs. Right. So I think most often it will be like you had one of the token makers, which tend to be the payoffs you want for this deck. And maybe this getting in like 4 or 5 points sort of speeds the clock up by a ton. But it's not, you know, I think generally going to be your main game plan of how I'm killing my. No. He's actually yeah. Yeah. It's we're still hoping to get the insidious roots and do things with that. But yeah. Yeah. Again it it's redundancy. There's link I think this is from either the command set or from a deck that does this specifically in jump start. It's redundancy. Basically they're trying to make it work in other formats. But yeah. Yeah. Cool one I'm glad that they got it. I also like the fact it's not blatantly a marvel card. It's quite nice. Yes. For sure. You could, you could tell me this is being on a magic plane. Nice. But, yeah, I think that's all the cards, James. That was a lot of fun. Yeah, we covered a lot of good cards today. Yeah. For sure. It a pleasure. And we've got, plenty left for the next week, I think. Exactly. Yeah. Thank you all very much. Listen yeah I James mentioned next week we'll be touching on red green multicolored color lists and some lands. So make sure you like the podcast, give us a five star review, all that good stuff so you get notified when next week's episode comes out. Until then, it's goodbye from me. Let's get away from James and we'll see you all soon. You'll take a goodbye.